; Tiberian Sun Rules.INI ; Created With SunEdit 2K, Version 1.0.0.24 ; © 1999 Childs Play Software, All Rights Reserved ; SunEdit 2K - http://www.childs-play-software.co.uk ; support@childs-play-software.co.uk ; This file is the © of the authors, if you use settings from this file please credit them [Editor] ; Info About This Patch Program=SunEdit 2K Version=1.0.0.24 Language Type & Version=English (UK), 1.0.0.1 Author=Billy Created=12/11/1999 Compiled=12/11/1999 LastSaved=12/11/1999 Title=Untitled Description= [General] Name=Tiberian Sun -- Official Rules of Engagement VeteranRatio=10.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.25 ; combat BONUS factor when unit is a veteran VeteranSpeed=.30 ; speed BONUS factor when unit is a veteran VeteranSight=0.0 ; sight range BONUS when unit is a veteran VeteranArmor=.25 ; armor BONUS when unit is a veteran VeteranROF=.20 ; rate of fire BONUS when unit is a veteran VeteranCap=2 ; maximum veteran level that can be obtained InitialVeteran=no ; Do initial forces start as veterans? RefundPercent=50% ; percent of original cost to refund when building/unit is sold ReloadRate=.5 ; minutes to reload each ammo point for aircraft or helicopters RepairPercent=20% ; percent cost to fully repair as ratio of full cost RepairRate=.016 ; minutes between applying repair step RepairStep=8 ; hit points to heal per repair 'tick' URepairRate=.016 ; [units only] minutes between applying repair step IRepairRate=.001 ; [infantry only] minutes between applying repair step IRepairStep=1 ; [infantry only] hit points to heal per repair 'tick' for infantry TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium] BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item] BuildupTime=.06 ; average minutes that building build-up animation runs GrowthRate=5 ; minutes between ore (Tiberium) growth TiberiumGrows=yes ; Does ore grow denser over time? TiberiumSpreads=yes ; Does ore spread into adjacent areas? SeparateAircraft=yes ; Is first helicopter to be purchased separately from helipad? SurvivorRate=.4 ; fraction of building cost to be converted to survivors when sold SurvivorDivisor=100 ; the divisor into the survivor rate value to determine the number of survivors PlacementDelay=.05 ; delay before retrying produced object deploy if temporary blockage detected WeedCapacity=56 ; Amount of weed that needs to be harvested by a house in order to build the chem missile CurleyShuffle=yes ; Should helicopter shuffle position between shots [as in C&C]? BaseBias=2 ; multiplier to threat target value when enemy is close to friendly base BaseDefenseDelay=.25 ; minutes delay between sending response teams to deal with base threat CloseEnough=2.25 ; If distance to destination less than this, then abort movement if otherwise blocked. DamageDelay=1 ; minutes between applying trivial structure damage when low on power GameSpeedBias=1 ; multiplier to overall game object movement speed Stray=2.0 ; radius distance (cells) that team members may stray without causing regroup action CloakDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge SuspendDelay=2 ; minutes that suspended teams will remain suspended SuspendPriority=1 ; teams with less than this priority will suspend during base defense ops FlightLevel=600 ; typical flight level for aircraft [above ground level] MissileSpeedVar=.25 ; speed flucuation percentage that guided missiles have MissileROTVar=.25 ; rate of turn fluctuation percentage that guided missiles have TeamDelays=2250,2700,3600 ; interval between checking for and creating teams, by difficulty level AIHateDelays=5400,4500,4050 ; delay in frames before the computer chooses an enemy, by difficulty level AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin NodAIBuildsWalls=no AIBuildsWalls=no MultiplayerAICM=250,200,100 HealScanRadius=10 ; how far should medic-type units scan for targets? Used to override the range FillEarliestTeamProbability=100,80,60 ; (by difficulty level, from hardest to easiest) MinimumAIDefensiveTeams=4,3,2 ; (by difficulty level, from hardest to easiest) MaximumAIDefensiveTeams=6,5,4 TotalAITeamCap=14,12,10 ; (by difficulty level, from hardest to easiest) UseMinDefenseRule=yes DissolveUnfilledTeamDelay=9000 LargeVisceroid=VISC_LRG ; when two small visceroids combine they turn into this SmallVisceroid=VISC_SML ; when infantry transmorgifies into a visceroid AIIonCannonConYardValue=100,100,100 AIIonCannonWarFactoryValue=50,50,50 AIIonCannonPowerValue=10,10,40 AIIonCannonEngineerValue=30,30,5 AIIonCannonThiefValue=20,20,5 AIIonCannonHarvesterValue=1,1,1 AIIonCannonMCVValue=150,150,20 AIIonCannonAPCValue=15,15,15 AIIonCannonBaseDefenseValue=35,35,35 AIIonCannonPlugValue=40,40,40 AIIonCannonHelipadValue=20,20,20 AIIonCannonTempleValue=40,40,40 IonLightningFrequency=10 ; Percent chance that lightning will strike this frame IonLightningRandomness=90 ; Percent chance that the lightning will strike a random cell instead of an object. IonLightningDamage=500 ; Damage done by lightning strike. IonStormDuration=120 ; Default ion storm duration in deconds. This is overriden by the trigger control. IonStormWarning=31 ; Warning time in seconds before an Ion Storm hits. IonStorms=no ; Are random ion storms going to appear? IonStormWarhead=IonWH FogOfWar=no ; Is fog of war enabled? Visceroids=no ; Are randomly appearing visceroids going to occur? Meteorites=no ; Are tiberium meteorites going to occur? CrewEscape=50% ; percent chance that crew will escape from destroyed vehicle CameraRange=9 ; distance around spy camera to reveal map FineDiffControl=no ; Allow 5 difficulty settings instead of only 3 settings? Pilot=E1 ; pilot type that parachutes out of aircraft Crew=E1 ; soldier that emerges from destroyed unit or building Technician=CTECH ; civilian infantry type to serve as technician survivor [should be armed variety] Engineer=ENGINEER ; special (limited supply) infantry survivor from construction yards [probably engineer type] Disguise=E1 ; infantry type to appear as when disguised and viewed by the enemy Paratrooper=E1 ; infantry that is dropped as a paratrooper DropPodWeapon=Vulcan2 ; weapon mounted on drop pod DropPodHeight=2000 ; height above ground that drop pods appear at DropPodSpeed=75 ; speed of drop pod's descent DropPodAngle=0.79 ; angle of descent for drop pod [radians; .40=flat,1.18=steep] HoverHeight=120 ; height of hovering vehicles HoverDampen=40% ; dampening effect on hover vehicle bounciness HoverBob=.04 ; time between hover 'bobs' HoverBoost=150% ; hover speed when traveling on straight away HoverAcceleration=.02 ; time to accelerate to full speed HoverBrake=.03 ; time to decelerate to full stop TunnelSpeed=1 MultipleFactory=0 ; factory bonus for multiples [1=full bonus, 0=no bonus] (def=1) MinProductionSpeed=.5 ; minimum production speed as result of low power (def=.5) GDIGateOne=GAGATE_A ; these buildings affect nearby walls, so I need to know what they are GDIGateTwo=GAGATE_B WallTower=GACTWR NodGateOne=NAGATE_A NodGateTwo=NAGATE_B NodRegularPower=NAPOWR NodAdvancedPower=NAAPWR GDIPowerPlant=GAPOWR GDIPowerTurbine=GAPOWRUP GDIHunterSeeker=GHUNTER NodHunterSeeker=NHUNTER GDIFirestormGenerator=GAFIRE RepairBay=GADEPT ; building to go to when in need of repairs BaseUnit=MCV ; unit to consider "home" when no buildings are present HarvesterUnit=HARV ; preferred unit(s) to build for harvesting purposes PadAircraft=ORCA,ORCAB ; aircraft that can be produced (and land at) a helipad (or ground) TreeStrength=200 ; 25 WindDirection=1 ; Direction of wind (gets converted to a FacingType, so 0 is north TrackedUphill=.5 ; coefficient for tracked vehicle movement uphill TrackedDownhill=1.1 ; coefficient for tracked vehicle movement downhill WheeledUphill=.5 ; coefficient for wheeled vehicle movement uphill WheeledDownhill=1.2 ; coefficient for wheeled vehicle movement downhill LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther? LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther? AttackingAircraftSightRange=6 BlendedFog=yes ; should we blend the fog (as opposed to dither it) CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal) IceCrackingWeight=2.0 ; objects weighing more than this will crack ice IceBreakingWeight=4.0 ; objects weighing more than this well break through ice CloakingStages=9 TiberiumTransmogrify=40 TreeFlammability=.05 CraterLevel=1 ; controls how big the craters from meteorites are. BridgeVoxelMax=3 ; maximum debris from each destroyed bridge section (def=3) WallBuildSpeedCoefficient=.5 ; how much faster than normal objects do walls build? WorstLowPowerBuildRateCoefficient=.3 ; what is the lowest the build rate can get for being low on power? BestLowPowerBuildRateCoefficient=.75 ; what is the highest the build rate can get when in a low power condition? AllowShroudedSubteranneanMoves=true AircraftFogReveal=6 MaximumQueuedObjects=4 MaxWaypointPathLength=15 ChargeToDrainRatio=.333 DamageToFirestormDamageCoefficient=.1 VeinholeGrowthRate=300 VeinholeShrinkRate=100 MaxVeinholeGrowth=2000 VeinDamage=5 VeinholeTypeClass=VEINTREE AITriggerSuccessWeightDelta=5 AITriggerFailureWeightDelta=-5 AITriggerTrackRecordCoefficient=1 SpotlightSpeed=.015 ; speed in radians SpotlightMovementRadius=2000 ; offset of center of arc sweep SpotlightLocationRadius=1000 ; offset from building SpotlightAcceleration=.0025 ; acceleration in radians SpotlightAngle=.5 ; maximum suggest angle of arc sweep RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6 RadarEventVisibilityDurations=200,200,200,200,200,200 ; event visibility in frames RadarEventDurations=400,400,400,400,400,400 ; event duration in frames FlashFrameTime=7 RadarCombatFlashTime=49 RadarEventMinRadius=8 RadarEventSpeed=1.2 RadarEventRotationSpeed=.05 RadarEventColorSpeed=.1 RevealTriggerRadius=9 ; the sight range of a "reveal around waypoint" trigger, 10 is maximum ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris TireVoxelDebris=TIRE ; name of tire voxel debris ScrapVoxelDebris=PIECE ; name of scrap metal voxel debris OKBuildingSmokeSystem=SmokeStackSys DamagedBuildingSmokeSystem=SmallSmokeSys DamagedUnitSmokeSystem=VSSmokeSys DebrisSmokeSystem=VSSmokeSys PrerequisitePower=GAPOWR,NAPOWR,NAAPWR PrerequisiteFactory=GAWEAP,NAWEAP PrerequisiteBarracks=NAHAND,GAPILE PrerequisiteRadar=GARADR,NARADR PrerequisiteTech=GATECH,NATECH HunterSeekerDetonateProximity=150 HunterSeekerDescendProximity=700 HunterSeekerAscentSpeed=40 HunterSeekerDescentSpeed=50 HunterSeekerEmergeSpeed=6 MyEffectivenessCoefficientDefault=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 TargetStrengthCoefficientDefault=-200 TargetDistanceCoefficientDefault=-10 DumbMyEffectivenessCoefficient=200 DumbTargetEffectivenessCoefficient=200 DumbTargetSpecialThreatCoefficient=200 DumbTargetStrengthCoefficient=200 DumbTargetDistanceCoefficient=-1 EnemyHouseThreatBonus=400 [JumpjetControls] TurnRate=4 Speed=14 Climb=5 CruiseHeight=500 Acceleration=2 WobblesPerSecond=.15 ; was .25 WobbleDeviation=40 ; was 40 [SpecialWeapons] HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of NukeWarhead=Nuke ; warhead used by falling nuke missile NukeDown=NukeDown ; nuclear missile as it descends NukeProjectile=NukeUp ; nuclear missile (from silo) projectile to launch EMPulseWarhead=EMPuls ; warhead used by falling nuke missile EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch [AudioVisual] UnloadingHarvester=HORV ; harvester image to use when unloading tiberium PoseDir=2 ; aircraft landing facing (0=N, 1=NE, 2=E, etc) DropPodPuff=DROPEXP ; animation to play when drop pod hits the ground WaypointAnimationSpeed=10 BarrelExplode=EXPLOLRG ; exploding crates animation BarrelDebris=GASTANK,PIECE ; exploding crate debris list BarrelParticle=SmallGreySSys Wake=WAKE2 ; wake effect when traveling on/over water VeinAttack=VEINATAC DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F ; choice of dead bodies to leave around MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 DigSound=SUBDRIL1 ; sound when digging into the ground Dig=DIG ; anim to play when unit digs into ground IonBlast=RING1 ; initial anim when ion cannon hits IonBeam=IONBEAM InfantryExplode=S_BANG34 ; animation when infantry just explodes AtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere GateUp=GATEUP1 ; sound of gate rising GateDown=GATEDWN1 ; sound of gate lowering ShroudGrow=no ; Does the shroud grow back over time? ScrollMultiplier=.07 ; multiplier to default scroll speed ShakeScreen=400 ; divide object strength by this to determine if the screen shakes when destroyed CloakSound=CLOAK5 ; sound of cloaking or decloaking SellSound=CASHTURN ; sound of selling objects (typically buildings) GameClosed=BLEEP1 ; game closed sound IncomingMessage=Message1 ; incoming message sound SystemError=BOOP ; system error sound OptionsChanged=Notify ; options have changed sound GameForming=GAMEFRM1 ; game forming sound PlayerLeft=BOOP PlayerJoined=BOOP ; player has joined sound Construction=BOOP ; sound of building construction CreditTicks=CREDUP1,CREDDWN1 ; credit tick up and down sounds CrumbleSound=CRMBLE2 ; building crumble sound when building is completely destroyed BuildingSlam=PLACE2 ; placing building down sound RadarOn=COMMUP1 ; radar activation sound RadarOff=RADARDN1 ; radar deactivation sound ScoldSound=SCOLD8 ; generic scold sound TeslaCharge=OBELPOWR ; tesla charge up sound TeslaZap=OBELRAY1 ; tesla zap sound BlowupSound=EXPNEW01 ; sound when building is damaged to half strength ChuteSound=BOOP ; parachute deploy sound GenericClick=CLICKY1 ; generic click sound GenericBeep=BLEEP1 ; generic beep sound BuildingDrop=PLACE2 ; sound of building being placed down StopSound=Notify GuardSound=Notify ScatterSound=Notify DeploySound=27-I002 LightningSound= ; Commented out because sound was way too annoying (AI) TreeFire=FIRE2,FIRE1 ; small and large fires to attach to burning trees OnFire=FIRE3,FIRE2,FIRE1 ; list of flames to use when something catches fire [must be 3 in list] FlamingInfantry=FLAMEGUY ; anim to use for special onfire infantry logic Smoke=xxxx ; smoke that rises from the ground after a building explosion FirestormActiveAnim=GAFSDF_A FirestormIdleAnim=FSIDLE FirestormGroundAnim=FSGRND FirestormAirAnim=FSAIR MoveFlash=RING ; movement destination click feedback animation Parachute=PARACH ; big parachute used for paratroopers BombParachute=PARABOMB ; parachute used for parabombs and other parachuted ordinance SmallFire=FIRE3 ; animation for small fire [used after napalm] LargeFire=FIRE2 ; animation for large fire [used after napalm] AllyReveal=yes ; Allies automatically reveal radar maps to each other? ConditionRed=25% ; when damaged to this percentage, health bar turns red ConditionYellow=50% ; when damaged to this percentage, health bar turns yellow DropZoneRadius=4 ; distance around drop zone flair that map reveals itself DropZoneAnim=BEACON ; animation to use for the drop zone flair EnemyHealth=yes ; Show enemy health bar graph when selected? Gravity=6 ; gravity constant for ballistic projectiles IdleActionFrequency=.15 ; average minutes between infantry performing idle actions MessageDelay=.6 ; time duration of multiplayer messages displayed over map MovieTime=.06 ; minutes that movie recorder will record when activated (debug version only) NamedCivilians=no ; Show true names over civilians and civilian