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Atlas of Magnamund

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THE VADERISH/ALUVIAN NATIONS



THE KINGDOM OF LENCIA
Ruler: King Sarnac III
Capital: Helmstorm
Population: 92,000+
Resources: Copper, silver, tin, agriculture, fish, shipbuilding
Currency: Lune

This rich and fertile land was the first to be settled by the Vaderish peoples in MS 1007. Migration continued rapidly into other provinces, but the elder Vaderish settled in Lencia and built many ports, including the great city port of Helmstorm. They prospered from their command of the western Tentarias until the arrival of the Drakkarim in MS 2591. Nyras, formerly Northern Lencia, was lost to them during the Darkdawn War (MS 2606-2610) and, in spite of many Lencian crusades, it has remained under their control ever since.


THE KINGDOM OF MAGADOR
Ruler: King Vanagrom VI
Capital: Helgor
Population: 82,000+
Resources: Iron ore, copper, bronin, gold, silver, furs
Currency: Gold Crown

The peoples who settled in this territory at the source of the River Storn were mixed groups of Vaderish and Aluvian origin. The ore-rich mountains of its northern provinces were extensively mined, and brought great wealth to its people. However, the treasures of Magador soon attracted outlaw bands and robber barons who fought for possession of the land. In MS 3657, the royal household was murdered, and the pretender Prince Dolgorn acceded to the throne. It is rumored that the present ruler, King Vanagrom VI, is a puppet of the Darklords.


THE KINGDOM OF LYRIS
Ruler: King Konral XI
Capital: Varetta
Population: 40,000+
Resources: Agriculture, iron ore, mercenaries
Currency: Gold Crown

With the founding of the city state of Varetta (MS 1270), reputedly upon the site of the ancient realm of Cynx, the migration of Vaderish peoples slowed to a halt and gradually the precincts of the city expanded to encompass the lands bordering the River Storn. During the War of the Lorestone, the power of the King was usurped by his sons, each claiming an equal right to his throne. Their greed led to civil war and conflicts with neighboring states eager to exploit their disunity. The current ruler has little control over the warmongering princes of Lyris.


THE FREELANDS OF TALESTRIA
Ruler: Queen Evaine
Capital: Garthen
Population: 53,000+
Resources: Timber, fish, agriculture
Currency: Lune

The river valleys of Talestria were wrested from the Agarashi during the Wars of Restitution (MS 1660). Under the banner of King Varnos II, the Talestrians pushed the creatures of darkness back into the stagnant swamps of the Danarg and built border forts to defend their new realm. Strong alliances with Bor and Palmyrion ensured peace, but with the coming of the Drakkarim this peace was shattered. Persistent raids and incursions from Ogia have decimated the once-fertile northland, and the Talestrians are now hard pressed to defend their homeland from the Ogian aggressors.


THE PROTECTORATE OF CINCORIA
Ruler: Margrave Vactor XXIV
Capital: Quilla
Population: 68,000
Resources: Timber, agriculture, shipbuilding, silver
Currency: Lune


THE KINGDOM OF DELDEN
Ruler: King Naumon III
Capital: Luyen
Population: 65,000+
Resources: Agriculture, timber, shipbuilding, ore
Currency: Gold Crown


THE UNIFIED PRINCIPALITIES OF ELDENORA
Ruler: Prince Cillan of Tyssek
Capital: Duadon
Population: 137,000+
Resources: Timber, agriculture, shipbuilding, silver
Currency: Gold Crown


THE PRINCIPALITY OF ERU
Ruler: Prince Graygor
Capital: Humbold
Population: 13,000
Resources: Iron ore, copper, tin, gold, gems
Currency: Lune


THE DUKEDOM OF HALIA
Ruler: Duke Isak, Freelordain of Halia
Capital: Saldor
Population: 12,000
Resources: Copper, tin, timber
Currency: Lune


THE LEAGUELANDS OF ILION
Ruler: League of the Sword (council of Elder Knights)
Capital: Feravan
Population: 55,000
Resources: Agriculture, shipbuilding, copper, horses
Currency: Lune


