Celestial
Chorus: Believers in the One
Bless
This House
(AKA:
demons Be-Gone)
Correspondence
2+, Spirit 3, Mind 2+, Prime 2
Therion of the Order of the Enamored Rose found
his house in shambles; not the first time, but definitely the last. With
a bit of research, he found he was living in a Bane-infested former brothel,
owned by a now-deceased and still-annoying landlord. Calling upon his Faith,
his connection to the One, and three of his fellow monks, he turned his
once disruptive abode into a tranquil and serene location. Warding it against
Banes proved to be his downfall, as a small oversight in the initial perception
of the evils inhabiting the cell didn't turn up the small, battered form
of a young Pyschomachaie, smiling as it watched his cat fall asleep next
to his enemy's head. Ten minutes after lights-out, it was lights out for
Brother Therion. Permanently.
:Game
System:
Warding requires one success per Gnosis of the
individual Spirit in question; for a small Bane, it's usually around five
to six. For something of Celestine-class, it's a one way ticket to a different
city. It's way bigger, and you have no place whatsoever telling the Things
That Should Not Be (in your apartment) whether they can stay there, with
your permission. If you kick them out, they will send unholy amounts of
lesser Spirits to kick you in the jimmy. They are old, cranky, and have
no time for you. And they have lots of friends.
YOU HAVE BEEN WARNED.
Confession
(AKA:
Blackmail, Chorister-Style)
Mind
3, time 2, Entropy 1
Louis Durant, a cult leader with a bent towards unifying all religions under the banner of the Chorus, devised a simple way to keep the wayward members of his flock (the population of a small town in upper Wisconsin) in line; group confessions, with private "seminars" for the hard cases. By telling their "sins" to the crowd, they open themselves up for ridicule, scorn, and sometimes, open hostility. But, thanks to the nature of the gathering, and a 100% involvement from the entire cult, it kept them in line; fearing their individual sins might make it to the public (outside of the community) lead directly to the ensuing hubris of the leader. By controlling them through their own fears, they would maintain total silence as to the activities that happened within the confines of the cult. Well, right up until he declared himself a demigod, that is.. But, up until then, he was doing fine...
:Game
System:
Mind and Time are used conjunctionally,
to scan the target's mind, finding the 'sin', or the memory thereof. Entropy
insures the sin is a "good" one, finding the worst of all crimes committed
during the person's lifetime. Warning: do not use on convicted killer on
Death Row. You also "share" the feeling they had during the commission
of said sin; this could prove disastrous if someone says they have sinned,
and lost faith in God. It might leave you with a cold, empty, desolate
feeling inside. Or, if they are a willing Fomori, it might leave an opening
for a Bane to slide it. Me, personally, I'd go for option one, please.
I'd rather not have a tentacle.
Mincing
(AKA:
The Spooky Nun Walk )
Forces
3, Prime 2, Mind 2
Rarely were the Sisters of Our Lady of Perpetual Motion ever heard; some were under the oath of silence, while others had nothing left to speak about. Still more were talkative, but made no noise as they moved about. The mystery of this arcane knack proved to be too much of a question in the minds of the local N.W.O. operations chief, who dispatched three of his best snoops into the nunnery, late at night. .They were subsequently discovered in the morning, wearing Catholic schoolgirl outfits, being carried away to the local jail by understanding members of local law enforcement, they all had their hands and heads under crude bandages, bleeding profusely from the multiple welts over their bodies. Upon hearing reports of the "flying nuns", he investigated himself. Finding nothing out of the ordinary amongst their lot, he departed, puzzled as to who could sneak up on his subordinates, and inflict such grievous injury without their notice beforehand. As he left the building, he saw a pile of sawdust, undisturbed from the passage of the Mother Superior's passage, causing his to raise suspicions again. Heading to his car at a high rate of speed, he looked back, sensing eyes upon him. When he looked to the second floor window, the MiB commander saw a nun, smiling benevolently upon him.
Smiling, and idly tapping a steel ruler.
:Game
System:
This is without a doubt one of the most coincidental
rotes in use by the Celestial Chorus. Nuns of all eras have had the renowned
ability far-exceeding mere mortals, when it came to the stealthy, silent
entry, or the soundless exit. By casting this rote, donning the robe of
the individuals cloister, it empowers the Nun (rarely is this one even
taught to priests of the male persuasion) with the ability to stealthily
approach any situation, without making a single sound, irregardless of
terrain, weather conditions, or if they are on roller skates with ungreased
wheels. Yes; this is levitating, *technically*. But, with the low hemline,
it's impossible to tell if they are actually touching the ground ways.
Who'd know what's under a nun's habit, anyways?
On to page 7 COMING SOON!