buildings? SavourDelay=.1 ; delay between scenario end and ending movie [keep the delay short] ShroudRate=4 ; minutes between each shroud creep process [0 means no shadow creep] FogRate=.5 IceGrowthRate=1.5 IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3 AmbientChangeRate=.2 ; how many minutes between ambient light recalculations AmbientChangeStep=.1 ; step rate for gradually changing ambient lighting SpeakDelay=2 ; minutes between EVA repeating advice to the player TimerWarning=2 ; if mission timer is less than this many minutes, then display in red ExtraUnitLight=.2 ExtraInfantryLight=.2 ExtraAircraftLight=.2 EMPulseSparkles=EMP_FX01 [CrateRules] CrateMaximum=255 ; crates can never exceed this quantity CrateMinimum=1 ; crates are normally one per human player but never below this number CrateRadius=3.0 ; radius (cells) for area effect crate powerup bonuses CrateRegen=3 ; average minutes between random powerup crate regeneration SilverCrate=HealBase ; solo play silver crate bonus SoloCrateMoney=2000 ; money to give for money crate in solo play missions UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly] WoodCrate=Money ; solo play wood crate bonus HealCrateSound=HEALER1 ; heal crate sound effect WoodCrateImg=CRATE ; wood crate overlay image to use CrateImg=CRATE ; normal crate overlay image to use FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]? [CombatDamage] AmmoCrateDamage=200 ; damage generated from exploding ammo crate overlay IonCannonDamage=751 HarvesterImmune=no ; Are harvester immune to normal combat damage? DestroyableBridges=yes ; Can bridges be destroyed? TiberiumExplosive=yes ; Is tiberium extra explosive? Scorches=BURN01,BURN02,BURN03,BURN04 ; scorch mark smudge types Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types TiberiumExplosionDamage = 100 ; the amount of damage dealt out by explosion in a big tiberium chain reaction TiberiumStrength = 20 ; Craters=CR1,CR2,CR3,CR4,CR5,CR6 ; crater smudge types AtomDamage=1000 ; damage points when nuclear bomb explodes (regardless of source) BallisticScatter=1.0 ; maximum scatter distance (cells) for inaccurate ballistic projectiles BridgeStrength=1500 ; strength of bridge [smaller means more easily destroyed] C4Delay=.03 ; minutes to delay after placing C4 before building will explode C4Warhead=HE ; this is the warhead that C4 uses to damage buildings FirestormWarhead=FirestormWH ; IonCannonWarhead=IonCannonWH ; VeinholeWarhead=VeinholeWH DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultSmallGreySmokeSystem=SmallGreySSys DefaultSparkSystem=SparkSys DefaultLargeRedSmokeSystem=BigGreySmokeSys DefaultSmallRedSmokeSystem=SmallGreySSys DefaultDebrisSmokeSystem=SmallGreySSys DefaultFireStreamSystem=FireStreamSys DefaultTestParticleSystem=TestSmokeSys DefaultRepairParticleSystem=WeldingSys Crush=1.8 ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only) ExpSpread=.7 ; cell damage spread per 100 damage points for exploding object types [if Explodes=yes] FireSupress=1 ; radius from target to look for friendlies and thus discourage firing upon, if found FlameDamage=Fire ; damage (warhead type) to use when on object is in flames FlameDamage2=Fire2 HomingScatter=2.0 ; maximum scatter distance (cells) for inaccurate homing projectiles MaxDamage=1000 ; maximum damage (after adjustments) per shot MinDamage=1 ; minimum damage (after adjustments) per shot PlayerAutoCrush=no ; Will player controlled units automatically try to crush enemy infantry? PlayerReturnFire=no ; More aggressive return fire from player controlled objects? PlayerScatter=no ; Will player units scatter, of their own accord, from threats and damage? ;ProneDamage=50% ; when infantry is prone, damage is reduced to this percentage SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives TreeTargeting=no ; Automatically show target cursor when over trees? TurboBoost=1.5 ; speed multiplier for turbo-boosted weapons when firing upon aircraft Incoming=10 ; If an incoming projectile is as slow or slower than this, then CollapseChance=100 ; Percent chance that a cliff will collapse when hit. BerzerkAllowed=no ; Allow Cyborgs to go berzerk when at half damage? [Houses] 0=GDI 1=Nod 2=Neutral 3=Special [Sides] GDI=GDI Nod=Nod Civilian=Neutral Mutant=Special [TerrainTypes] ;1=MINE 2=BOXES01 3=BOXES02 4=BOXES03 5=BOXES04 6=BOXES05 7=BOXES06 8=BOXES07 9=BOXES08 10=BOXES09 11=ICE01 12=ICE02 13=ICE03 14=ICE04 15=ICE05 16=TREE01 17=TREE02 18=TREE03 19=TREE04 20=TREE05 21=TREE06 22=TREE07 23=TREE08 24=TREE09 25=TREE10 26=TREE11 27=TREE12 28=TREE13 29=TREE14 30=TREE15 31=TREE16 32=TREE17 33=TREE18 34=TREE19 35=TREE20 36=TREE21 37=TREE22 38=TREE23 39=TREE24 40=TREE25 41=TIBTRE01 42=TIBTRE02 43=TIBTRE03 44=VEINTREE [SmudgeTypes] 1=CR1 2=CR2 3=CR3 4=CR4 5=CR5 6=CR6 7=BURN01 8=BURN02 9=BURN03 10=BURN04 11=BURN05 12=BURN06 13=BURN07 14=BURN08 15=BURN09 16=BURN10 17=BURN11 18=BURN12 19=BURN13 20=BURN14 21=BURN15 22=BURN16 23=BURNT01 24=BURNT02 25=BURNT03 26=BURNT04 27=BURNT05 28=BURNT06 29=BURNT07 30=BURNT08 31=BURNT09 32=BURNT10 33=BURNT11 34=BURNT12 35=CRATER01 36=CRATER02 37=CRATER03 38=CRATER04 39=CRATER05 40=CRATER06 41=CRATER07 42=CRATER08 43=CRATER09 44=CRATER10 45=CRATER11 46=CRATER12 [OverlayTypes] 1=GASAND 2=CYCL 3=GAWALL 4=BARB 5=WOOD 6=DUMMY 7=DUMMY2 8=DUMMY3 9=DUMMY4 10=DUMMY5 11=DUMMY6 12=DUMMY7 13=DUMMY8 14=DUMMY9 15=DUMMY10 16=DUMMY11 17=DUMMY12 18=V16 19=V17 20=V18 21=DUMMY13 22=DUMMY14 23=FENC 24=DUMMY15 25=BRIDGE1 ;26 & 26=BRIDGE2 ;27 are the same art. 27=NAWALL 28=BTIB01 29=BTIB02 30=BTIB03 31=BTIB04 32=BTIB05 33=BTIB06 34=BTIB07 35=BTIB08 36=BTIB09 37=BTIB10 38=BTIB11 39=BTIB12 42=TRACKS01 43=TRACKS02 44=TRACKS03 45=TRACKS04 46=TRACKS05 47=TRACKS06 48=TRACKS07 49=TRACKS08 50=TRACKS09 51=TRACKS10 52=TRACKS11 53=TRACKS12 54=TRACKS13 55=TRACKS14 56=TRACKS15 57=TRACKS16 58=TRACKTUNNEL01 59=TRACKTUNNEL02 60=TRACKTUNNEL03 61=TRACKTUNNEL04 62=RAILBRDG1 63=RAILBRDG2 64=CRAT01 65=CRAT02 66=CRAT03 67=CRAT04 68=CRAT0A 69=CRAT0B 70=CRAT0C 71=DRUM01 72=DRUM02 73=PALET01 74=PALET02 75=PALET03 76=PALET04 77=LOBRDG01 78=LOBRDG02 79=LOBRDG03 80=LOBRDG04 81=LOBRDG05 82=LOBRDG06 83=LOBRDG07 84=LOBRDG08 85=LOBRDG09 86=LOBRDG10 87=LOBRDG11 88=LOBRDG12 89=LOBRDG13 90=LOBRDG14 91=LOBRDG15 92=LOBRDG16 93=LOBRDG17 94=LOBRDG18 95=LOBRDG19 96=LOBRDG20 97=LOBRDG21 98=LOBRDG22 99=LOBRDG23 100=LOBRDG24 101=LOBRDG25 102=LOBRDG26 103=LOBRDG27 104=LOBRDG28 105=TIB01 106=TIB02 107=TIB03 108=TIB04 109=TIB05 110=TIB06 111=TIB07 112=TIB08 113=TIB09 114=TIB10 115=TIB11 116=TIB12 117=TIB13 118=TIB14 119=TIB15 120=TIB16 121=TIB17 122=TIB18 123=TIB19 124=TIB20 125=LOBRDGE1 126=LOBRDGE2 127=LOBRDGE3 128=LOBRDGE4 129=VEINS 130=TIB2_01 131=TIB2_02 132=TIB2_03 133=TIB2_04 134=TIB2_05 135=TIB2_06 136=TIB2_07 137=TIB2_08 138=TIB2_09 139=TIB2_10 140=TIB2_11 141=TIB2_12 142=TIB2_13 143=TIB2_14 144=TIB2_15 145=TIB2_16 146=TIB2_17 147=TIB2_18 148=TIB2_19 149=TIB2_20 150=TIB3_01 151=TIB3_02 152=TIB3_03 153=TIB3_04 154=TIB3_05 155=TIB3_06 156=TIB3_07 157=TIB3_08 158=TIB3_09 159=TIB3_10 160=TIB3_11 161=TIB3_12 162=TIB3_13 163=TIB3_14 164=TIB3_15 165=TIB3_16 166=TIB3_17 167=TIB3_18 168=TIB3_19 169=TIB3_20 170=VEINHOLE 171=SROCK01 172=SROCK02 173=SROCK03 174=SROCK04 175=SROCK05 176=TROCK01 177=TROCK02 178=TROCK03 179=TROCK04 180=TROCK05 181=VEINHOLEDUMMY 182=CRATE [Animations] 1=TWLT100 3=ELECTRO 240=TWLT026 241=TWLT036 242=TWLT050 243=TWLT070 244=TWLT100 245=TWLT070T 246=TWLT100I 250=S_BANG16 251=S_BANG24 252=S_BANG34 253=S_BANG48 260=S_BRNL20 261=S_BRNL30 262=S_BRNL40 263=S_BRNL58 270=S_CLSN16 271=S_CLSN22 272=S_CLSN30 273=S_CLSN42 274=S_CLSN58 280=S_TUMU22 281=S_TUMU30 282=S_TUMU42 283=S_TUMU60 290=RING1 291=IONBEAM 12=SMOKEY 13=BURN-S 14=BURN-M 