THE GRAND DUCHY OF KASLAND
Ruler: Archduke Chalamis
Capital: Casala
Population: 180,000+
Resources: Iron ore, timber, fish, shipbuilding, copper
Currency: Orla


THE GREAT UNION OF LUNARLIA
Ruler: King Aluvaria XV
Capital: Avalar
Population: 300,000+
Resources: Agriculture, iron ore, timber, shipbuilding, copper, gems, bronin
Currency: Lune


THE REPUBLIC OF PALMYRION
Ruler: Elector Manatine of Vanamor
Capital: Vanamor
Population: 156,000+
Resources: Agriculture, timber, fish, shipbuilding
Currency: Lune



THE NAEL/NAEL-ALUVIAN NATIONS



THE KINGDOM OF KLARNOS
Ruler: King Hulz
Capital: Dragen
Population: 96,000
Resources: Gold, iron ore, fish, shipbuilding, agriculture, copper
Currency: Orla

Klarnos was the first territory to be settled by the Nail peoples in MS 1309. They claimed the land by force from the kingdom of the north. Further Nail expansion led to the Great Plains War with Lunarlia in which they were defeated at the Battle of Kaylar Flat (MS 1366). Mountains and desert sandstorms have prevented any contact with Telchos, and the continued hostility of Cincoria and Lunarlia has forced Klarnos to rely heavily on sea trade with the Mythenish nations.


THE GRAND PRINCIPALITIES OF SLOVIA
Ruler: Grand Prince Ormond of Suentina
Capital: Suentina
Population: 190,000
Resources: Cloth, textiles, agriculture, iron ore, silver, bronin
Currency: Lune

The fertile plains of Slovia are divided into many principalities which are united, albeit precariously, by the rule of Grand Prince Ormond. War is a constant threat to the Slovians, who face hostile enemies to the north, east and west. A large regular army, comprised in the main of mercenaries and horse knights, keep the land secure and aid her ally, Anari. Recently, it is feared that Darklord subversion has undermined the Grand Prince's court, and civil war seems imminent.


THE CONFEDERATED PRINCIPALITIES OF SALONY
Ruler: Prince Ewevin of Rhem
Capital: Rhem
Population: 42,000
Resources: Agriculture, timber, shipbuilding, iron ore, mercenaries, rare minerals
Currency: Gold Crown

Descended from both Aluvian and Nael stock, the people of Salony have struggled hard to maintain their independence. Their land-locked principalities have suffered, more than any other Stornland nation, from the countless wars that ravage that region. They emerged victorious from the War of the Lorestone due, in part, to the sinister aid they received from the Cener Druids of Ruel.


THE KINGDOM OF SIYEN
Ruler: King Oridon IV
Capital: Seroa
Population: 480,000
Resources: Agriculture, timber, shipbuilding, fish, iron ore, copper, gold, gems, bronin, tin, rare metals
Currency: Orla

The kingdom of Siyen was founded by the Nael peoples during their early migration across central Magnamund. Following the Great Plains War, Siyen was cut off from its parent land of Klarnos by the Union of Lunarlia. It grew strong from its command of the Tentarias, and from the skilful use of its rich natural resources. King Oridon maintains a large standing army and battle fleet. Of all the neighboring states, only Rezovia is friendly.


THE KINGDOM OF REZOVIA
Ruler: King Delhan
Capital: Maula
Population: 92,000
Resources: Agriculture, shipbuilding, fish, timber, tin, copper
Currency: Orla


THE PALINATE OF FIRALOND
Ruler: Grandar Beylian
Capital: Firina
Population: 89,000+
Resources: Cloth, textiles, agriculture, iron ore (little)
Currency: Lune


THE THEOCRACY OF VALERION
Ruler: Fathers of the Truth
Capital: Kelis
Population: 66,000
Resources: Timber, rare metals, rare minerals, agriculture, silver, fish
Currency: Lune


