
| Name: | Maljean Ashrad |
| Nature: | Judge |
| Demeanor: | Loner |
| Date of Birth: | 620 AD |
| Embrace: | 643 AD |
| Sire: | Al'Ashrad |
| Apparent age: | 20's |
| Clan | Assamite Antribu |
| Generation: | 6th |
| Haven: | Ayenee |
| Concept: | Hunter |
Attributes:
| PHYSICAL | SOCIAL | MENTAL | |||
| Strength | 6(Puissance) | Charisma | 6(Charm) | Perception | 7(Investigation) |
| Dexterity | 7(Agile) | Manipulation | 5(Persuasion) | Intelligence | 7(Analyze) |
| Stamina | 7(Endurance) | Appearance | 4(Suave) | Wits | 5(Combat Wit) |
Abilities:
| TALENTS | SKILLS | KNOWLEDGE | |||
| Athletics | 7(Acrobatics) | Repair | 7(Weapons) | Computer | 5(Hacking) |
| Alertness | 7(Awareness) | Firearms | 7(DE/Shotgun) | Medicine | 2 |
| Brawl/MartialArts | 6(Disarm) | Melee | 7(Sai/Katana) | Occult | 4(Vampires) |
| Dodge | 6(Evasion) | Security | 5(Alarms) | Investigation | 4(Enigmas) |
| Clan Impersonation | 6(Brujah) | Stealth | 5(Silent) | ||
| Subterfuge | 4(Recon) | ||||
| Empathy | 2 | ||||
Advantages:
| DISCIPLINES | BACKGROUNDS | VIRTUES | |||
| Celerity | 7 | Contacts | 6 | Conscience | 5 |
| Obfuscate | 7 | Clan Status | 6 | Self-Control | 5 |
| Hand | 7 | Influence | 4 | Courage | 5 |
| Quietus | 5 | Clan Prestige | 6 | ||
| Fortitude | 6 | Military Ties | 2 | ||
| Auspex | 3 | Resources | 4 | ||
| Prosectorae | 2 | ||||
Path of Blood ~ 10
Willpower ~ 10
Bloodpool: 30 Bloodpoints, can spend 7 Bloodpoints per turn.
Special Disciplines:
Personal Armor (Fortitude 6)
Sanguinary Wind (Celerity 7)
Retain the Quick Blood (Celerity 3 + Quietus 3)
Unassailable Parry (Auspex 3 + Celerity 7)
Hunter's Blades look like ordinary, bladed, archaic weapons. The creating Tremere wasn't picky about the weapons he chose, so the blades encompass a wide array of styles and designs. Most are daggers and are at least of adequate quality. These blades are all at least 400 years old yet they maintain their resilience as time has passed on, though no magical qualities are about them, other than their enchanted use. Upon the expenditure of a Willpower point, the user may sacrifice blood points, absorbed through the handle, to be converted into poison, which is excreted by the blade. For game purposes it mimics Quietus 4. The blood has the tendency to drip off the blade, spattering smoking droplets on the floor most dramatically. Any blood points left unused will drip off by the next scene.
These weapons are excellent for assassins, fools, and foolish assassins. Although they are powerful and effective weapons, clan Assasmite takes personal affront to their existence and actively searches them out to be destroyed. The bearer of the blade can usually expect the same fate. They can surface almost everywhere as the uses for a powerful weapon hated by the Assamites are varied and many.
2 IMI Action Express .50 cal Desert Eagle Adamantite/Quicksilver alloy.
Trained for Deadly Hand to Hand Combat in several Martial Arts forms.
Armor: Displaced Heart: A skin tight full body suit, which is impervious to normal weapons,(bullets, non-magical
weapons)Is worn under his clothing and is obscure from sight, has no hindrance to his movements. Made of an
adamantite-quicksilver alloy, which is impenetrable by any means other than a weapon made of the same alloy. The Armor also
works as a displacer, if it, will cause to displace wearer before initial hit, wherever he wishes, within a 10' radius.
Armor: Ashrad's Touch: 2 admantite-quicksilver alloy-fabric gloves. (used for striking, handling of weapon to maintain better grip, and deflecting attacks).
You were born in a time where death was common, where war was life, and where gods were
as many as stars in the sky. Your father was a farmer, and he raised you to follow in his
footsteps, to work the dry desert lands, praying for rain to make the crops grow. Your
father often took you to the local temple to donate some of the hard-earned food to one of
the many gods. You thought your life was going to be simple. You were wrong.