15=BURN-L 22=H2O_EXP1 23=H2O_EXP2 24=H2O_EXP3 25=PARACH 26=PARABOMB 28=RING 30=PIFF 31=PIFFPIFF 32=FIRE3 33=FIRE2 34=FIRE1 35=FIRE4 42=GUNFIRE 43=TWINKLE1 44=TWINKLE2 45=TWINKLE3 47=MONEY 48=MLTIMISL 49=HEALONE 50=HEALALL 51=ARMOR 52=CHEMISLE 53=CLOAK 54=FIREPOWR 63=MGUN-N 64=MGUN-NE 65=MGUN-E 66=MGUN-SE 67=MGUN-S 68=MGUN-SW 69=MGUN-W 70=MGUN-NW 71=SMOKLAND 72=VETERAN 73=REVEAL 74=SHROUDX 82=GAPOWR_A 83=GAPOWR_AD 84=NARADR_A 85=NARADR_AD 90=GAWEAP_1 91=GAWEAP_2 92=GAWEAP_A 93=GAWEAP_B 94=GAWEAP_C 95=GAWEAP_D 96=GAPILE_A 97=GAPILE_B 98=NAPULS_A 99=GACTWR_A 100=GACTWR_B 101=GACTWR_C 102=GACTWR_D 103=GAPILE_C 104=GAWEAP_1 105=GAWEAP_2 106=GAWEAP_A 107=GAWEAP_B ;108=GACOMM_A ;109=GACOMM_B ;110=GACOMM_C ;111=GACOMM_D ;112=GACOMM_AD 113=NASTLH_A 114=NASTLH_AD 115=GACNSTMK 116=GACNST_A 117=GACNST_AD 118=GACNST_B 119=GACNST_C 120=GACNST_CD 121=GACNST_D 122=NAHAND_A 123=NAHAND_B 124=NAHAND_BD 125=GAPILE_CD 126=NATMPL_A 127=NATMPLMK 128=NAREFN_A 129=NAREFN_B 130=NAREFN_C 131=GAHPAD_A 132=GAHPAD_AD 133=GAPOWR_B 134=GADEPT_A 135=GADEPT_AD 136=GADEPT_B 137=GATECH_A 138=GATECH_AD 139=NATECH_A 143=NAWAST_A 144=NAWAST_AD 145=NAWAST_B 146=NAWAST_BD 147=NAOBEL_A 148=NAMISL_A 149=NAMISL_AD 150=NAMISL_B 151=NAMISL_BD 152=GAFIRE_A 153=GAFIRE_B 154=GAFIRE_C 155=NAREFN_AR 156=NAPOST_A 157=NAPOST_AD 158=NAPOST_B 159=WA01X 160=WA02X 161=WA03X 162=WA04X 163=WB01X 164=WB02X 165=WB03X 166=WB04X 167=WC01X 168=WC02X 169=WC03X 170=WC04X 171=WD01X 172=WD02X 173=WD03X 174=WD04X 175=TREESPRD 176=NAOBEL_B 177=GADEPT_C1 178=GADEPT_C2 179=GADEPT_C3 180=GADEPT_D 181=GADEPT_DD 182=GASILO_A 183=GASILO_AD 184=GASILO_B 185=GASILO_BD 186=NAPOWR_A 187=NAPOWR_AD 188=CAHOSP_A 189=NAAPWR_A 190=NAAPWR_AD 191=GASPOT_A 192=GASPOT_AD 193=CTDAM_A 194=CTDAM_AD 195=TUNTOP01 196=TUNTOP02 197=TUNTOP03 198=TUNTOP04 199=NTPYRA_A 200=NTPYRA_AD 201=PULSEFX1 202=GADPSAMK 203=METLARGE 204=METSMALL 205=METDEBRI 206=METSTRAL 207=METLTRAL 208=PULSBALL 209=GAFSDF_A 210=FSIDLE 211=FSAIR 212=FSGRND 213=CAARMR_A 214=GADPSA_A 215=GATICK_A 216=GATICKMK ;217=UFO 218=CAARAY_A 219=CAARAY_B 220=CAARAY_C 221=CAARAY_CD 222=CAARAY_D 223=CAARAY_DD 224=GAICBM_A 225=GAICBMMK 226=NAHPAD_A 227=NAHPAD_AD 228=GAKODK_A 229=GAKODK_AD 230=GAKODK_B 231=GAKODK_C 232=GAKODK_CD 233=NAMNTK_A 234=CTDAM_B 235=CTDAM_BD 236=CARYLAND 237=DROPLAND 300=GAPLUG_A 301=GAPLUG_B 302=GAPLUG_BD 303=GAPLUG_C 304=GAPLUG_D 305=GAPLUG_E 306=GAPLUG_F 307=GARADR_A 308=GARADR_AD 309=NASAM_A 310=EMP_FX01 320=DIG 400=VEINATAC 500=INFDIE 501=DIRTEXPL 502=PULSEFX2 510=DBRIS1LG 511=DBRIS1SM 512=DBRIS2LG 513=DBRIS2SM 514=DBRIS3LG 515=DBRIS3SM 516=DBRIS4LG 517=DBRIS4SM 518=DBRIS5LG 519=DBRIS5SM 520=DBRIS6LG 521=DBRIS6SM 522=DBRIS7LG 523=DBRIS7SM 524=DBRIS8LG 525=DBRIS8SM 526=DBRIS9LG 527=DBRIS9SM 528=DBRS10LG 529=DBRS10SM 550=DEATH_A 551=DEATH_B 552=DEATH_C 553=DEATH_D 554=DEATH_E 555=DEATH_F 556=DROPPOD 557=DROPPOD2 558=FLAMEGUY 600=EXPLOSML 601=EXPLOMED 602=EXPLOLRG 603=XGRYMED1 604=XGRYMED2 605=XGRYSML1 606=XGRYSML2 610=STEAMPUF 611=SMOKEY2 612=PULSE 613=WAKE1 614=WAKE2 618=BEACON 619=PODRING 620=CLDRNGL1 621=CLDRNGL2 622=CLDRNGMD 623=CLDRNGSM 700=CRYSTAL1 701=CRYSTAL2 702=CRYSTAL3 703=CRYSTAL4 704=BIGBLUE 705=SGRYSMK1 706=DROPEXP 707=INVISO [VoxelAnims] 1=PIECE 2=TIRE 3=GASTANK 4=SONICTURRET 5=4TNKTURRET 6=CRYSTAL01 7=CRYSTAL02 8=METEOR01 9=METEOR02 10=PEBBLE [Particles] 1=GasCloud1 2=GasCloud2 3=FireStream 4=Spark 5=FirestormSpark 6=LargeGreySmoke 7=SmallGreySmoke 8=TestSmoke 9=GasCloudD1 10=GasCloudD2 11=SmallRailgunPart 12=LargeRailgunPart 13=GasCloudM1 14=GasCloudM2 15=WeldingSpark 16=LargeSpark [ParticleSystems] 1=GasCloudSys 2=FireStreamSys 3=BigGreySmokeSys 4=SmallGreySSys 5=DebrisSmokeSys 6=SparkSys 7=FirestormSparkSys 8=TestSmokeSys 9=SmallRailgunSys 10=LargeRailgunSys 11=WeldingSys 12=LGSparkSys [SuperWeaponTypes] 1=MultiSpecial 2=EMPulseSpecial 3=FirestormSpecial 4=IonCannonSpecial 5=HuntSeekSpecial 6=ChemicalSpecial [Warheads] 1=EMPuls 2=SonicWarhead 3=TankOGas 4=SA 5=HE 6=AP 7=Gas 8=Fire 9=HollowPoint 10=Super 11=Organic 12=Slimer 13=FirestormWH 14=IonCannonWH 15=RailShot 16=Mechanical 17=VeinholeWH 18=IonWH 19=ARTYHE 20=PlasmaWH 21=SAMWH 22=ORCAAP 23=RailShot2 24=ORCAHE [MultiplayerDefaults] Money=10000 MaxMoney=10000 ShadowGrow=no Bases=yes TiberiumGrows=yes Crates=yes CaptureTheFlag=no [Maximums] Players=8 ; ipx layer limits this to 8 maximum [AI] BuildConst=GACNST BuildPower=NAPOWR,GAPOWR,NAAPWR ; buildings to build to generate power BuildRefinery=PROC ; refinery ratio based on these buildings BuildBarracks=NAHAND,GAPILE ; barracks ratio based on these buildings BuildTech=NATECH,GATECH ; should build on each of these BuildWeapons=GAWEAP,NAWEAP ; war factory ration based on these buildings BuildDefense=NAOBEL ; base defenses are based on these buildings BuildPDefense=NAOBEL ; excess power base defense BuildAA=NASAM ; air defenses based on these buildings BuildHelipad=GAHPAD,NAHPAD ; air helicopter offense based on these buildings BuildRadar=GARADR,NARADR ConcreteWalls=GAWALL,NAWALL NSGates=NAGATE_B,GAGATE_B EWGates=NAGATE_A,GAGATE_A GDIWallDefense=6 GDIWallDefenseCoefficient=3 NodBaseDefenseCoefficient=1.2 GDIBaseDefenseCoefficient=1.5 MaximumBaseDefenseValue=60 ComputerBaseDefenseResponse=3 AttackInterval=3 ; average delay between computer attacks AttackDelay=5 ; average delay time before computer begins first attack PatrolScan=.016 ; minute interval between scanning for enemys while patrolling. CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount. PathDelay=.01 ; Delay (minutes) between retrying when path is blocked. BlockagePathDelay=60 TiberiumNearScan=6 ; cell radius to scan when harvesting a single patch of Tiberium TiberiumFarScan=48 ; cells radius to scan when looking for a new Tiberium patch to harvest AutocreateTime=5 ; average minutes between creating an 'autocreate' team InfantryReserve=3000 ; always build infantry if cash reserve is greater than this InfantryBaseMult=1 ; build infantry if building count times this number is less than current infantry quantity PowerSurplus=50 ; build power plants until power surplus is at least this amount BaseSizeAdd=3 ; computer base size can be no larger than the largest human opponent, plus this quantity RefineryRatio=.16 ; ratio of base that should be composed of refineries RefineryLimit=4 ; never build more than this many refineries BarracksRatio=.16 ; ratio of base that should be composed of barracks BarracksLimit=2 ; never build more than this many barracks WarRatio=.1 ; ratio of base that should be composed of war factories WarLimit=2 ; never build more than this many war factories DefenseRatio=.4 ; ratio of base that should be defensive structures DefenseLimit=40 ; maximum number of defensive buildings to build AARatio=.14 ; ratio of base that should be anti-aircraft defense AALimit=10 ; maximum number of anti-aircraft buildings to build TeslaRatio=.16 ; ratio of base that should be telsa coils TeslaLimit=10 ; maximum number of tesla coils to build HelipadRatio=.12 ; ratio of base that should be composed of helipads HelipadLimit=5 ; maximum number of helipads to build AirstripRatio=.12 ; ratio of base that should be composed of airstrips AirstripLimit=5 ; maximum number of airstrips to build CompEasyBonus=no ; When more than one human in game, computer player goes to "easy" mode? Paranoid=yes ; Will computer players ally with each other if the situation looks bleak? PowerEmergency=75% ; sell buildings to raise power level if it falls below this percentage AIBaseSpacing=1 [AIGenerals] ;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1} ;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1} ;3={C6004D80-87D1-11d1-B707-00A024DDAFD1} ;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1} ;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1} [IQ] MaxIQLevels=5 ; the maximum number of discrete IQ levels SuperWeapons=4 ; super weapons are automatically fired by computer Production=5 ; building/unit production is automatically controlled by computer GuardArea=2 ; newly produced units start in guard area mode RepairSell=1 ; allowed to choose repair or sell of damaged buildings AutoCrush=2 ; automatically try to crush antogonists if possible Scatter=2 ; will scatter from incoming threats [grenades and such] ContentScan=3 ; will consider contents of transport when picking good target Aircraft=3 ; automatically replace aircraft Harvester=2 ; automatically replace lost harvesters SellBack=2 ; allowed to sell buildings [GDI] Name=GDI Suffix=GDI Prefix=G Color=Gold Multiplay=yes Side=GDI [Nod] Name=NOD Suffix=NOD Prefix=B Color=DarkRed Multiplay=yes Side=GDI SmartAI=yes [Special] Name=JP Suffix=JP Prefix=J Color=Grey Side=Mutant SmartAI=yes MultiplayPassive=true [Neutral] Name=Civilian Suffix=CIV Prefix=C Color=Grey MultiplayPassive=true SmartAI=yes Side=Civilian [Colors] LightGold=34,128,255 Gold=34,160,255 DarkGold=34,235,255 LightGrey=0,0,220 Grey=0,0,190 DarkGrey=0,0,120 Black=0,100,0 White=0,0,255 LightRed=0,70,255 Red=0,160,255 DarkRed=0,235,255 Burgandy=0,255,150 LightOrange=24,165,255 Orange=24,255,255 DarkOrange=11,235,255 LightMagenta=228,120,255 Magenta=228,160,255 DarkMagenta=228,235,255 LightPurple=200,160,255 Purple=200,235,255 HyundaiPurple=200,235,170 LightBlue=164,140,255 Blue=164,200,255 DarkBlue=164,200,179 NeonBlue=164,255,255 LightSky=142,70,255 Sky=142,160,255 DarkSky=142,235,255 LightCyan=132,70,255 Cyan=132,160,255 DarkCyan=132,235,255 LightTeal=110,70,255 Teal=110,160,255 DarkTeal=110,235,255 LightGreen=85,70,255 Green=85,160,200 DarkGreen=85,235,150 NeonGreen=85,255,255 LightYellow=43,70,255 Yellow=43,160,255 DarkYellow=43,235,255 NeonYellow=43,255,255 LightPeach=21,120,255 Peach=21,150,255 DarkPeach=21,180,255 DarkerPeach=21,255,255 LightLime=53,70,255 Lime=53,160,255 Darklime=53,235,200 NeonLime=53,235,255 [Easy] Groundspeed=1.0 Airspeed=1.0 BuildTime=.8 Armor=1.2 ROF=.8 Cost=1.0 RepairDelay=.02 BuildDelay=.03 DestroyWalls=yes ContentScan=yes [Normal] Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=yes ContentScan=yes [Difficult] Groundspeed=1.0 Airspeed=1.0 BuildTime=1.0 Armor=.8 ROF=1.2 Cost=1.0 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no ;Light infantry Rifle [Minigun] Damage=8 ROF=21 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=INFGUN3,GOSTGUN1,SLVKGUN1 ;Rocket Infantry [BAZOOKA] Damage=25 ROF=60 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=RKETINF1 ;Jump Jet Cannon [JumpCannon] Damage=15 ; was 20 Burst=2 ROF=40 Range=5 ; was 4 Projectile=Invisible3 Speed=100 Warhead=SA Report=JUMPJET1 ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;Assault Suit Cannon [AssaultCannon] Damage=40 ROF=50 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=TSGUN4 ;Cyborg Commando Plasma Cannon [CyCannon] Damage=120 ROF=50 Range=7 Projectile=ProtonBlast Speed=70 Warhead=PlasmaWH Report=scrin5b ;Harpy Vulcan Cannon [HarpyClaw] Damage=60 ROF=36 Range=5 Projectile=Invisible2 Speed=100 Warhead=SA Report=CYGUN1 ;Assault Buggy Cannon [RaiderCannon] Damage=40 ROF=55 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=CHAINGN1 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ;Vulcan Tower Cannon [VulcanTower] Damage=18 ROF=26 Range=6 Projectile=Invisible Speed=100 Warhead=SA Report=CHAINGN1 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Bright=true ;Rocket Tower Grenade [RPGTower] Damage=110 ROF=80 Range=8 Projectile=Lobbed2 Speed=30 ; 5 Warhead=RPG MinimumRange=2 Report=GLNCH4 ;Bike Missile [BikeMissile] Damage=40 ROF=60 Range=5 Projectile=HeatSeeker Speed=30 Report=MISL1 Warhead=AP ;SAM missile [RedEye2] Damage=33 ROF=55 Range=15 Projectile=AAHeatSeeker Speed=30 Warhead=SAMWH Report=SAMSHOT1 TurboBoost=yes ;Hover Missile [HoverMissile] Damage=30 ROF=68 Range=8 Burst=2 Projectile=AAHeatSeeker2 Speed=30 Warhead=AP Report=HOVRMIS1 MinimumRange=2 ;Ghost's Rail Gun [LtRail] Damage=0 AmbientDamage=150 ROF=60 Range=6 Projectile=Invisible Speed=100 Warhead=RailShot2 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=SmallRailgunSys Report=BIGGGUN1 ;Mammoth Rail Gun [MechRailgun] AmbientDamage=200 Damage=0 ROF=60 Range=8 Projectile=Invisible Speed=100 Warhead=RailShot Report=RAILUSE5 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=LargeRailgunSys ; rapid fire machine gun [Vulcan] Damage=20 ROF=60 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=CHAINGN1 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Vulcan3] Damage=10 ROF=30 Burst=3 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=CYGUN1 ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ; fireball from flame tank [FireballLauncher] Damage=0 AmbientDamage=2 ROF=50 Range=4.25 Projectile=Invisible Speed=1 Warhead=Fire Report=FLAMTNK1 UseFireParticles=yes AttachedParticleSystem=FireStreamSys Burst=2 ; sniper rifle [Sniper] Damage=150 ROF=60 Range=6.75 Projectile=Invisible Speed=100 Warhead=HollowPoint Report=SILENCER ; rifle soldier weapons (multiple shots) [M1Carbine] Damage=15 ROF=20 Range=4 Projectile=Invisible Speed=100 Warhead=SA Report=INFGUN3 ; man-packed anti-tank missile (bazooka type) [Dragon] Damage=30 ROF=50 Burst=2 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=MISL1 ; air-to-surface homing missile (launched from helicopter) [Hellfire] Damage=30 ; 25 ROF=50 Range=6 Projectile=AAHeatSeeker2 ; was HeatSeeker Speed=30 Warhead=ORCAAP Report=ORCAMIS1 Burst=2 [Proton] Damage=20 ROF=3 Range=5 Projectile=ProtonTorpedo Speed=30 Warhead=AP Report=scrin5b ; hand grenade (discus) [Grenade] Damage=40 ROF=60 Range=4.5 Projectile=Lobbed ;Floater=yes Speed=5 Warhead=HE ;Lobber=yes Bright=yes ; small anti-armor cannon [75mm] Damage=35 ROF=40 Range=6 Projectile=Cannon Speed=40 Warhead=AP Anim=GUNFIRE Bright=yes ; light anti-armor cannon [90mm] Damage=36 ROF=50 Range=6.75 Projectile=Cannon Speed=40 Warhead=AP Report=120MMF Anim=GUNFIRE Bright=yes ; large anti-armor cannon (two shooter) [120mmx] Damage=50 ROF=80 Range=6.75 Projectile=Cannon Speed=40 Warhead=AP Report=120MMX9 Anim=GUNFIRE Burst=2 Bright=yes ; large anti-armor cannon (single shooter) [120mm] Damage=70 ROF=80 Range=6.75 Projectile=Invisible Speed=90 Warhead=AP Report=120MMF Anim=GUNFIRE Bright=yes [Bomb] Damage=160 ROF=10 ; was 1 Range=5 Projectile=Cannon2 Speed=0 Warhead=ORCAHE Floater=yes [SuicideBomb] Damage=11000 ROF=1 Range=.5 Projectile=Invisible Speed=0 Warhead=SUPER Bright=yes Report=HUNTER2 ; Vehicle carried anti-tank missile [MammothTusk] Damage=40 ROF=80 Range=6 Projectile=AAHeatSeeker Speed=20 Warhead=HE Burst=2 Report=MISL1 ; artillery cannon [155mm] Damage=150 ROF=110 Range=18 MinimumRange=5 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=120MMF Anim=GUNFIRE Lobber=yes ; Sonic Zap [SonicZap] Damage=1 AmbientDamage=3 ROF=120 Range=6 Projectile=Null Speed=100 Warhead=SonicWarhead Report=SONIC4 IsSonic=Yes ; repair bot repairing [RepairBullet] Damage=-50 ROF=80 Range=1.8 Projectile=Invisible Speed=100 Warhead=Mechanical Report=REPAIR11 UseSparkParticles=yes AttachedParticleSystem=WeldingSys ; medic healing [Heal] Damage=-50 ROF=80 Range=2.83 Projectile=Invisible Speed=100 Warhead=Organic Report=HEALER1 ; rapid fire machine gun [Vulcan2] Damage=50 ROF=50 Range=6 Projectile=Invisible Speed=100 Warhead=SA Report=TSGUN4 Anim=GUNFIRE ; Solid laser beam. [LaserFire] Damage=250 ROF=120 Range=10.5 Speed=100 Warhead=Super Report=OBELRAY1 LaserInnerColor = 255,0,0 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=LLine