Site hosted by Angelfire.com: Build your free website today!

 Tacticts for clanwars and clantraining

1=                                               4=

2=                                               5=

3=                                               6=

 

Axis=

number 1= you are a engineer you must defus the dynamite, if the two seawalls are blowed up you are a medic

number 2= you are a engineer you must defus the dynamite, if the two seawalls are blowed up you are a medic

number 3= you are a luitenant you stand on the FB (Forward Bunker), If the seawalls are blowed up you go to the war room and defense your objective.

number 4= you are a luitenant you stand on the FB (Forward Bunker), If the seawalls are blowed up you go to the war room and defense your objective.

number 5= you are a luitenant you stand near the sea wall, If the seawalls are blowed up you go to the war room and defense your objective.

number 6= you are soldier and go snipe, if the two seawalls are blowed up you go as a luitenant and defense your objective.

Allied=

number 1=you are engineer you must plant your dynamite by the sea wall doors!! If the sea walls are broken you must take the flag !! If you get the flag you go medic and go short to get the docs!!

number 2=you are engineer you must plant your dynamite by the sea wall doors!! If the sea walls are broken you must take the flag !! If you get the flag you go medic and go long to get the docs!!

number 3=you are engineer you must planded your dynamite by the sea wall!! If the sea walls are broken you must be luitenant and go in the ducs to get the docs!!

number 4=you are engineer you must planed your dynamite by the sea wall!! If the sea walls are broken you go luitenant and go in the ducs to get the docs!!

number 5=you are a soldier and go snipe, if the two seawalls are blowed up you are luitenant. You go short to get the docs!!

number 6= you are a soldier and go snipe, if the two seawalls are blowed up you go as luitenant. You go long to get the docs!!