THE SENATOCRACY OF LOURDEN
Ruler: The Senate of Arlcor
Capital: Pforodon
Population: 106,000
Resources: Cloth, textiles, agriculture, silver, minerals, iron ore
Currency: Lune



THE LASTLANDER/OLD KINGDOM NATIONS



THE KINGDOM OF DURENOR
Ruler: King Alin IV
Capital: Hammerdal
Population: 96,000+
Resources: Iron ore, agriculture, shipbuilding, gold, silver, copper, fish, gems, timber
Currency: Gold Crown

The peninsula of Durenor was the first territory claimed by the Ulnarian peoples when they came to Magnamund in MS 2829. They encountered little resistance to their expansion; the outlaws and corsairs (mainly fugitives from Vassagonian law) who had settled along the southern coast, fled to Cloeasia and the Lakuri Isles when confronted by the Ulnarian armies. The second migration (MS 3434) saw the arrival of Durenor's greatest ally, the Sommlending, and the construction of the city of Hammerdal.


THE KINGDOM OF SOMMERLUND
Ruler: King Ulnar V
Capital: Holmgard
Population: 250,000+
Resources: Shipbuilding, iron ore, gold, silver, fish, gems, timber, minerals, platinum, agriculture
Currency: Gold Crown

Of all the lands of Northern Magnamund, one only has defied the awesome might of the Darklands. Sommerlund - "the land of the sun" - is now poised to fight a war which will decide the fate of the whole continent. The resolve of her people and the bravery of her warriors is seen as a shining example, a beacon of hope to all who fear the terror that follows Darklord domination. Only through Sommerlund's continued vigilance and stolid determination to survive will the future of the Lastlands be secured.


THE MAGIOCRACY OF DESSI
Ruler: "Magi Regnanti" (The Council of Elder Wizards)
Capital: Elzian
Population: 4,000+
Resources: Iron ore, gold, silver, platinum, rare gems, minerals
Currency: Gold Crown

The Magicians of Dessi are all that remains of the great Elder Magi, the race of beings from whom all magical power stems. Sent to destroy Agarash and to deliver Magnamund out of the Age of Eternal Night, the Elder Magi brought about his final downfall during the War of One Thousand Years (3573 MS). In 2514 MS, their numbers were decimated in the Great Plague. The surviving magicians sought refuge in the mountains of Dessi and have lived there ever since.


THE FREE STATE OF CHAMAN
Ruler: Arch-Chief Borghanaphon
Capital: Gleesh
Population: 11,000+
Resources: Fish, timber, copper, bronin
Currency: Lune

The government and populace of this independent free state are made up almost exclusively of Kloons - an intelligent race of Drodarin descent. They are to be found throughout the Stornlands and have a reputation for being scholarly and industrious creatures. The city of Gleesh is one of the great trading ports of the Tentarias, a fact attributed to the renowned business acumen and wisdom of the country's ruler - Arch-Chief Borghanaphon.


THE ISLE OF THE SHIANTI - (ISLE OF LORN)
Ruler: High Wizard Acarya
Capital: Temple of Amida
Population: 1,500
Resources: Self-supporting - agriculture, fish, timber
Currency: None

Surrounded by the mage-winds and illusions of the Sea of Dreams, the Isle of Lorn is the last refuge of a race of lesser gods called the Shianti. They were exiled to this small island by command of the Goddess Ishir, and they pledged themselves to remain separate from the peoples and lands of Magnamund, and to take no further part in the destiny of mankind.


