
Stonehaven is a massive dark Gothic structure with walks ways and ramps located on a steep-high cliff over looking the Ocean of Souls in the Imaji Realm. This was once the home of an archaic race of daemonic like gargoyle creatures that left their original home planet with the ramments of the Shi'aar to settle upon sacred ground. It has stood since primodrial times.
The roar of the ocean's waves pounding against the rocks below whispers echoing through the night retelling of battles and fallen heroes of ages pasts. Originally a fortress, it has been converted by into a habital home for bipedal homid like creatures. Only the various imp tribes that inhabit its walls give a glimpse of its past. This is the seat of power and keep of the Ascencion Conclave.
This is the natal- ancestral home of the Household's Matriach. It was brought over by the original inhabitants from their homeworld. Stone by stone it was broght over to this sacred mound and errected to its fully glory. On moonless winter nights, when the air is crisp and chilled and the Six Sister (small moons) are silver sliver agains the caliginoous backdrop of Night's sable brow, one can hear the echo of Stonehaven's massive heart, throbbing softly, giving a hint of what "he" really is. Wave swept ocean born maelstorms roar of the secrets kept beneath a watery veil.
Stonehaven is alive and a sentient creature. Matriach and Keep share a special bond.
Stonehaven's soul is Balantrodoch, its great hall, where household members gather to celebrate victories, witness great events, ceremonies, and hold ceremonies and festivities. The Keep is erected on sacred land where legends roam. The wind and the sea whisper of a gathering of Ancients that will in time of greatest need appear on the sacred mound to guard over the domain.
A single road leads up to the keep's massive-impressive dragon drawbridge gate which is flanked on both sides by two Draconic sentinels ready to strike down intruders or those of ill intent. These silent sentinels are invisible but at the slightest sign of danger or evil materialize.
Stonehaven has six watchtowers and one major tower (the Great Tower). The towers are flat surfaced, flanked on all sides by square ridges. Below the keep, deep with in the earth and cliff are subterranean chambers, caverns, and lakes. The MoonStone Caverns hold Stonehaven's most precious treasure, the hatcheries.
Stonehaven is located in the part of the Imajica knows as Drulian. The Drulian Forests are full of ancient trees, glens, races of Fae, secret pools, lakes, forest creataures, and caverns that lead to subterranean worlds of fragile and dangerous beauty. The six Imaji moons grace the dark cloak of night and the three small suns grace the light tinted sky. Beyond the Drulian Forests, can be seen the snow covered peaks of the Fuego Mountains where the Draconian Imaji race dwell. At night, their songs can be heard as the night sky above the mountain peaks is ablazed with reds. The great Silerian Lake is found in the heart of the Drulian Forests. A lake of pure-crystal waters where water nymphs, unicorns, deer, and other creatures come to drink and frolic. The inhabitants of the forests are shy and have never known clash of steel agains their forms.

Suddenly the sun is blotted out if by night the collagenous heavens become devoid of all celestial light. Your mind races thinking that it could be gigantic dragon or the legendary Roc. Peering heaven ward you see that it's a flying citadel, Zargos. It simply floats, looming in a stationary position. It seems to have been ripped from it's place on earth. The citadel rests on an isle of stone. Below the citadel's base is an ever ongoing thunder storm that does not effect those below.
Zargos has the uncanny ability of raaml travel; however, her home is the Imaji Realm
Massive dark spiral towers of eighty feet soar heavenward piercing the sky. Ramps criss-cross linking the various towers to each other. Clearly this place was made for Arial creatures. Massive black granite blocks make up the huge structure. Several smaller towers have flat tops where hanging gardens have been planted and wild life runs free. Cyclopean walls make the keep outsiders out and offer protection. Within the citadel are countless chambers and salons that serve various functions for its inhabitants. To get here you either travel by portal or by wing. This is yet another home of the Ascension Conclave.

