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Personal Information
Name: Celestia Player:
Race: Human, Vistani (Tariiana) Gender: Female Height: 5'8" Age: 18
Class: Diviner Level: 6 Weight: 130 lbs
XP: 42,650 Alignment: Neutral Good
Next Level: 60,000 Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 20
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
DEX Defensive adj. -2
FINAL: 8
Weapon Proficiencies
Dagger
Quarterstaff
Non-Weapon Proficiencies
Astrology 18
Cardomancy 12
Dancing, Prastonata 16
Fire-Building 15
Modern Languages 20
Musical Instruments, Clappers 15
Omen Reading 14
Reading/Writing 19
Singing 12
Spellcraft 16
Storytelling 12
Native Languages
Barovian, Common, Darkonian, Patterna, Tralaks
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger +3 16 15 1 2 1d4+3 1d3+3 P S 2 4 6
Class Abilities
Diviner
    Automatic spells - Gains one free spell every time the mage gains a new level of spells. Elementalists do not recieve one free spell every level, but may add 1d4 effective levels once a day to a spell
they cast.
    Bonus spells - Memorize one free spell for each spell level. This spell must be chosen from their area of speciality.
    Intense magic - -1 penalty to all saving throws on spells cast from the chosen school. Elementalists enjoy a
-2 penalty to all saving throws on spells cast from their chosen element. Wild mages do not recieve a modifyer to their spells.
    Learning bonus - +15% bonus to learning any spell in the chosen school. Elementalists recieve a +25% bonus to their chosen element, and +15% to other elemental spells, but are unable to learn opposing elemental spells. Wild mages recieve a +10% bonus to learning wild magic spells.
    Learning penalty - -15% penalty to learning rolls on spells outside the chosen school. Elementalists are unable to learn opposing elemental spells, and suffer a -25% penalty to learn nonelemental spells. Wild mages recieve a -5% penalty to learn standard schools of magic.
    Research bonus - When researching spells in the chosen school, treat the spell as one level lower.
    Saving throw bonus - +1 bonus on saves against spells in their chosen school. Elementalists recieve a +2 bonus
to their saving throws versus spells in their chosen element. Wild mages do not recieve a bonus to their saving throws.
    Schools of Magic - Abjuration, Alteration, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Inventory
  • Items Carried
    • Backpack
      • Candle x10
      • Chalk x10
      • Fishhook x5
      • Fishing Kit
      • Flint and steel
      • Mirror, small metal
      • Parchment (per sheet) x10
      • Sewing needle x3
      • Thread, Spool
      • Wineskin
      • Wooden Dishes
      • Writing ink (per vial)
    • Belt pouch, large
    • Sack, large
      • Rations,iron (1 week) x2
    • Waterskin
    • Wineskin
    • Winter blanket
  • Items Readied
    • Dagger +3
  • Items Stored
    • Agate x5
    • Carrot, dried x5
    • Clothes, General x2
    • Crystal Ball, 6 inch sphere
    • Crystal, Clear
    • Diamond Dust, per use x3
    • Gum Arabic x10
    • Horn, Spell Component
    • Lens, Small x2
    • Phosphorus x5
    • Pineal Gland x10
    • Silver, Powered x10
    • Spellbook
      • Read Magic (1)
      • Detect Magic (1)
      • Cantrip (1)
      • Dancing Lights (1)
      • Detect Phase (1)
      • Detect Secret Passages and Portals (1)
      • Patternweave (1)
      • Detect Invisibility (2)
      • ESP (2)
      • Locate Object (2)
      • Past Life (2)
      • Web (2)
      • Whispering Wind (2)
      • Dispel Magic (3)
      • Nondetection (3)
      • Alamir's Fundamental Breakdown (3)
      • Clairaudience (3)
      • Clairvoyance (3)
      • Wizard Sight (3)
      • Infravision (3)
      • Invisibility, 10' Radius (3)
      • Detect Disease (1)
      • Protection from Hunger and Thirst (1)
      • Flaming Sphere (2)
    • Talc x10
    • Twig, forked x10
    • Wand, Oak, 100 Years old
    • Web, Spider x10
    • Wychwood x5
  • Items Worn
    • Clothes, General
    • Signet ring/personal seal
  • Spending Money
    • * Gold Pieces x240
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 48.25 pounds (Light Encumbrance, 8 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Diviner 5 3 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized
Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S, M
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Disease 1 10 Yards 1 creature or object V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Detect Phase 1 0 10 x 60 ft V, S
Detect Secret Passages and Portals 1 0 10 x 10 ft area/lvl V, S
Patternweave 3 10 yds 10-ft sq V, S, M
Protection from Hunger and Thirst 1 Touch One Creature S, M
Read Magic 1 rd 0 Special V, S, M
2nd Level
Detect Invisibility 2 0 10 yds/lvl V, S, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Locate Object 2 0 20 yds/lvl V, S, M
Past Life 1 rd Touch One creature V, S
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Whispering Wind 2 1 mile/lvl 2-ft radius V, S
3rd Level
Alamir's Fundamental Breakdown 1 rd Touch One item V, S, M
Clairaudience 3 Unlimited 60-ft radius V, S, M
Clairvoyance 3 Unlimited Line of sight V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Infravision 1 rd Touch Creature touched V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Nondetection 3 Touch 1 creature or item V, S, M
Wizard Sight 3 0 The caster V, S

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/20/2000 04:11 AM

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