![]() Overworld and Powerups | Character Profiles | Keys and Amulets | Beat the Bosses | Credits |
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Overworld Introduction
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Like Super Mario 64, Diddy Kong is made up of an Overworld containing many secrets, as many as 24 courses, and hopefully some surprises.
There are four basic Worlds, Dino Domain, Snowflake Mountain, Sherbet Island, and Dragon Forest, and following these is a race against Wizpig, which if won, will help to unlock a fifth World, Future Funland. After beating Wizpig, the big game boss, a second time in World 5, you'll unlock Adventure 2, which is all of the courses of the first game mirrored.
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| Taj the Giant Elephant | |
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He's no Barbara Eden! He's Taj, the goofy elephant genie who is your island helper. Use him to change vehicles and gain three balloons by beating him in Overworld races. When you beat Wizpig the second time, Taj's face appears where Wizpig's once did in an obvious symbol of restored order. |
| Courses | |
1. Dino Domain Courses
2. Snowflake Mountain Courses
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3. Sherbet Island Courses
4. Dragon Forest Courses
5. Space Level: Future Funland Courses
*Wizpig (second race) |
| Power-ups | |
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Bananas They're good, they're good! Pick them up! Unlike Mario Kart 64, Diddy Kong Racing's bananas help you, b y increasing your speed. You can pick up as many as you want, but speed will stop increasing once you collect 10. Although not necessary to win, bananas are a skilled Kart racer's friend. Practice picking them up during the regular races so that you know where they are in the harder trophy races. Balloons Picking up more than one balloon of the same color increases the power of that balloon. Blue Balloon: Red Balloon: Green Balloon: Yellow Balloon: Rainbow Balloon: | |
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Overworld and Powerups | Character Profiles | Keys and Amulets | Beat the Bosses | Credits | |