Homemade Matches
SCRAPYARD DEATH MATCH
This is a match meant to settle all feuds once in for all. Just about everything comes into
play here, from running over wrestlers with cars, to angry junkyard dogs. There are even a
couple of situations where death can occur. There are a few simple rules:
- follow Titan Death Match rules.
- the first wrestler whose cage ratings reaches 20 can no longer continue and is declared
the loser.
- both men are automatically injured. Roll one die for the winner and two for the loser.
However, the winner always takes the lesser value.
- on a roll that calls for use of any of the charts (i.e. into theropes, into the turnbuckle,
out of the ring, deathjump), roll on this chartinstead. Take the values of both dice,
counting the lesser value first (i.e. like the scaffold match, for those of you who are
familiar with it.)
(Check it out! There is a chance for something brutal to happen on any roll of
doubles.)
1-1 you both climb up a stack of cars until you reach the top. Youbrawlsavagely from
your dangerous position many yards above the ground. Rollone die.
- 1-3: your opponent decides against fighting in the currentlocation and climbs down
from the cars. You follow after him, but he reaches the ground first, and takes the
advantage. OPPONENT ROLLS ONLEVEL TWO OFFENSE.
- 4-5: you decide to step down from the stack,prompting your opponent to fall into the
same trap. ROLL ON LEVEL TWOOFFENSE.
- On a roll of 6: The both of you struggle up above, but as ofresult, you both fall off the
stack of cars and hit the ground hard. Both wrestlers add 2 to their pin ratings and roll one
die. Thewrestlerwith the higher roll recovers first and rolls on level three offense.
1-2 you attempt to smash your opponent's head into a windshield of anearby car. roll one
die.
- Odd roll: you smash his head through the windshield. Add one to his pin rating, and
ROLL ON LEVEL THREEOFFENSE.
- Even roll: he reverses the move and smashes your face through thewindshield. Add
one to your pin rating. OPPONENT ROLLS ON LEVEL THREEOFFENSE.
1-3 you attempt to go for the kill on your opponent, but he grabs atireiron and smashes it
into your face unexpectedly. OPPONENT ROLLS ONLEVELTWO OFFENSE.
1-4 you take your opponent up on the hood of the car and attempt topiledrive him on to
the hood-3. Roll two dice. The move works on arollof 5 plus the opponent's cage rating or
less (kind of like the choicesituations chart). If the move fails, then your opponent
backdrops youoff of the car and takes over on level two offense.
1-5 you knock your opponent down on the ground, and climb to the top ofapickup truck.
You measure your opportunities and circumstances beforeleaping off of the vehicle.
ROLL ON DEATHJUMP CHART.
1-6 you look around for some items to use in the junkyard. However,youropponent
recovers, and charges at you from a distance. Roll one die.
- Odd roll: opponent tackles you, ramming you into a pile of carsOPPONENTROLLS
ON LEVEL TWO OFFENSE.
- Even roll: you sidestep your opponent andslam the front door of a nearby car into his
face. ROLL ON LEVEL TWOOFFENSE.
2-2 you try to whip your opponent into a stack of cars. Roll two dice.
- On a roll of 2-6, you continue your onslaught and roll again on thischart.
- On a roll of 7-11, he reverses the move and whips you into thestack of cars and rolls
again on this chart.
- On a roll of 12, not onlydo you successfully whip your opponent into the stack of
cars, you dosowith such great force that the stack of cars fall on top of him. Addthree to
his pin rating, and at least two to his injury (it is possiblefor him to accumulate more). Roll
again on this chart.
2-3 you open the hood of a car and stick you opponent's head into it. You climb on to the
hood of another car and leap on to the hood thatyouropponent's head is trapped in. Elbow
drop on to the hood-3. The moveworks on a roll of 9 plus or minus the opponent's agility
rating.
2-4 you smash your opponent's face into a steel fence. ROLL ON LEVELTHREE
OFFENSE.
2-5 you kick your opponent into a car whose window has been broken. However, your
opponent reaches into the glove compartment and conveniently pulls out a wrench which
he smashes into your face. OPPONENT ROLLS ON LEVEL THREE OFFENSE.
