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Personal Information
Name: Kilar Player: Jason Kaiser
Race: Hill dwarf Gender: Male Height: 4'2" Age: 58
Classes: Fighter/Thief Levels: 1/1 Weight: 150 lbs
XP: 0/0 Alignment: Chaotic Good
Next Level: 2,000/1,250 Kit: None
Ability Scores
Str: 18/0 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 10 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 17 Spell: 13
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
DEX Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Axe, battle
Dagger
Pick, footman's
Sword, short
Non-Weapon Proficiencies
Appraising 10
Blind Fighting 10
Direction Sense 11
Riding, Land 13
Native Languages
Common, Dwarf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 19 1 3 1d6+2 1d8+2 P S
Dagger 19 18 1 2 1d4+2 1d3+2 P S 2 4 6
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 60% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* 40% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 30% - Grants the ability to hide in shadows.
    Move silently* 35% - May move without making a sound.
    Open locks* 35% - Skill at opening locks with the proper tools.
    Pick pockets* 40% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -10 +10 +0 +0 60%
Detect noise 15 +0 +0 +0 +0 15%
Find/remove traps 5 +15 +5 +15 +0 40%
Hide in shadows 5 +0 +10 +15 +0 30%
Move silently 10 +0 +10 +15 +0 35%
Open locks 10 +10 +15 +0 +0 35%
Pick pockets 15 +0 +10 +15 +0 40%
Read languages 0 -5 +0 +0 +0 -5%
Inventory
  • Items Carried
    • Dagger
    • MAC Backpack
      • MAC Belt Pouch
      • MAC Candle (10)
      • MAC Chalk (10)
      • MAC Flint and Steel
      • MAC Mirror, Small, Steel
      • MAC Parchment (10 pages)
      • MAC Sack, Large
      • MAC Sewing Needle (3)
      • MAC Signet Ring/Personal Seal
      • MAC Waterskin (Empty)
      • MAC Wineskin (Empty)
      • MAC Winter Blanket
      • MAC Writing Ink (Vial)
      • Rope, silk (50 ft)
  • Items Readied
    • Sword, short
  • Items Stored
    • MAC Dry Rations
    • MAC Fishhook (5)
    • MAC Fishing Kit
    • MAC Mess Kit
    • MAC Thread, Spool
  • Items Worn
    • Full armor, leather
  • Spending Money
    • * Gold Pieces x600
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-110 111-149 150-188 189-227 228-255
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 33.61 pounds (None Encumbrance, 6 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 11/13/2000 09:31 PM