IsBigLaser=true IsLaser=true Charges=yes ; Laser Turret Beam [LaserFire2] Damage=30 ROF=40 Range=5.5 Speed=100 Warhead=Super Report=LASTUR1 Charges=no LaserInnerColor = 255,0,0 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=LLine2 IsLaser=true [EMPulseWeapon] Damage=1200 ; Damage is duration for EM Pulse ROF=1 Speed=25 Warhead=EMPuls Projectile=PulsPr Range=40 ; was 30 Lobber=yes Report=PLSECAN2 ; Visceroid attack [SlimeAttack] Damage=100 ROF=80 Range=1.3 Projectile=Invisible Speed=25 Warhead=Slimer Report=VICER1 ; Chemical missile launcher [ChemLauncher] Damage=100 ROF=1 ; 0 Range=6 Projectile=ChemMissile Speed=30 Warhead=Gas Report=ICBM1 [FiendShard] Damage=35 ROF=30 Burst=3 Range=5 Projectile=DogShard Speed=25 Warhead=Shard Report=FIEND2 [MultiLauncher] Damage=130 ROF=80 Range=30 Projectile=MultiMissile Speed=35 ; was 10 Warhead=HE Report=SAMSHOT1 [Pistola] Damage=2 ROF=20 Range=3 Projectile=Invisible Speed=100 Warhead=SA Report=GUN18 ; MultiMissile Cluster Missiles [MultiCluster] Damage=65 ROF=80 Range=6 Projectile=HeatSeeker Speed=20 Warhead=HE Burst=2 Report=MISL1 [Invisible] Inviso=yes Image=none ; Harpy Claw tracking projectile [Invisible2] Inviso=yes Image=none ROT=3 AA=yes AG=yes ; Jump jet cannon [Invisible3] Inviso=yes Image=none AA=yes AG=yes [Null] Inviso=yes Arm=9999999 Image=none ; straight high-speed ballistic shot [Cannon] Image=120MM Arcing=true ; orca bomber bomblets [Cannon2] Image=120MM AA=no ; chemical missile [ChemMissile] Arm=2 High=yes VeryHigh=yes Cluster=8 ;Shadow=no Proximity=yes Ranged=yes AA=no Image=MISLCHEM ROT=4 Color=DarkGreen IgnoresFirestorm=yes [MultiMissile] Arm=2 High=yes VeryHigh=yes ;Shadow=no Proximity=yes Cluster=10 ; number of small missiles to launch Ranged=yes AA=no Image=MISLMLTI ROT=4 Color=DarkGreen Airburst=yes AirburstWeapon=MultiCluster IgnoresFirestorm=yes ; small homing missile (targets vehicles best) [HeatSeeker] Arm=2 High=yes Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=8 [ProtonTorpedo] Arm=2 High=yes Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes [ProtonBlast] High=yes Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes ; aircraft-only heatseeker [AAHeatSeeker] Arm=2 High=yes Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=DRAGON ROT=5 ; aircraft and ground heatseeker [AAHeatSeeker2] Arm=2 High=yes Shadow=no Proximity=yes Ranged=yes AA=yes AG=yes Image=DRAGON ROT=8 [Lobbed] High=yes Image=DISCUS Bouncy=yes Arcing=yes Floater=yes [Lobbed2] High=yes Image=CANISTER Arcing=true ; arcing ballistic projectile [Ballistic] High=yes Image=120MM Arcing=true [PulsPr] High=yes Image=PULSBALL [LLine] Inviso=yes Image=none AA=no AG=yes [LLine2] Inviso=yes Image=none AA=no AG=yes [DogShard] Image=CRYSTAL4 Arcing=true [SmallRailgunSys] HoldsWhat=SmallRailgunPart BehavesLike=Railgun SpiralRadius=6 ParticlesPerCoord=.1 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=.3 PositionPerturbationCoefficient=20 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=255,128,0 [LargeRailgunSys] HoldsWhat=LargeRailgunPart BehavesLike=Railgun SpiralRadius=15 ParticlesPerCoord=.15 SpiralDeltaPerCoord=.03 MovementPerturbationCoefficient=.4 PositionPerturbationCoefficient=30 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=25,20,255 ;R,G,B for laser color [WeldingSys] HoldsWhat=WeldingSpark BehavesLike=Spark ParticleCap=25 SparkSpawnFrames=20 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.4 [SparkSys] HoldsWhat=Spark BehavesLike=Spark ParticleCap=12 SparkSpawnFrames=1 LightSize=21 SpawnSparkPercentage=1 [FirestormSparkSys] HoldsWhat=FirestormSpark BehavesLike=Spark ParticleCap=25 SparkSpawnFrames=1 LightSize=21 SpawnSparkPercentage=1 ; this is the global gas system [GasCloudSys] HoldsWhat=GasCloud1 BehavesLike=Gas ; a system for large amounts of smoke (damaged buildings, destroyed things) [BigGreySmokeSys] HoldsWhat=LargeGreySmoke Spawns=yes SpawnFrames=10 SpawnRadius=10 Slowdown=.0025 ParticleCap=30 SpawnCutoff=15.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke ; a system for small amounts of smoke (damaged units) [SmallGreySSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=5 SpawnRadius=5 Slowdown=.0025 ParticleCap=15 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke ; a system for small amounts of smoke (damaged units) [TestSmokeSys] HoldsWhat=TestSmoke Spawns=yes SpawnFrames=10 SpawnRadius=5 Slowdown=.0025 ParticleCap=15 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke [DebrisSmokeSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=2 SpawnRadius=3 ParticleCap=15 SpawnCutoff=13.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke [FireStreamSys] HoldsWhat=FireStream Spawns=yes SpawnFrames=4 BehavesLike=Fire Image=TWLT036 Lifetime=30 ; was 100 [LGSparkSys] HoldsWhat=LargeSpark BehavesLike=Spark ParticleCap=15 SparkSpawnFrames=5 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.2 [FireStream] Image=FLAMEALL Deacc=0.01 Velocity=28.0 BehavesLike=Fire MaxEC=500 MaxDC=3 Warhead=Fire Damage=2 StartStateAI=1 EndStateAI=19 StateAIAdvance=6 Translucent50State=15 Translucent25State=10 DeleteOnStateLimit=yes Normalized=yes FinalDamageState=14 Report=FLAMTNK1 [WeldingSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0) StartColor1=80,255,255 StartColor2=255,255,100 ColorSpeed=.13 [Spark] BehavesLike=Spark MaxEC=500 XVelocity=10 YVelocity=10 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [FirestormSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 ; Cloud of Poison Gas #1 Formation particle [GasCloudM1] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud1 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 ; Cloud of Poison Gas #2 formation particle [GasCloudM2] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud2 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 ; Cloud of Poison Gas #1 [GasCloud1] Image=CLOUD1 MaxDC=60 MaxEC=1000 Damage=50 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD1 ; Cloud of Poison Gas #2 [GasCloud2] Image=CLOUD2 MaxDC=60 MaxEC=1000 Damage=40 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD2 ; Cloud of Poison Gas #1 Dissipation particle [GasCloudD1] Image=CLOUD1D MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes ; Cloud of Poison Gas #2 dissipating [GasCloudD2] Image=CLOUD2D MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [LargeGreySmoke] Image=LGRYSMK1 MaxEC=80 Translucency=25 Velocity=8.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [SmallGreySmoke] Image=SGRYSMK1 MaxEC=80 Translucency=25 Velocity=9.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [TestSmoke] Image=SGRYSMK1 MaxEC=80 Translucency=25 Velocity=6.