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Character Sheet

Maljean Ashrad


"All who surrender will be spared; whoever does not surrender but opposes with struggle and dissension, shall be annihilated."
Name: Maljean Ashrad
Nature: Judge
Demeanor: Loner
Date of Birth: 620 AD
Embrace: 643 AD
Sire: Al'Ashrad
Apparent age: 20's
Clan Assamite Antribu
Generation: 6th
Haven: Ayenee
Concept: Hunter


Attributes:

PHYSICAL SOCIAL MENTAL
Strength 6(Puissance) Charisma 6(Charm) Perception 7(Investigation)
Dexterity 7(Agile) Manipulation 5(Persuasion) Intelligence 7(Analyze)
Stamina 7(Endurance) Appearance 4(Suave) Wits 5(Combat Wit)


Abilities
:

TALENTS SKILLS KNOWLEDGE
Athletics 7(Acrobatics) Repair 7(Weapons) Computer 5(Hacking)
Alertness 7(Awareness) Firearms 7(DE/Shotgun) Medicine 2
Brawl/MartialArts 6(Disarm) Melee 7(Sai/Katana) Occult 4(Vampires)
Dodge 6(Evasion) Security 5(Alarms) Investigation 4(Enigmas)
Clan Impersonation 6(Brujah) Stealth 5(Silent)
Subterfuge 4(Recon)
Empathy 2


Advantages
:

DISCIPLINES BACKGROUNDS VIRTUES
Celerity 7 Contacts 6 Conscience 5
Obfuscate 7 Clan Status 6 Self-Control 5
Hand 7 Influence 4 Courage 5
Quietus 5 Clan Prestige 6    
Fortitude 6 Military Ties 2    
Auspex 3 Resources 4    
Prosectorae 2      


Path of Blood ~ 10
Willpower ~ 10

Bloodpool: 30 Bloodpoints, can spend 7 Bloodpoints per turn.


Merits:
Iron Will (+3)
Time Sense (+1)
Acute Sense of Smell (+1)
Acute Hearing (+1)
Ambidextrous (+1)
Danger Sense (+2)
Boon (+2)
Media Ties (+2)
Police Ties (+3)
Underworld Ties (+3)
Double-Jointed (+1)
Misplaced Heart (+2)
Innate Magical Ability (+3)
Unbonadable (+2)

Flaws:
Dark Secret (-1)
Vengeance (-2)
Dark Fate (-5)
Enemy (-3)
Clan Enmity (-2)
Notoriety (-3)
Infamous Sire (-1)
Driving Goal (-3)


Special Disciplines:
Personal Armor (Fortitude 6)
Sanguinary Wind (Celerity 7)
Retain the Quick Blood (Celerity 3 + Quietus 3)
Unassailable Parry (Auspex 3 + Celerity 7)



Innate Magical Ability:
• Pseudo Blindness(always active)
Maljean will always know a lie when he hears it. He also can not perceive any power of Obfuscate or Chimerstry below level nine -- even if he wants to, and is incapable of either being affected by them, or realizing that they are being used.

The Black Hand

 



New Discipline: Prosectorae. (Can only start at 3 and must spend Current rating * 6 to raise it afterwards.)

* Beating Strength - Lashing out with your inner strength against a foe or anything else that will be in your way for a couple seconds thereafter.

System: Spend a blood point.
Doubles Strength for rest of Combat


** Increasing Redirection - A technique one so many people lost their life to, by taking in the damage from an attacker the vampire can redirect the damage back to the agressor with double power.

System: You must first take at damage from your attacker then spend a blood point.

Attacker takes all his damage * 2

Hunter's Blades

Hunter's Blades


Description