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Chaz's Time Line

This timeline is currently incomplete. The earlier adventures of Chaz are still in the process of being completely chronicled.

Month 2

Day 1 - Leave the Simbul's House for a small village near the mountains.

Day 4 - Arrive at Village (2 days from the mountains). While exploring around the village, encounter some Orcs.

Day 5 - Return to the Village. Kara the Mage arrives and copies some spells out of Chaz's spellbooks. She joins Chaz, Krull the Barbarian, and Lashima the Cleric and one other fighter (name currently unknown). They leave for the mountains and discover some more tracks. In the evening, They are abushed by orcs again.

Day 6 - Find and kill a deer, gettting 6 days of deer meat. Enter the Mountains and search for the lair that will lead them to the first part of the Rod of Seven Parts.

Day 17 - The group encounters a raiding party.

Day 18 - The group finds the lair that they were looking for. Krull ends up in the Elemental Plane of Water but returns quickly. The group cleans out the lair and Krull gets the First Part of the Rod.

Day 23 - The group returns to the village.

Day 24 - The group teleports to Shadowdale.

Day 25 - The group trains and researches some magical weapons.

Month 3

Day 18 - The group finishes training and researching weapons.

Day 19 - Chaz and Krull teleport to Suzail, in Cormyr, and convince a High Cleric of Tymora to cast a Summon Phoenix spell outside of town. The Phoenix arrives and burns the field where the summoning took place. This leads Chaz and Krull to meet King Azoun, Vanderghast, and Shimmerstar. They are told that if they want undead parts for their magic weapons that they should go check the Battle of the Bones. Chaz and Krull start walking there.

Day 25 - Chaz and Krull arrive at the Battle of the Bones and encounter some undead.

Day 26 - Chaz and Krull find a tomb. After cleaning it out, they teleport back to Elminster.

Day 27 - The group returns to the Battle of the Bones.

Month 4

Day 1 - The group arrives at the small town of Loftwick and help Ardin Goldbeard (a deep gnome). The group agrees to help the deep gnomes reclaim their home in the Valley of the Tombs.

Day 3 - The group arrives at the Valley of the Tombs. They enter the Tombs and later in the day meet Stumpy, a giant. Stumpy has been living in a salt cave and his family has been preserved in the salt. Chaz tells Stumpy that he will help him get his family back and gives him directions to leave the cave. Stumpy leaves. The group rests for the "night".

Day 4 - The group continues to travel along the caves looking for the cause of the deep gnomes problem. Parallela, and old friend of Chaz's, catches up to the Group and joins with them.

Day 6 - The group finds Glimmerfell, the gnome city, under water. They travel on and find a group of gnomes that escaped whatever destroyed their city. These gnomes team up with the Group. Also amongst the group, is a Drider and some of its followers. The group rests for a while and then heads back to Glimmerfell. While Chaz is exploring the towers, which aren't filled with water, Parallela gets attacked by a Hydroloth and almost gets killed. The group patches Parallela up and then leave her. She heads for the surface and the Group continues to look for the deep gnomes' problem

Day 7 - The group travels towards a Drow City they heard about.

Day 9 - The group arrives at the Drow City, which is abandoned, and rests for the night.

Day 11- The group returns to Glimmerfell

Day 13 - The group enters Cloaker Rift and kills a sentry cloaker, 2 purple worms, and 2 scarab beetles.

Day 15 - The group arrives at the Ghoul City, the cause of all the problems, and defeat the King of Ghouls. The group also destroys the Orb of Shadows.

Day 16 - The group starts the journey back to the surface.

Month 5

Day 2 - The group returns to Loftwick and are hailed as heroes.

Day 3 - The group teleports back to Cormyr. Chaz gets permission from King Azoun to set up a casino where the Phoenix landed. The casino will be finished in 6 months.

Day - 5 Chaz and Krull go to a Druid's Grove to get components for Krull's magical weapon. Krull sits on the altar stone and sharpens his weapon which angers the Druids. Chaz climbs the biggest tree he sees and cuts the tree. The sap comes out red, like blood.

Day 7 - Chaz and Krull return to Cormyr.