THE PLENARY OF BAUTAR
Ruler: Magnalord Fennic
Capital: Talon
Population: 8,000+
Resources: Rare herbs, timber, fish, copper, bronin
Currency: Gold Crown


THE REALM OF RUEL
Ruler: Grand Druid Cadak
Capital: Mogaruith
Population: 8,000
Resources: Rare herbs, timber, fish
Currency: Lune


THE GYNARCHY OF TELCHOS
Ruler: Council of Thirty
Capital: Telchos
Population: 30,000+
Resources: Silver, platinum, iron ore, gold, agriculture, fish, rare gems
Currency: Telc



THE MYTHENISH/TIANESE NATIONS



THE AUTOCRACY OF BHANAR
Ruler: Imperial Autarch Sejanoz
Capital: Otavai
Population: 350,000+
Resources: Fish, shipbuilding, timber, agriculture, silver, copper, jadin
Currency: Ren

Following the creation of Bhanar during the Great Civil War (MS 1620), the Imperial Autarch set about the expansion of his empire. In the north, vast tracts of dense timberland were laid bare and the city of Sejanoz built in his honor. Rumor is rife that the Imperial Autarch has entered into a pact with the demonic creatures of Naaros: it is based on the fact that Autarch Sejanoz has not aged a day since the completion of the city, over 3000 years ago.


THE KINGDOM OF VADUZHAN
Ruler: King Rhetaka
Capital: Vaduz
Population: 120,000+
Resources: Fish, timber, shipbuilding, gold, silver, iron ore, copper, spices
Currency: Ren


THE ISLAND PRINCIPALITIES OF MYHTAN
Ruler: Grand Prince Tsumobi
Capital: Shotia
Population: 43,000
Resources: Shipbuilding, fish, silver, copper, spices
Currency: Ren


CHAI
Ruler: Khea-khan of Pensei
Capital: Pensei
Population: 89,000+
Resources: Fish, timber, gold, silver, iron ore, agriculture, copper, bronin, jadin
Currency: Ren

The natural defenses of Chai - mountains, swamps and dense forests - have protected her from aggressive neighbors for over three thousand years. Long ago, during the Age of Eternal Night, the land of Chai was stalked by hideous monsters - the creatures of Agarash the Damned. When he was destroyed, his creatures scattered into the wilderness of Chai. Many are alive to this day, hiding deep in swamp, burrow and cave.


THE PLAINLANDS OF LISSAN
Ruler: King Samu (in exile)
Capital: Rakholi (The Tent City of)
Population: 220,000 (prior to MS 5054)
Resources: Horses, agriculture, copper, silver, iron ore
Currency: Ren


THE PROVINCE OF SUHN
Ruler: Mother Magri
Capital: Port of Suhn
Population: 25,000+
Resources: Fish, spices, rare herbs, rare minerals, shipbuilding
Currency: Noble


THE PROVINCE OF ANDUI
Ruler: Mother Chow-loon
Capital: Andui
Population: 8,000
Resources: Agriculture, iron ore, copper
Currency: Noble


THE DESOLATION OF TAKLAKOT
Ruler: The Mad King of Gyanima
Capital: Gyanima: The Forbidden City
Population: Unknown
Resources: Mostly destroyed
Currency: Kote


THE FREEDOM GUILD OF KARNALI
Ruler: Sado of the Long Knife
Capital: Karnali
Population: 17,000
Resources: Rare hides, rare minerals, agriculture, fish
Currency: Noble


THE PRINCIPALITY OF FORLU
Ruler: Mother Lhasa
Capital: Forlu
Population: 36,000+
Resources: Agriculture, timber, iron ore, jadin
Currency: Noble

Formerly ruled by the corrupt household of Mesanna, this principality suffered its ruthless leadership for several centuries. The populace grew weaker and poorer as the Lords of Mesanna hoarded the wealth of the jadin-rich Shuri mountains. They entered into an alliance with the evil forces of the Shadakine Empire, but were betrayed during the War of the Winds. For the Shadakine invaded and took control of the Mesanna palace in Forlu, throwing the former corrupt rulers to the angry citizens.


THE STATE OF KORLI
Ruler: Mother Solani
Capital: Korli
Population: 15,000
Resources: Agriculture, fish, shipbuilding
Currency: Noble

One of the oldest Tianese states, Korli was first established in the year MS 675 by the ruling household of Lord Margos. It flourished and grew wealthy from its trade with neighboring provinces, its command of the Kalamar river, and its large merchant fleet. Civil War with the breakaway state of Andui, led by renegade Prince Junai and his Knights of Abbali was never lost. Following the War of the Winds in MS 4663, Korli fell to the invading Shadakine Empire.



