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[Protectors of the Five]

THE PROTECTORS OF THE FIVE GUILD HOME PAGE


The Protectors of the Five is an Everquest guild on the Cazic Thule server dedicated to helping others and virtuous behavior. For more on the charter and thoughts on this guild look to the Guild Charter page, and for members of the guild refer to the Membership and Screenshots pages.

[screen shots] [The Guild Charter]
[Message Board] [Member Listing] [Useful Links]

PIC OF THE WEEK

[Geonids] Grimstaff completed the Phenocryst Focus quest, seen here talking to the king of the Genoids. Grimstaff seemed not to be unnerved by their constant removing of the 'head' and spinning it like a Globetrotter.

NEWS

7/1: Hey everybody, got lots of new versions of old faces in the guild and old faces that haven't registered in at Guild Magic yet. Do so today so we can see who and what everyone is! It's easy to use and is a great free resource!

6/14: Sorry not much news out there, but there have been some spell changes announced recently:

The "problem" with rain spell pulses always being resisted if they will be the killing blow isn't actually a problem....It's an intentional design feature. The problem was much like the old DOT corpse poof buf. If the Rain killed the NPC and the server was unsure where the damage came from the corpse would poof, so these spells were coded in this manner to prevent that from happening. I'm working with the coders to come up with a better solution. We're all pretty busy right now so unfortunately I can't give you a time frame on when a better solution will be implemented.

Kunark Evac spells: these will now work anywhere in the world. You won't have to be in a Kunark dungeon to use them. This change will apply to both Wizards and Druids evac spells.

Druid Spell Egress: this spell will now work indoors. It didn't make sense for the group version to work indoors (a mistake on our part) and not have the self version work indoors.

Shroud of Death: I added Illusion Skeleton to shroud of death on test server..... I removed it the next day I just didn't get to update spells on test. I forgot that in skeleton form trolls and ogres would lose slam, sorry for the scare. I'll see if I can think up some other way to give SKs skeleton form.

New Translocates: as many of you know there are new translocate spells up on test. I'm not going to comment on these other than to say you can expect that cool cat Al'Kabor to be out and about researching again.

{various misunderstandings and spin about fixing Wizards skipped} New spells will give wizards the ability to prevent NPCs from gating. There will be 3 versions of the spells starting at level 51. They will each have a different resistance type. One of the problems with duration based effects is stacking and negating the need for multiple characters of the same class. I am designing these spells with that in mind. If you want to 100% ensure an NPC does not gate you will need more than one wizard. I understand this may upset some people but the need for multiple wizards to "Anchor" an NPC won't really happen until you fight the more epic mobs with higher hit point numbers. For single group encounters one wizard with these spells should, in most situations, be enough to get the job done. My plan is to get these spells implemented and ready to go before the next patch.

6/5: Verant is gearing up the servers for the appearance of Bertoxxolus, probably the opening of the Plane of Disease, and according to most rumors a large war that will deeply affect many zones. Stay tuned...

5/9: Lets all get together and work out a good time to head down into the Hole! The main reason I have for wanting to do this is that the Hole is HUGE and we haven't seen but a tiny part of it, but Mongor could use a piece out of there, and while we're at it, there's lots of nifty things that drop deep inside. We'll need as many big dudes as we can muster, this is not a safe place.

5/8: Patch Message

Quest Changes

Bug Fixes

Item Changes

Spell Changes and Additions

Feature Additions and Changes

5/1: Guildmagic page! If you haven't done so, swing over to Guild Magic and get your profile set up on there. It lets you fill in your character information, update it on your own, and even has room for your skills and picture. There will no longer be maintained here a guild membership page, we will rely on this service entirely. So if you want to let people know what guild you are part of here's the place to go!


Any more thoughts, links, complaints, images, or ideas? Let Grimstaff know by Email.

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