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Personal Information
Name: Synnabar Serie-anna Player:
Race: Human Gender: Female Height: 6'0" Age: 18
Class: Bard Level: 7 Weight: 110 lbs
XP: 40,000 Alignment: Neutral Good
Next Level: 70,000 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 13 Spell: 11
Combat
Hit Points: 38
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 15
Armor
Natural armor class 10
Cloak of Displacement magic adj. -2
DEX Defensive adj. -3
FINAL: 5
Weapon Proficiencies
Dagger
Quarterstaff
Short bow
Sword, long
Non-Weapon Proficiencies
Appraising 16
Cardomancy 18
Dancing 17
Disguise 17
Etiquette 18
Heraldry 16
Local History 18
Musical Instrument 16
Musical Instruments, Clappers 16
Musical Instruments, Stringed 16
Poetry (CRE) 14
Reading/Writing 17
Singing 18
Swimming 11
Native Languages
Darkonian, Kartakan
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 17 1 5 1d8 1d12 S M
Dagger 17 15 1 2 1d4 1d3 P S 2 4 6
Class Abilities
Bard
    Alter moods - While performing before a non-hostile group, the bard may alter the group's mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group's mood may be shifted one level in the direction wished by the bard.
    Climb walls* 65% - Allows the bard to climb smooth or vertical surfaces.
    Counter effects - Allows the bard to counter song based attacks.
    Detect noise* 63% - May hear faint sounds.
    History 35% - Gives a bard a 5% chance per level to identify a magic item by closely examining the item.
    Pick pockets* 30% - Allows the bard to pilfer small items from another's pocket or purse.
    Rally friends - By spending three rounds, the bard may grant their comrads a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.
    Read languages* 62% - Gives a chance to read languages not familier to the bard.
    Scroll use 40% - Allows the use of magic scrolls at 10th level.
    Wizard spells - Allows the bard to cast wizard spells.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 50 +0 +5 +0 +10 65%
Detect noise 20 +0 +0 +43 +0 63%
Pick pockets 10 +0 +5 +10 +5 30%
Read languages 5 +0 +0 +57 +0 62%

Inventory
  • Items Carried
    • Backpack
      • Candle x10
      • Chalk x10
      • Fishhook x5
      • Mirror, small metal
      • Parchment (per sheet) x10
      • Sewing needle x3
      • Spellbook, Travelling
        • Detect Magic (1)
        • Read Magic (1)
        • Cantrip (1)
        • Comprehend Languages (1)
        • Dancing Lights (1)
        • Dictation (1)
        • Unseen Servant (1)
        • Magic Missile (1)
        • Light (1)
        • Alter Self (2)
        • Deeppockets (2)
        • Glitterdust (2)
        • Knock (2)
        • Levitate (2)
        • Mirror Image (2)
        • Pyrotechnics (2)
        • Web (2)
        • Rope Trick (2)
        • Dispel Magic (3)
        • Fly (3)
        • Infravision (3)
        • Tongues (3)
        • Spirit Armor (3)
        • Nondetection (3)
        • Fool's Speech (3)
        • Lance of Disruption (3)
        • Alter Instrument (1)
        • Sound Bubble (1)
        • Silence 15' Radius (2)
        • Instant Audience (3)
      • Thread, Spool
      • Writing ink (per vial)
    • Belt pouch, large
    • Sack, large
      • Rations,iron (1 week) x2
    • Soap
    • Wineskin
    • Winter blanket
  • Items Readied
    • Sword, long
  • Items Stored
    • Agate x5
    • Carrot, dried x5
    • Cloth, fine, Half Twist x10
    • Corn, Extract, powdered x5
    • Crystal, Clear
    • Diamond Dust, per use x3
    • Doublet x2
    • Egg Shell x5
    • Feather, Bird Wing x5
    • Firefly x5
    • Flint and steel
    • Gown, common
    • Lether Loop x5
    • Mica, Ground x10
    • Moss, Phosphorescent x5
    • Mouse, live
    • Needle, Tiny, Gold x10
    • Pantaloons x2
    • Paper, Vinegar Wash x20
    • Parchment, twisted with loop x5
    • Phosphorus x5
    • Prism, clear
    • Quiver
      • Short bow, flight arrow x24
    • Salt, pinch x10
    • Sashling
    • Short bow
    • Soot x10
    • String x5
    • Web, Spider x10
    • Whistle, Bone x5
    • Wire, Gold x5
    • Wood, bit x5
    • Wychwood x5
    • Ziggurat, Clay x10
  • Items Worn
    • Boot hose
    • Boots, riding
      • Dagger
    • Cloak of Displacement
    • Doublet
    • Gloves
    • Pantaloons
    • Scabbard, hanger, baldric
    • Signet ring/personal seal
  • Spending Money
    • * Gold Pieces x490
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Bard 3 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 8th
Spells Memorized
Spells Known
Spell Time Range Area of Effect Components
1st Level
Alter Instrument 1 Touch 1 instrument V, S
Cantrip 1 10 ft Special V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Dictation 1 10-ft radius Special V, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Sound Bubble 1 0 Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
2nd Level
Alter Self 2 0 The caster V, S
Deeppockets 1 turn Touch 1 garment V, S, M
Glitterdust 2 10 yds/lvl 20 ft cube V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Mirror Image 2 0 6-ft radius V, S
Pyrotechnics 2 120 yds 1 fire source V, S, M
Rope Trick 2 Touch Special V, S, M
Silence 15' Radius 5 60 yards 15-foot-radius sphere V, S
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Dispel Magic 3 120 yds 30-ft cube V, S
Fly 3 Touch Creature touched V, S, M
Fool's Speech 1 turn Touch Caster + 1 creature/lvl V, S, M
Infravision 1 rd Touch Creature touched V, S, M
Instant Audience 2 30 yards 1 room or area within range V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Nondetection 3 Touch 1 creature or item V, S, M
Spirit Armor 3 0 The caster V, S
Tongues 3 0 30-ft radius V, M

Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 57.25 pounds (Light Encumbrance, 8 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/20/2000 02:05 AM

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