When you was twelve years old you saw the Prophet. He was talking to a crowd on the
marketsquare, and you stopped to listen. He spoke words of goodness, talking about the
Righteous One, and how you could turn to Him and find a true destiny in Him. You listened,
and became entranced
You left your home, your family, your life, and became a
follower of The Prophet, the last and true Prophet of Allah. You were one of the first
Muslims, and you personally witnessed the rise of this great religion. And its fall. You
fought many battles at the side of The Prophet and his followers, and your dedication and
loyalty grew with each comrade you saw fall beneath the blades of the enemy. You were a
Muslim to the bone, and that is why it hurt so much when you saw this religion be
corrupted by greed and ambition. After the Prophet died, lesser men tried to continue his
glory. But the Muslims became divided and fought among themselves. All you had strived
for, all you believed in, was crumbling rapidly around you. And you could do nothing
against it.
You continued to fight, for many armies, for many lords. You didnt care anymore. You
still said your prayers to Allah, and The Prophet remained an object of worship
to you. But you had lost the true faith
.
Then the dark men came upon you. After a particularly fierce and brutal battle you
managed to limp back to your encampment, searching for a healer to help you. But the
encampment had also been ravaged, burning bodies lying around, the soft cries of dying men
filling the air
You thought you were going to die there. You stayed there for three
days and nights, waiting for death to come. But it didnt. You survived. The fourth
night, silent as a grave for the last of the wounded had ceased to breathe hours ago,
three dark men came. They roamed the camp, silent and efficient, looking for something.
And they found it. They found you, lying in a half-destroyed tent, crusted blood on your
torn clothes, your eyes filled with pain and despair. When you saw them you reached for
your blade and tried to assault them, believing them the enemy. When you threw yourself at
the tallest of the three you felt a sharp pain in your head and all went black
You awoke in a huge and ancient fortress. You had been chosen. There were many dark men
there, and they trained you. You became stronger, faster, deadlier. They gave you back
your faith, a cause to believe in. They gave you a family to love and a God to worship.
They gave you back all you had lost, and more. They gave you immortality.
You learned of the other dark men, the evil ones, and how your new familys Father
had fought the Father of these evil men. You learned of Caine, and his brood, and how your
family was dedicated to their ending. You learned of the treachery of these evil dark men,
and you swore vengeance.
You became a dark man yourself, the night being your day, the blood being your food. You
hunted with your new family, drained the blood of the evil dark men for your God, and
harnessed your skills for your faith. Years became decades, decades became centuries. You
were known within your family as a fiercely loyal and extremely efficient hunter. You
drank the blood of many, and your power grew. But the evil dark men fought back, and many
of your brothers died. Finally, your family had no choice but to surrender, and submit to
a Curse that tainted your blood. Your hate grew with this, but your loyalty was
unwavering, and you followed your leaders into the Curse. You didnt stop hunting
though, for the evil dark men considered you too useful. They gave you their blood in
exchange for the deaths of their enemies, and you willingly hunted for them. Your quest
for vengeance was as fierce as ever, for you hated the brood of Caine for their
blasphemous Curse. But as the centuries passed your eagerness faded. Your prey was weak,
they couldnt compare to your perfected skills. You couldnt taste their blood
anymore, and there was no challenge in ending these whelps. You began to spend much time
in torpor, letting the years slip by, awakening only when your leaders wanted you to
assassinate a particularly powerful target. When you ended the prey you went back into
torpor, preferring the dreamless sleep over the agony of unlife. Your name became known to
a few of the evil dark men, and they feared you
. Whenever you were awakened, they
knew one of them would die.
Then, after many centuries, came salvation. The Curse on the blood of your family was
lifted, and you could once again revel in the taste of the blood of your enemies. You once
again found pleasure in the hunt, and you stayed awake to prey on the evil dark men. Then
you learned of a place where many powerful enemies roamed, and you went there. You saw
great warriors, ancient brood of Caine, and powerful mages, and you knew that this was your
home. A place where the hunt was once again a challenge, and where the blood of your
enemies would flow richly. A place to fight, a place to kill
.
Now the final challenge is upon you, as the time of Gehenna approaches fast. You crave the
blood of your enemies to increase your own strenght further, so when the Father of the
evil dark man returns, you will have the power to fight him and drink his blood. You know
you are the one to fulfill the prophecy of your family, and you know only you have the
power and dedication to end Caine himself. You are the Son of Vengeance, and your
vengeance will be sweet
.
You are an Assamite. Your name is Maljean Ashrad. And your time is now.