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=3 [SmallRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(200,200,200),(150,150,150) ColorSpeed=.03 Velocity=.4 [LargeRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(25,70,205),(150,150,150) ColorSpeed=.009 Velocity=.3 [LargeSpark] BehavesLike=Spark MaxEC=500 XVelocity=13 YVelocity=13 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 ; EM Pulse cannon warhead. [EMPuls] Spread=11 ; Spread is radius of EM pulse effect. EMEffect=yes AnimList=PULSEFX1,PULSEFX2 ; warhead for the sonic zap [SonicWarhead] Spread=2 Wood=yes Verses=100%,100%,100%,80%,60% ; was 65, 50 InfDeath=3 Rocker=yes ProneDamage=50% ; warhead for the flying tank of gas [TankOGas] Spread=8 Wall=yes Wood=yes Tiberium=yes Sparky=yes Rocker=no AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100 Verses=90%,100%,60%,25%,10% Fire=yes InfDeath=4 ProneDamage=50% [RailShot] Spread=1 Verses=200%,175%,160%,100%,25% Rocker=no ProneDamage=100% InfDeath=2 [RailShot2] Spread=1 Verses=100%,130%,150%,110%,5% Rocker=no ProneDamage=100% InfDeath=2 ; general multiple small arms fire [SA] Spread=3 Verses=100%,60%,40%,25%,10% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bright=yes ProneDamage=70% ; high explosive (shrapnel) [HE] Spread=4 Wall=yes Wood=yes Verses=100%,85%,70%,35%,28% ; changed conc from 10% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=yes Bright=yes ProneDamage=70% ; Presumes air burst ; Artillery shell [ARTYHE] Spread=6 Wall=yes Wood=yes Verses=100%,85%,68%,35%,35% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=150% ; Ion storm strike [IonWH] Spread=6 Wall=yes Wood=yes Verses=90%,75%,60%,25%,100% Conventional=yes Rocker=yes InfDeath=5 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=yes Bright=yes ProneDamage=75% ; Presumes air burst ; armor piercing (discarding sabot, narrow effect) [AP] Spread=3 Wall=yes Wood=yes Verses=25%,65%,75%,100%,60% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% ; RPG Warhead [RPG] Spread=3 Wall=yes Wood=yes Rocker=yes Verses=30%,75%,90%,100%,70% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=100% ; Poison Gas Cloud [Gas] Spread=512 Verses=200%,150%,100%,20%,0% InfDeath=1 Particle=GasCloudSys ProneDamage=300% ; Gas concentrates at gound level ; napalm and fire in general [Fire] Spread=8 Wood=yes Verses=600%,148%,59%,6%,2% InfDeath=4 Sparky=yes Fire=yes ProneDamage=600% [Fire2] Spread=8 Wood=yes Verses=600%,148%,59%,6%,2% InfDeath=4 Sparky=no Fire=yes ProneDamage=600% ; anti-infantry rifle bullet (single shot -- very effective verses infantry) [HollowPoint] Spread=1 Verses=100%,5%,5%,5%,5% InfDeath=1 AnimList=PIFF ProneDamage=100% ; special case damage effect (do not use for regular weapons) [Super] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=5 Tiberium=yes ProneDamage=60% Sparky=yes ; special case to only affect mechanical units [Mechanical] Spread=0 Verses=0%,100%,100%,100%,100% InfDeath=0 ; special case to only affect infantry (do not use for regular weapons) [Organic] Spread=0 Verses=100%,0%,0%,0%,0% InfDeath=0 [Slimer] Spread=0 Verses=100%,100%,60%,40%,20% InfDeath=0 [Shard] Spread=0 Verses=100%,100%,60%,40%,20% InfDeath=1 [FirestormWH] Spread=0 Verses=100%,100%,100%,100%,100% InfDeath=4 [IonCannonWH] Spread=40 Verses=100%,100%,100%,100%,100% InfDeath=5 Wood=yes Wall=yes Fire=yes Deform=100% Sparky=yes [VeinholeWH] Spread=1 Verses=100%,100%,100%,100%,100% InfDeath=0 Veinhole=yes [PlasmaWH] Spread=0 Verses=350%,260%,205%,150%,80% InfDeath=5 Wall=yes Bright=yes Tiberium=yes ProneDamage=350% AnimList=EXPLOMED,EXPLOLRG Sparky=yes [SAMWH] Spread=3 Verses=100%,100%,100%,100%,100% InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML ProneDamage=100% ; Special Orca AP missile [ORCAAP] Spread=2 Wall=yes Wood=yes Verses=30%,65%,150%,100%,30% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% ; Orca bomber HE bomb [ORCAHE] Spread=512 Wall=yes Sparky=yes Wood=yes Bright=yes Fire=yes Verses=200%,90%,75%,32%,100% ; changed conc from 10% Conventional=yes Rocker=yes InfDeath=2 AnimList=EXPLOMED,EXPLOLRG Deform=8% DeformThreshhold=160 Tiberium=yes ProneDamage=150% [BOXES01] Name=Boxes Immune=yes [BOXES02] Name=Boxes Immune=yes [BOXES03] Name=Boxes Immune=yes [BOXES04] Name=Boxes Immune=yes [BOXES05] Name=Boxes Immune=yes [BOXES06] Name=Boxes Immune=yes [BOXES07] Name=Boxes Immune=yes [BOXES08] Name=Boxes Immune=yes [BOXES09] Name=Boxes Immune=yes [ICE01] Name=Ice Floe Immune=yes WaterBound=yes [ICE02] Name=Ice Floe Immune=yes WaterBound=yes [ICE03] Name=Ice Floe Immune=yes WaterBound=yes [ICE04] Name=Ice Floe Immune=yes WaterBound=yes [ICE05] Name=Ice Floe Immune=yes WaterBound=yes [TREE01] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE02] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE03] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE04] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 [TREE05] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=5 SnowOccupationBits=7 [TREE06] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE07] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE08] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=4 [TREE09] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE10] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=6 SnowOccupationBits=3 [TREE11] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE12] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE13] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE14] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE15] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE16] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE17] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE18] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE19] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=2 [TREE20] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE21] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=1 [TREE22] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE23] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE24] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE25] Name=Tree IsFlammable=yes RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TIBTRE01] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [TIBTRE02] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [TIBTRE03] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.003 Immune=yes [VEINTREE] Name=Veinhole Tree Image=None Armor=None IsVeinhole=true Strength=1000 [TIB01] Name=Tiberium (Green) Tiberium=yes LegalTarget=false RadarInvisible=false [TIB02] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB03] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB04] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB05] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB06] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB07] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB08] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB09] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB10] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB11] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB12] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB13] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB14] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB15] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB16] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB17] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB18] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB19] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB20] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false [TIB2_01] Image=TIB01 Name=Tiberium (Blue) Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB2_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_01] Image=TIB01 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [TIB3_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=yes [VEINHOLE] Name=Veinhole Monster LegalTarget=yes RadarColor=92,92,0 Land=Rock IsVeinholeMonster=true IsVeins=true NoUseTileLandType=true [VEINHOLEDUMMY] Name=Veinhole Monster Dummy Image=blahblahblah LegalTarget=no RadarColor=92,92,0 IsVeins=true [SROCK01] LegalTarget=false Name=Sand Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [SROCK02] LegalTarget=false Name=Sand Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [SROCK03] LegalTarget=false Name=Sand Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [SROCK04] LegalTarget=false Name=Sand Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [SROCK05] LegalTarget=false Name=Sand Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [TROCK01] LegalTarget=false