Maybe you came here by portal or through a rift, but you find yourself in a dark forest with towering trees. Peering heavenward , the soft gentle light of six Imaji moons bathes your visage. Realization strikes you that you are in another realm. You approach an old decripted three story building. The weathered iron wrought sign announces that this is the Ascension Conclave Occult and Mage Ware Shop. As you push open the thick black cherry wood door, a jiggle from the small silver bell announces your arrival i. Upon entering the old stop, the bitter sweet musky seent of dried rose petals, decaying bat wings, spices, and cinnamon intermingled with other exotic aromas caress your nostrils. Up front is the shop counter, the walls are lined with tomes of every kind top to bottom. By each shelf, a great oaken ladder with wheels at the bottom rests waiting to be used to retrieve tomes from their high perches. . Glass display cases, located in the center of the room and near the shelves, present various objects collected from across the known realms. A black velvet curtain seperates the main room from a smaller room which houses weapons and jars ( both glass and clay) that contain spell componants. The establishment is owned by the Ascension Conclave House.
Occult Shop Inventory:
St. John's Wart/The plant has been used to treat mild depression. The freshly cut flowers are infused in olive oil to make an antibacterial balm that eases pain, swellings, and helps close wounds.
Echium/For centuries this herb has been used as a folk cure to treat fevers and inflammation.
Rosemary
Wolfbane
Nightshade
Poison Ivy
Dried Rose Petals
Ocra
Feverfew/ For centuries it has been used to treat migraine headaches, the relief from arthritis, psoria, and tension.
Munstead English Lavender / Used to treat headaches and nervousness. The flowers can be dried and used for sachets, potpourris, and dried flower arrangements.
Licorice Mint/This plant has been used to make teas that are used to treat stomach disorders, cold symptons, and low energy problems. The entire plant, including flowers, is ediable.
Clary Sage/The seeds are soaked in water and used to make an eye bath to treat eye irriations and maladies.
Valerian/ Used for centuries to treat insomnia and as anti-spasmodic, said to calm the central nervous system.
Molasses
Garlic
etc. etc...........
Rocks and Minerals
*** Stones do not work on their own. Their powers must be activaed at the time of purchase. Their power will only work for the wearer ,and nae one else. ***
Rubies
Sapphires
Black Diamonds
Diamonds..........used to detect poisons
Sulfar
Malcalite
White and Black Pearls
Blood Stones
Staurolite Crystals
Quartz
Chiastolite
Goshenite
Beryl
Emeralds
Agate Opal
Phosphate
Helios' Stone...grants the wearer the ability to walk in day light
Amber
Tourmaline........associated with good luck
Moonstone...........used to relieve natural stress and as a psychic balancer
Amethyst........used to focus strength and meditation
Peridot...............used to reduce stress
Fluorite............used to combat chaos and disorganization
Anylolite...........used to dispell negativity and enhance good qualities
Zoisite.............used to repell negativity
Golden Tiger Eye........used to enhance psychic ability /wealth stimulation
Hematite..........used to as a releaser from limitations
Garnet........used for personal purification and imagination enhancer
etc. etc...........
Items
Staffs
Wands
Medallions
Rings
Incense
Scrying bowls and mirrors
Capes
Robes
Rune Stones
Bones
Five Points of Power Ring...........earth, wind, air , and water are projected in this ring made of pure sterling sliver in the form of a pentagram. The power is projected through a clear quartz crystal cabochon. Serves as an enhancer of inerdimensional communication.
Crystal Balls
Chalices
Potion Bottles
Candles
Potion Rings
etc.etc............
Other
Eye of Newt
Preserved Bats
etc.etc...........
Tomes: We carry tomes on every subject. Please let the shop keeper or one of the shop assistants know what you are looking for.

M'haps a portal brougth your here,but you know this is not Rhydin. Something tells you that this another realm. In truth , it is the realm of the Imaji. You step out of the mists into a clearing surrounded by great rowan and oak trees. A winding cobbled stone path leads you away from the grove into a clearing. As you gaze up, your attention is held captive by the shimmering celestial jewels that seem to have been carelessly strewn in haste by some god. Six small moons light your way on your journey traveller further into the clearing. A great sense of serenity fills you in this forest that has never known the bite of steel.
As you enter through the densse highly polished oken door with delicate ivy leaf carvings , your attention is drawn to the the opulant oak and rowan wood panles that grace the tavern's walls. The panels have been polished to a high luster to bring out the wood's natural beauty even more. The walls are graced by roundell onyx dragon scones. Elegant yet simple hurricane glass oil lamps grace the tables that are spreaded out through out the place, in the back of the room, there is a massive stone hearth. In front of the hearth is a plush hand woven boiled wool and silk carpet with flowery and deer patterns. In the center of the tavern is a rised platform for performances. The bar counter can be found at one end of the room in line with the door to give the tender ample view of all the enter and leave. The kitchen is well stocked with fresh produce from the fruit orchard and herb/vegetable gardens located in the back. The sourounding foests provide plenty of game.
This is the gathering place for the Ascension Conclave House but all are travellers are welcomed.

The gentle lap of the waves crashing against the sandy coastline. Fine cool sprays of crystalline wate shots heavenward as the waves caress the side of rocky faces. Among the native fuana a long serpentine hard packed earthen road meanders, twisting upwards through the velvety green clift sides. The roads leads to specious routand shaped structure with a concave ceiling. It's made from smooth coral stone. In the gentle ocean born sea breezes, a black coral sign blows back and forth on it's steel silver iron wrought hinges. A simple motif of a mermaid holing a tridont graces the facade, beneath this is the name of the pub, The Acension Conclave Dark Mermaid Pub. The delicate silver glided mahogany door beckons , inviting you to epxlore a friendly place full of good food and drinks to tantilize the senses.
You have entered an exotic world of sensual and dark beauty. Welcome to the home world of Vernemeton in the the Nirmirian solar system that is made up of 10 planets and one orange-giant star (sun) that provides nourishing light. This is also the relam of the Imaji. M'haps you came here on the cosmic winds of chace or via magikal means.
**Note: Image used to represent "Stonehaven" copyrighted to H.R. Giger. Image used to represent "Zargos" copyrighted to Rowena Morill. Image used to represent "AC Occult & Mage Ware Shop" copyrighted to Blevitsky Malanka.**
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