THE VASSA NATIONS



THE EMPIRE OF VASSAGONIA
Ruler: Zakhan Moudalla
Capital: Barrakeesh
Population: 1,000,000+
Resources: Gold, gems, rare minerals, spices, agriculture, silver, platinum, copper, bronin, iron ore, fish, shipbuilding
Currency: Gold Crown

This rich and powerful empire owes its wealth and status to the ruthless imperialism of the Black Zakhan, a former ruler of Vassagonia. Under his iron rule, the nomadic Vassa tribes of the Dry Main united and waged war on their weaker neighbors, capturing much land and many resources in the north and west. The current ruler is old and has no heir to claim his throne - one of the richest thrones in all of Magnamund.


THE EMPIRE OF SHADAKI
Ruler: Shasarak the Wytch-king
Capital: Shadaki
Population: 850,000+
Resources: Fishery, agriculture, shipbuilding, timber, iron ore, gold, copper, bronin, silver, rare gems, horses, spices
Currency: Noble

Formerly a collection of remote city states which were defeated and subsequently ruled over by the invading nomads of the Sadi desert, this nation rose to power under the rulership of Shasarak the Wytch-king. Its capital was built to celebrate the unification of the Vassa and Sadi peoples, and to mark the fall of Jazer, the original province of Shadaki. Shasarak dedicated himself to the expansion of the realm, building a mighty iron-clad fleet in preparation for the War of the Winds. Victory in this war brought the downfall of the neighboring states and their occupation by Shadakine armies. Elated by victory, the Shadakine empire chose to declare war on their distant relatives - the Vassagonians of Northern Magnamund. A massive invasion ended in disaster for the Shadaki at the Battle of the Tentarium, in which both the fleet and the army were devastated. This disastrous war paved the way for rebellion among its subjugated neighbors, and led to the uprising of Karnali.


THE WILDLANDS
Ruler: Overlord Lachlan
Capital: Ragadorn
Population: 20,000
Resources: Fish, shipbuilding
Currency: Gold Crown

Formerly Northern Cloeasia, this region was laid waste during the formation of the Maakengorge and the geological upheaval that followed. The city state of Ragadorn, by virtue of its coastal location, was the only major city to survive. It attracted a motley crowd of bandits and fugitives from justice who, by fair means and foul, took control of the city's administration. In spite of its sordid past, Ragadorn has become a major free-trade port of Northern Magnamund.


THE FREE STATE OF CASIORN
Ruler: High-Mayor Kordas
Capital: Casiorn
Population: 30,000
Resources: Agriculture, commerce
Currency: Gold Crown

Casiorn, the city of merchants, was constructed in MS 3074 as a fortified city state. Its merchants have grown exceedingly rich from trade between the Lastlands and Central Magnamund, yet their influence has spread no further than the immediate environs of their city. Their leader, High-Mayor Kordas, is reputedly one of the richest men in Northern Magnamund, with an estimated personal fortune in excess of ten million gold crowns.


THE GREAT SADI DESERT
Ruler: Shasarak the Wytch-king
Capital: None
Population: 80,000
Resources: Iron ore, gems, gold, silver
Currency: Noble


THE ZULTANATE OF CLOEASIA
Ruler: Zultan Guldarra
Capital: Kadan
Population: 28,000
Resources: Iron ore, copper, agricultre, shipbuilding, fish, rare clothes, gems
Currency: Gold Crown


THE REPUBLIC OF ANARI
Ruler: President Dabudei
Capital: Tahou
Population: 61,000
Resources: Agriculture, minerals, gold, silver, timber, iron ore
Currency: Lune


THE IMPERIAL EMIRATE OF KAKUSH
Ruler: Emir Chotan
Capital: Nikesa
Population: 76,000
Resources: Agriculture, timber, iron ore, gold, minerals, bronin
Currency: Gold Crown


