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Character Sheet

Majda
Name: Seraphim Majda
Nature: Loner
Demeanor: Loner
Date of Birth: 625 AD
Embrace: 650 AD
Sire: Ur-Shulgi
Apparent age: Mid 20's
Clan Assamite Antribu
Generation: Fifth
Haven: The Alamut
Concept: Assasin


Attributes:

PHYSICAL SOCIAL MENTAL
Strength 6 Charisma 5 Perception 6
Dexterity 7 Manipulation 6 Intelligence 6
Stamina 6 Appearance 7 Wits 6


Abilities
:

TALENTS SKILLS KNOWLEDGE
Acting 6 Drive 4 Computer 6
Alertness 7 Firearms 7 Linguistics 4
Brawl/MartialArts 7 Melee 7 Occult (Vampires) 3
Dodge 6 Security 4 Science 4
Streetwise 5 Clan Impersonation 6
Subterfuge 6
Seduction 5


Advantages
:

DISCIPLINES BACKGROUNDS VIRTUES
Celerity 7 Contacts 4 Conscience 5
Obfuscate 7 Herd 3 Self-Control 5
Hand 6 Age 4 Courage 5
Quietus 8 Status/Prestige 5    
Fortitude 5 Mentor 3    
Thaumatury (Cauldron of Blood) 5    
Obtenebration 3    


Path of Blood ~ 8
Willpower ~ 10

Bloodpool: 40 Bloodpoints, can spend 8 Bloodpoints per turn.


Merits:
Iron Will (+3)
Time Sense (+1)
Acute Sense of Smell (+1)
Acute Hearing (+1)
Ambidextrous (+1)
Danger Sense (+2)
Double-Jointed (+1)

Flaws:
Vengeance (-2)
Clan Enmity (-2)
Notoriety (-3)
Infamous Sire (-1)
Driving Goal (-3)


Special Disciplines:
Sanguinary Wind (Celerity 7)
Retain the Quick Blood (Celerity 3 + Quietus 3)
Unassailable Parry (Auspex 3 + Celerity 7)


Weapons: Kali's Fang - Katar (aggravated damage to Kindred)
Trained for Deadly Hand to Hand Combat in several Martial Arts forms.

The Black Hand


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