Day 8 - Chaz and Krull get a message from Alexandra Whitherspoon, a wizardess, saying that she can help them in their quest to aquire undead parts. They teleport to her house and pass through a magical portal into a dungeon. The wizardess is missing. Chaz and Krull end up being killed by some Mariliths and are turned into undead (Chaz a ghost and Krull a spectre). They find out that one of the Ghouls they thought they killed, set up the dungeon to get revenge on Chaz and Krull.

Day 10 - Chaz and Krull are returned to life but with slightly altered abilities. Chaz and Krull split up.

Day 11 - Chaz arrives in Northbank. Elminster sent him there to "see what he could learn." While in Northbank, Chaz gets an apprentice, Varni, arranges for some spell components and meets a Lady with a tiger. Chaz ends helping the lady with the townsfolk and some bandits. During the night, Chaz discovers that the "haunted house" is some left over magical effects and a thief that is using the attic as a hideaway.

Day 12 - Chaz meets the alchemist and stays the night with her to try and defeat the "ghost" that is "haunting" her.

Day 13 - When Chaz and Varni return to town, there are rumors flying all over the place about ghosts. Someone says that a ghostly figure was seen outside the mayor's house. A couple of people have claimed that they have seen a strange, dead-looking creature wandering around the houses. The lady with the cat is gone. Noone remembers seeing her leave town. Varni can be trained in the ways of magic, but she needs spells. She has a blank spell book but does not have the materials she needs to transcribe spells into her book

Day 14 - Hans is visted by a ghost. It is the same ghost that visited the Mayor the night before. Hans says that it reminds him of a person that he use to know that lived North of town. There is also the rumor of a dragon in the same area. Chaz goes to check out the Hermit's House and finds it. It is a bunch of caves that a bear has started living in. Chaz then goes to find the dragon. The dragon turns out to be a polymorphed badger. Deciding that the "dragon" was a distraction, Chaz returns to the Hermit's House to examine it again. After examining the Hermit's House, Chaz returns to town and sets up some scrying with Hans and the Mayor to try and catch Nine-Finger John in his theiving activites. Then Chaz leaves for the old Mage Guild Tower. Chaz spends most of the night searching the Guild Tower and finds some interesting spellbooks but no sign of the Ghost.

Day 15 - Chaz returns to town. He arrives there and finds the Priest stirring people up to help get rid of the "Undead Menace". Chaz finds out that the Priest was visited by the ghost when Chaz was at the tower. There is a rumor going around town that the alchemist was attacked and killed. Chaz has the items that he found in the tower identifed and discovers that one of the items belongs to the alchemist. Chaz returns to the alchemist's house and sees that there are signs of a battle. Chaz follows the trail to the Guild Tower and finds the ghost. He defeats the Ghost and returns to town. Chaz gives the Mayor some Gems (100,000 gp worth) to fix up the town with and waits for 5 more days to get his spel components.

Day 21 to Day 24 - Chaz spends some time in Greyhawk

Day 25 - Chaz returns to Forgotten Realms and rejoins with Krull.

Day 26 - Chaz and Krull teleport to Mithril Hall. Chaz and Krull comission the dwarves to build some weapons for them that will be enchanted.

Day 27 to Day 30 - Mining with the Dwarves.

Month 7

Day 1 to Day 4 More Mining and Step 1 of the Sword and Axe

Construction Completed.

Day 5 to Day 12 - Step 2 of the Sword and Axe Construction Completed.

Day 13 to Day 19 - Step 3 of the Sword and Axe Construction Completed.

Day 20 to Day 26 - Step 4 of the Sword and Axe Construction Completed.

Day 27 and Day 28 - Work on Step 5 of the Sword and Axe Construction.

Month 8

Day 1 to Day 3 - Step 5 of the Sword and Axe Construction Completed.

Day 4 to Day 10 - Step 6 of the Sword and Axe Construction Completed.

Day 11 to Day 17 - Step 7 of the Sword and Axe Construction Completed.

Day 18 to Day 24 - Step 8 of the Sword and Axe Construction Completed.

Day 25 to Day 28 - Work on Step 9 of the Sword and Axe Construction.

Month 9

Day 1 to Day 7 - Step 9 of the Sword and Axe Construction Completed.

Day 8 - Both Weapons Completed.

Day 9 - Chaz and Krull reform their adventuring Group and return to where they found the first Piece of the Rod of Seven Parts.

To Be Continued


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