THE LAKURI ISLES
Ruler: Captain Khadro
Capital: Kita Cove
Population: 1,500
Resources: Piracy
Currency: Gold Crown



THE DRAKKARIM/AGARASHI NATIONS



THE DANARG
Ruler: Unknown
Capital: No major settlements
Population: 50,000+
Resources: Undeveloped
Currency: None

This vast tract of forest swamp lies in the crater of an ancient volcano, and is fed by the many rivers and streams that flow down from the encircling hills and mountains. Ferocious monsters, the legacy of the Agarashi empire, control the swamp and occasionally raid the freelands of Talestria. It is said that the lost temple of the Elder Magi still stands at the heart of the Danarg, but as yet these rumors have not been confirmed.


GHATAN
Ruler: Darklord Dakushna of Kagorst
Capital: Torgar
Population: 25,000+
Resources: Sulphur, slave labor
Currency: Kika

The hills of Ghatan have harbored creatures of evil since the dark days of the Agarashi empire. Nothing grows in the sulphurous soil except for the twisted trees that border upon the source of the Hellswamp. In MS 2801, Ghatan was overrun by the Drakkarim who, in the midst of this desolation, constructed the city of Torgar for the grim purpose of imprisoning and torturing their enemies. In MS 3150, when the Drakkarim allied themselves to the Darklords, Torgar came under Darklord control.


IXIA - THE LAND OF THE DEAD
Ruler: Lord Ixiataaga
Capital: Xaagon
Population: Number unknown
Resources: Rare minerals
Currency: No system of currency

The peninsula of Ixia is an icy, desolate wasteland, lit by the lightning flashes of electrical storms that rage constantly above its bleak mountain peaks. Lord Ixiataaga, Masterlord of the Dead, has reigned over this terrible place for more than ten thousand years. The city of Xaagon is the seat of his power, its undead inhabitants condemned to an eternity in his service. It is some measure of his power that even the Darklords of Helgedad fear to trespass in his realm.


HARDLANDS - THE TADATIZAGA
Ruler: The Shog'aash of Lake Ghargon
Capital: Unknown
Population: 260,000
Resources: Black iron ore, minerals
Currency: None

For centuries the hellish landscape of the Tadatizaga has repelled all but the hardiest of creatures. The sky is dark and the blizzard-swept hills and poisonous vegetation encourage the monstrous inhabitants to remain in their lairs underground. In the midnight depths of the black, cold waters of Lake Ghargon lives the Shog'aash, an evil sea dragon of immense size. It swims supreme having devoured all potential rivals long ago. Occasionally it ventures onto land to terrorize the inhabitants of Gournen, a Darklord city built upon the edge of Lake Ghargon.


THE DARK REALM OF SKAROR
Ruler: Darklord Kraagenskul of Helgedad
Capital: Cragmantel
Population: 38,000
Resources: Slave labor, timber, iron ore, copper
Currency: Kika


THE HELOTRY OF NYRAS
Ruler: High Warlord Magnaarn of Darke
Capital: Darke
Population: 55,000+
Resources: Shipbuilding, timber, slaves, agriculture
Currency: Kika


THE HELOTRY OF NYVOZ
Ruler: Darklord Dakushna of Kagorst
Capital: Kagorst
Population: 75,000
Resources: Timber, slave labor
Currency: Kika


THE DARKLORDSHIP OF ZALDIR
Ruler: Darklord Gnaag of Mozgoar
Capital: Shpydar
Population: 26,000
Resources: Iron ore, timber, copper, slave labor
Currency: Kika


SWAMP OF MAAKENMIRE
Ruler: Unknown
Capital: V'ka
Population: Unknown
Resources: Undeveloped
Currency: No system of currency


THE INFERNAL HELLSWAMP
Ruler: Swamplord Vag'kroag
Capital: Unknown
Population: Unknown
Resources: Rare herbs, rare minerals
Currency: None


