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Renegade is built on a simple set of economics rules. You get money and points for causing damage to anything, disarming C4 of any kind, and repairing friendly things dammaged by non-friendly things. Oh and lots of money if you disarm a beacon by yourself.

Like all of the C&C games different classes have different types of armor. This is best outlined by the Flame troopers added resistance to fire types of damage produced mostly by mines, flame tanks, and other flame troopers. Now when you inflict damage the game calculates what class or vehicle you are and compares it to what class or vehicle you damaged. For example joined a game and select a shot gunner to start out with. You turn the corner to see an enemy Havoc running to your base. You aim fire and some unlucky player catches a face full of lead. Because your class is free and the computer expects that in most cases Havoc will win that you are awarded lots of points and money for showing your skill against the odds. Now in the same situation over again that Havoc sees you first and rams a jet right into head the game sees that Havoc won as expected and gives him a lame number of points and money for his time. This system of economics is applied to every battle. Players find it inappropriate to buy mammoth tanks, flame tanks, and exspensive units when your team is losing or if the game is running out of time. So drop that ramjet park the mammys and flame tanks, and pick up a good old fashioned shotgun and some C4 and keep the game low tech for the most points and money for your time. Its also a great way to make money when your broke later in the game.

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