2-6 you hear the barking of the junkyard dog from a short distance. He appears from
around the corner, and does not look to be very happy. Roll two dice.
- 2-6: the dog leaps and brutally attacks you. Your opponentrecovers as the dog
retreats and takes over on offense. OPPONENT ROLLSLEVEL TWO OFFENSE.
- 7-12: you kick the dog in the gut, and send him wimpering away, as you go back to
business. Roll again on this chart.
3-3 you brawl on a conveyor belt as it inches slowly towards the incinerator. Roll two
dice.
- On a roll of 2-6, you knock him off the conveyor belt, and jump off yourself,
continuing your attack. Roll again on this chart.
- On a roll of 7-11, your opponent knocks you off and he continues his attack on you,
and he rerolls on this chart.
- On a roll of 12, you get the better of your opponent, but he sees what doom is
coming, and leaps off the conveyor belt. You are confused until you turn around and catch
a glimpse of your fate, as you are about to be demolished along with the other broken cars
on the belt. Opponent automatically wins. A memorial card is held in your honor.
3-4 your opponent knocks you out cold with a baseball bat. OPPONENTROLLS ON
LEVEL THREE OFFENSE.
3-5 you take the hook of a crane and smash it into your opponent'sface. ROLL ON
LEVEL THREE OFFENSE.
3-6 you brawl with your opponent on the hood of a car, and attempt ahiptoss of hood-3.
The move is successful on a roll of 8 plus or minus the opponent's power rating. If the
move is not successful, opponenttakes over on level two offense.
4-4 Your opponent climbs into a forklift, and you chase after him,jumping up into the
driver's seat of the forklift as well. Roll two dice.
- 2-6: you knock him out the other side, and continue your attackROLL ON LEVEL
TWO OFFENSE.
- 7-11: He kicks you out, and you fall hardonthe ground. OPPONENT ROLLS ON
LEVEL TWO OFFENSE.
- On a roll of 12: Youare thrown through the front by your opponent. He starts the
forkliftand positions it to hold you pinned to the ground. He finds everyweaponavailable
to attack you with, and you bleed profusely. Add 3 to yourpinrating. You finally find a
way to inch yourself out of your situation,but the damage has been done. OPPONENT
ROLLS ON LEVEL THREE OFFENSE.
4-5 Your opponent recovers and runs off into the maze of cars in the junkyard. You take
off after him. Roll again on this chart.
4-6 You find an empty beer bottle and take possession of it. Your opponent sees this and
tries to take it for himself. Roll one die.
- Odd roll- you keep the bottle.
- Even roll- your opponent gets the bottle from you. In either case, the bottle is broken
open and used on the unarmed wrestler. The unarmed wrestler adds one to his pin rating,
and the wrestler with the bottle takes over on level three offense.
5-5 You brawl with your opponent underneath a car that hangsprecariously above the two
of you on a crane. Roll two dice.
- 2-6: your opponentgets the better of you and advances on you. OPPONENT ROLLS
ON LEVELTWOOFFENSE.
- 7-11: you deck your opponent with a viscious shot to the jaw and as he backs up, you
follow. ROLL ON LEVEL TWO OFFENSE.
- On a roll of 12: Your opponent gets a few shots in on you, but you look up and see
that the car is about to fall. You dodge out of the way, but youropponent is slow to realize
the same. A memorial card is held in hishonor.
5-6 you take an exhaust pipe and bust it over your opponent's head. ROLLON LEVEL
TWO OFFENSE
6-6 you go off a distance and start the engine of a car. You try torunover your opponent.
Roll one dice.
- 1-3: you successfully hit youropponent. Add 2 to his pin rating and roll again on this
chart.
- 4-5: your opponent dodges your attack in the last second. You give up thecar, and go
after him. Roll again on this chart.
- On a roll of 6: your opponent suddenly gets possessed, and decides to run directly
towardsthecar. At the last moment, he leaps off the ground and dropkicks throughthe
winshield and into your face. Both wrestlers add one to their pinratings. Both wrestlers
also roll one dice. The wrestler with thehigher roll takes over on level three offense.
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