THE BANDIT DOMAIN OF THE HAMMERLANDS
Ruler: Baron Shinzar
Capital: Blackshroud
Population: 62,000
Resources: Iron ore, rare minerals, gems, mercenaries
Currency: Lune, Kika


THE HELOTRY OF OGIA
Ruler: Warchief Zegron
Capital: Xanar
Population: 42,000
Resources: Iron ore, silver, bronin, mercenaries, slaves
Currency: Kika


THE DOOMLANDS OF NAAROS
Ruler: Unknown
Capital: Naaros (Destroyed)
Population: Unknown
Resources: Mostly destroyed
Currency: None



THE PRIMITIVE/DRODARIN NATIONS



THE KINGDOM OF STARN
Ruler: King Korl
Capital: Mount Vost
Population: 2,000+
Resources: Iron ore, gold, gems, rare minerals, bronin, silver
Currency: Ain

The Drodarin giants of Starn have occupied the halls of Mount Vost ever since the Age of the Old Kingdoms. They are in insular race who have shunned all contact with humans since the Great Plague of 2514 MS devastated their population. A strong bond of friendship exists with the dwarves of Boden, who, in spite of their great physical differences, are also of Drodarin descent.


THE FREE STATE OF CARON
Ruler: Svedchek Moldo
Capital: Orello
Population: 6,000+
Resources: Iron ore, copper, timber, fish, shipbuilding, agriculture, silver
Currency: Lune

This small but resourceful free state is the home of a Drodarin race of blue-skinned creatures called Ogrons. Closely related to the dwarves of Bor and the giants of Starn, they frequently have had cause to call on their aid to repel their sinister neighbors - the Cenerese of Ruel - from their northern territories.


THE KELDERWASTES
Ruler: Count Laj of Sheasu
Capital: Sheasu
Population: 2,000+ (Sheasu)/30,000 (Mainland)
Resources: Shipbuilding, fish, agriculture
Currency: Ren (Sheasu only)

The island of Sheasu is the only human settlement in the Kelderwastes, the mainland being a vast jungle populated by lizards and other semi-intelligent reptilians of Agarashi descent, that fled there after the fall of Naaros. Count Laj rules over a small population of exiles from several nations who, for a variety of reasons, chose not to return to the lands of their birth.


THE KINGDOM OF BOR
Ruler: King Ryvin
Capital: Boradon
Population: 130,000
Resources: Iron ore, copper, silver, platinum, rare minerals, rare metals, gems, gold
Currency: Ain

The kingdom of Bor is the home of all Drodarin dwarves of Northern Magnamund. The vast hills and chambers at the heart of the Great Bor Range were formed by the labor and skill of these stout and stubborn folk. Their ingenuity (particularly in the field of innovative weapon and armor design) and their tales of bravery and endeavor are famed throughout the whole of Magnamund.


THE KINGDOM OF BODEN
Ruler: King Lomaer II
Capital: Anarin
Population: 120,000+
Resources: Iron ore, bronin, gold, silver, rare metals, rare minerals, agriculture, fish
Currency: Ain


THE BURNTLANDS OF LARA
Ruler: Shasarak the Wytch-king
Capital: None
Population: 2,000+
Resources: Sparse agriculture
Currency: Noble


THE CLOUD-REALM OF THE AZANAM
Ruler: King Okosa
Capital: None
Population: 12,000
Resources: Rare herbs, rare minerals, timber, spices
Currency: None


THE DARK FOREST OF FERNMOST
Ruler: None
Capital: None
Population: Doubtful
Resources: Rare herbs, rare flora, rare timbers
Currency: None


THE ICY WASTES OF KALTE
Ruler: Brumalmarc Kzu'tooa
Capital: Ljuk
Population: 6,000
Resources: Furs
Currency: Gold Crown (Ljuk only)


THE WILDERLANDS OF KAUM
Ruler: Unknown
Capital: None
Population: 1,000+
Resources: Silver, gems, rare metals, rare herbs
Currency: None


This page was last updated on April 24, 1999