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Personal Information
Name: Chaz Player:
Race: Human Gender: Male Height: 6'0" Age: 25
Classes: Fighter/Thief/Mage Levels: 10/11/7 Weight: 185 lbs
XP: 500,000/220,000/73,458 Alignment: Lawful Good
Next Level: 750,000/440,000/90,000 Kit: None
Ability Scores
Str: 25 Stamina: 25 Weight Allowance: 1,535 lbs Bend Bars/Lift Gates: 99%
Muscle: 25 Attack Adj.: +7 Damage Adj.: +14 Max. Press: 1,535 lbs Open Doors: 19(18)
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 19 Health: 19 System Shock: 99% Poison Save: +1
Fitness: 19 Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 15 Reason: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 3 Poison: 2 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 4 Spell: 5
Combat
Hit Points: 129
Base THAC0: 18
Melee THAC0: 11
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Cloak of Displacement magic adj. -2
Ring of Protection +3 magic adj. -3
Balance Defensive adj. -4
FINAL: -7
Weapon Proficiencies
Sword, short (Expert, Chosen Weapon, Specialist, Master, Grand Master)
Sword, two-handed
Non-Weapon Proficiencies
Appraising 15
Blind Fighting 11
Endurance 19
Gaming 12
Juggling 17
Rope Use 18
Running 13
Swimming 25
Tracking 12
Tumbling 14
Native Languages
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short of Evil Slaying, Intelligent 9 3/2 0 1d6+19 1d8+19 P/S S
Sword, short of Quickness 5 2 3 1d6+19 1d8+19 P/S S
Hammer of Thunderbolts 10 15 3/2 4 1d4+20 1d4+20 B L 2 4 6
Knife, Buckle +4 9 14 3/2 3 1d3+18 1d2+18 P/S S 2 4 6
Sword, two-handed +3 Frost Brand 8 3/2 7 1d10+17 3d6+17 S L
Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 90% - Able to climb vertical or smooth surfaces.
    Detect noise* 75% - May hear faint noises.
    Find/remove traps* 75% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 75% - Grants the ability to hide in shadows.
    Move silently* 90% - May move without making a sound.
    Open locks* 30% - Skill at opening locks with the proper tools.
    Pick pockets* 85% - Skill at pilfering small items from pockets or purses.
    Read languages* 10% - Skill at deciphering unknown texts.
    Scroll Use 80% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +10 +10 90%
Detect noise 15 +0 +0 +60 +0 75%
Find/remove traps 5 +0 +5 +65 +0 75%
Hide in shadows 5 +0 +10 +55 +5 75%
Move silently 10 +0 +10 +60 +10 90%
Open locks 10 +0 +15 +5 +0 30%
Pick pockets 15 +0 +10 +55 +5 85%
Read languages 0 +0 +0 +10 +0 10%

Inventory
  • Items Carried
    • Hammer of thunderbolts
    • Knife, Buckle +4
    • Sword, short of Quickness
    • Sword, two-handed +3 Frost Brand
  • Items Readied
    • Sword, short of Evil Slaying, Intelligent
    • Sword, short of Quickness
  • Items Stored
    • Bag of Holding, 1500 lbs.
      • Alexandrite (20000 gp) x10
      • Alexandrite (40000 gp) x10
      • Amethyst (5 gp) x4
    • Bag of Holding, 1500 lbs.
      • Spellbook
        • Alarm (1)
        • Cantrip (1)
        • Dictation (1)
        • Fire Burst (1)
        • Magic Missile (1)
        • Nahal's Reckless Dweomer (1)
        • Shield (1)
        • Tenser's Floating Disc (1)
        • Wall of Fog (1)
      • Spellbook
        • Feather Fall (1)
        • Hypnotism (1)
        • Sleep (1)
        • Spook (1)
        • Magic Mouth (2)
        • Shatter (2)
        • Dispel Magic (3)
      • Spellbook
        • Cantrip (1)
        • Magic Missile (1)
        • Shield (1)
        • Wall of Fog (1)
        • Tenser's Floating Disc (1)
        • Detect Magic (1)
        • Read Magic (1)
        • Light (1)
        • Dancing Lights (1)
        • Identify (1)
        • Wizard Mark (1)
        • Burning Hands (1)
        • Enlarge (1)
        • Feather Fall (1)
        • Protection from Good (1)
        • Shocking Grasp (1)
        • Spider Climb (1)
        • Reduce (1)
        • Protection From Evil (1)
        • Flaming Sphere (2)
        • Stinking Cloud (2)
        • Web (2)
        • Knock (2)
        • Lock (2)
        • Wizard Lock (2)
        • Continual Darkness (2)
        • Continual Light (2)
        • Darkness, 15' Radius (2)
        • Fog Cloud (2)
        • Levitate (2)
        • Magic Mouth (2)
        • Pyrotechnics (2)
        • Lightning Bolt (3)
        • Melf's Minute Meteors (3)
        • Fireball (3)
        • Dispel Magic (3)
        • Explosive Runes (3)
        • Fly (3)
        • Gust of Wind (3)
        • Haste (3)
        • Protection From Evil, 10' Radius (3)
        • Protection From Good, 10' Radius (3)
        • Leomund's Tiny Hut (3)
        • Secret Page (3)
        • Wind Wall (3)
        • Fire Trap (4)
        • Ice Storm (4)
        • Wall of Ice (4)
        • Dimension Door (4)
      • Spellbook
        • Massmorph (4)
        • Minor Globe of Invulnerability (4)
        • Polymorph Other (4)
        • Polymorph Self (4)
        • Remove Curse (4)
        • Bestow Curse (4)
      • Spellbook
        • Magic Missile (1)
        • Chill Touch (1)
        • Spook (1)
        • Wall of Fog (1)
        • Flaming Sphere (2)
        • Bind (2)
        • Dispel Magic (3)
        • Cantrip (1)
        • Detect Magic (1)
        • Detect Undead (1)
        • Find Familiar (1)
        • Light (1)
        • Read Magic (1)
        • Tenser's Floating Disc (1)
        • Continual Light (2)
        • Continual Darkness (2)
        • Levitate (2)
        • Locate Object (2)
        • Spectral Hand (2)
        • Hold Person (3)
        • Hold Undead (3)
        • Item (3)
        • Dig (4)
    • Bag of Holding, 1500 lbs.
      • Boots of Speed
      • Bracers of Defense AC 4
      • Cloak of Protection +3
      • Decanter of Endless Water x2
      • Flint and steel
      • Grappling hook
      • Rod of Smiting
      • Rope, silk (50 ft)
      • Wand of Negation
      • Whetstone
      • Wineskin
  • Items Worn
    • Amulet of Proof Against Detection and Location
    • Backpack
      • Rations,standard (1 week) x4
      • Torch
      • Weaponblack
      • Wineskin
    • Boots of Levitation, 560 lbs
    • Bracers of Defense AC 2
    • Breeches
    • Brooch of Shielding
    • Cloak of Displacement
    • Ring of Improved Invisibility
    • Ring of Jumping
    • Ring of Protection +3
    • Ring of Swimming
    • Shirt
  • Spending Money
    • * Copper Pieces x7
    • * Electrum Pieces x17
    • * Gold Pieces x5,028
    • * Silver Pieces x303
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-1535 1536-1574 1575-1613 1614-1652 1653-1750
Movement: 21 15 10 5 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 113.50 pounds (None Encumbrance, 21 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 2 1
Cleric Spell Failure Rate: 5% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 65% Maximum Wizard Spell Level: 7th

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/08/1999 12:57 AM

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