Book Of Nasty
page 6

Celestial Chorus: Believers in the One
Bless This House
(AKA: demons Be-Gone)
Correspondence 2+, Spirit 3, Mind 2+, Prime 2
Therion of the Order of the Enamored Rose found his house in shambles; not the first time, but definitely the last. With a bit of research, he found he was living in a Bane-infested former brothel, owned by a now-deceased and still-annoying landlord. Calling upon his Faith, his connection to the One, and three of his fellow monks, he turned his once disruptive abode into a tranquil and serene location. Warding it against Banes proved to be his downfall, as a small oversight in the initial perception of the evils inhabiting the cell didn't turn up the small, battered form of a young Pyschomachaie, smiling as it watched his cat fall asleep next to his enemy's head. Ten minutes after lights-out, it was lights out for Brother Therion. Permanently.

:Game System:
Warding requires one success per Gnosis of the individual Spirit in question; for a small Bane, it's usually around five to six. For something of Celestine-class, it's a one way ticket to a different city. It's way bigger, and you have no place whatsoever telling the Things That Should Not Be (in your apartment) whether they can stay there, with your permission. If you kick them out, they will send unholy amounts of lesser Spirits to kick you in the jimmy. They are old, cranky, and have no time for you. And they have lots of friends.
YOU HAVE BEEN WARNED.

Confession
(AKA: Blackmail, Chorister-Style)
Mind 3, time 2, Entropy 1

Louis Durant, a cult leader with a bent towards unifying all religions under the banner of the Chorus, devised a simple way to keep the wayward members of his flock (the population of a small town in upper Wisconsin) in line; group confessions, with private "seminars" for the hard cases. By telling their "sins" to the crowd, they open themselves up for ridicule, scorn, and sometimes, open hostility. But, thanks to the nature of the gathering, and a 100% involvement from the entire cult, it kept them in line; fearing their individual sins might make it to the public (outside of the community) lead directly to the ensuing hubris of the leader. By controlling them through their own fears, they would maintain total silence as to the activities that happened within the confines of the cult. Well, right up until he declared himself a demigod, that is.. But, up until then, he was doing fine...


:Game System:
 Mind and Time are used conjunctionally, to scan the target's mind, finding the 'sin', or the memory thereof. Entropy insures the sin is a "good" one, finding the worst of all crimes committed during the person's lifetime. Warning: do not use on convicted killer on Death Row. You also "share" the feeling they had during the commission of said sin; this could prove disastrous if someone says they have sinned, and lost faith in God. It might leave you with a cold, empty, desolate feeling inside. Or, if they are a willing Fomori, it might leave an opening for a Bane to slide it. Me, personally, I'd go for option one, please. I'd rather not have a tentacle.
 

Mincing
(AKA: The Spooky Nun Walk )
Forces 3, Prime 2, Mind 2

Rarely were the Sisters of Our Lady of Perpetual Motion ever heard; some were under the oath of silence, while others had nothing left to speak about. Still more were talkative, but made no noise as they moved about. The mystery of this arcane knack proved to be too much of a question in the minds of the local N.W.O. operations chief, who dispatched three of his best snoops into the nunnery, late at night. .They were subsequently discovered in the morning, wearing Catholic schoolgirl outfits, being carried away to the local jail by understanding members of local law enforcement, they all had their hands and heads under crude bandages, bleeding profusely from the multiple welts over their bodies.  Upon hearing reports of the "flying nuns", he investigated himself. Finding nothing out of the ordinary amongst their lot, he departed, puzzled as to who could sneak up on his subordinates, and inflict such grievous injury without their notice beforehand. As he left the building, he saw a pile of sawdust, undisturbed from the passage of the Mother Superior's passage, causing his to raise suspicions again. Heading to his car at a high rate of speed, he looked back, sensing eyes upon him. When he looked to the second floor window, the MiB commander saw a nun, smiling benevolently upon him.

Smiling, and idly tapping a steel ruler.

:Game System:
This is without a doubt one of the most coincidental rotes in use by the Celestial Chorus. Nuns of all eras have had the renowned ability far-exceeding mere mortals, when it came to the stealthy, silent entry, or the soundless exit. By casting this rote, donning the robe of the individuals cloister, it empowers the Nun (rarely is this one even taught to priests of the male persuasion) with the ability to stealthily approach any situation, without making a single sound, irregardless of terrain, weather conditions, or if they are on roller skates with ungreased wheels. Yes; this is levitating, *technically*. But, with the low hemline, it's impossible to tell if they are actually touching the ground ways. Who'd know what's under a nun's habit, anyways?

On to page 7 COMING SOON!

Back to the beginning

Back to the Smith Institute