Name=Clear Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false; IsARock=true ;WST 6/21/99 all pesky rocks need to have this [TROCK02] LegalTarget=false Name=Clear Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [TROCK03] LegalTarget=false Name=Clear Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [TROCK04] LegalTarget=false Name=Clear Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [TROCK05] LegalTarget=false Name=Clear Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true ;WST 6/21/99 all pesky rocks need to have this [BTIB01] Name=Tiberium (Large) Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB02] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB03] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB04] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB05] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB06] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB07] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB08] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB09] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB10] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB11] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [BTIB12] Name=Large Tiberium Tiberium=yes LegalTarget=false RadarColor=80,0,0 Land=Rock ChainReaction=yes CellAnim=BIGBLUE Image=None NoUseTileLandType=true DrawFlat=false [TRACKS01] Name=Track NwSe Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS02] Name=Track NeSw Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS03] Name=Track NS Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS04] Name=Track EW Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS05] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS06] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS07] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS08] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS09] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS10] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS11] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS12] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS13] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS14] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS15] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS16] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKTUNNEL01] Name=Train Tracks Image=TRTUNN01 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL02] Name=Train Tracks Image=TRTUNN02 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL03] Name=Train Tracks Image=TRTUNN03 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL04] Name=Train Tracks Image=TRTUNN04 Land=Railroad LegalTarget=false RadarColor=92,92,92 [LOBRDG01] Image=LOBRDG01 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG02] Image=LOBRDG02 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG03] Image=LOBRDG03 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG04] Image=LOBRDG04 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG05] Image=LOBRDG05 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG06] Image=LOBRDG06 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG07] Image=LOBRDG07 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG08] Image=LOBRDG08 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG09] Image=LOBRDG09 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG10] Image=LOBRDG10 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG11] Image=LOBRDG11 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG12] Image=LOBRDG12 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG13] Image=LOBRDG13 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG14] Image=LOBRDG14 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG15] Image=LOBRDG15 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG16] Image=LOBRDG16 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG17] Image=LOBRDG17 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG18] Image=LOBRDG18 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG19] Image=LOBRDG19 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG20] Image=LOBRDG20 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG21] Image=LOBRDG21 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG22] Image=LOBRDG22 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG23] Image=LOBRDG23 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG24] Image=LOBRDG24 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG25] Image=LOBRDG25 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG26] Image=LOBRDG26 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG27] Image=LOBRDG27 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDG28] Image=LOBRDG28 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDGE1] Image=LOBRDGE1 Name=Low Bridge End 1 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE2] Image=LOBRDGE2 Name=Low Bridge End 2 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE3] Image=LOBRDGE3 Name=Low Bridge End 3 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE4] Image=LOBRDGE4 Name=Low Bridge End 4 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [VEINS] Image=VEINS Name=Tiberium Veins RadarColor=0,0,92 IsVeins=true Land=Weeds [RAILBRDG1] Image=RAILBRDG Name=Railroad Bridge 1 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [RAILBRDG2] Image=RAILBRDG Name=Railroad Bridge 2 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [BRIDGE1] Image=BRIDGE Name = Bridge 1 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [BRIDGE2] Image=BRIDGE Name = Bridge 2 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [CRATE] Name=Goodie Crate RadarColor=92,92,92 Crate=yes CrateTrigger=yes RadarInvisible=yes Land=Clear DrawFlat=false [CRAT01] Name=Crate LegalTarget=true RadarColor=92,92,92 ;Crate=yes ;CrateTrigger=yes ;RadarInvisible=yes Land=Rock [CRAT02] Name=Crate LegalTarget=true RadarColor=92,92,92 ;Crate=yes ;RadarInvisible=yes Land=Rock [CRAT03] Name=Crate LegalTarget=true RadarColor=92,92,92 ;Crate=yes ;RadarInvisible=yes Land=Rock [CRAT04] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0A] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0B] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0C] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM01] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM02] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET01] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET02] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET03] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET04] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [CRATER01] Crater=yes [CRATER02] Crater=yes [CRATER03] Crater=yes [CRATER04] Crater=yes [CRATER05] Crater=yes [CRATER06] Crater=yes [CRATER07] Crater=yes [CRATER08] Crater=yes [CRATER09] Crater=yes [CRATER10] Crater=yes [CRATER11] Crater=yes Width=2 Height=2 [CRATER12] Crater=yes Width=2 Height=2 [BURNT01] Burn=yes [BURNT02] Burn=yes [BURNT03] Burn=yes [BURNT04] Burn=yes [BURNT05] Burn=yes [BURNT06] Burn=yes [BURNT07] Burn=yes Width=2 [BURNT08] Burn=yes Width=2 [BURNT09] Burn=yes Height=2 [BURNT10] Burn=yes Height=2 [BURNT11] Burn=yes Width=2 Height=2 [BURNT12] Burn=yes Width=2 Height=2 [CR1] [CR2] [CR3] [CR4] [CR5] [CR6] [BURN01] [BURN02] [BURN03] [BURN04] [BURN05] [BURN06] [BURN07] [BURN08] [BURN09] [BURN10] [BURN11] [BURN12] [BURN13] [BURN14] [BURN15] [BURN16] ; clear grassy terrain [Clear] Foot=90% Track=70% Wheel=70% Float=0% Hover=100% Amphibious=80% Buildable=yes ; rocky terrain [Rough] Foot=80% Track=60% Wheel=40% Float=0% Hover=100% Amphibious=40% Buildable=yes ; roads [Road] Foot=100% Track=100% Wheel=100% Hover=100% Float=0% Amphibious=100% Buildable=yes ; open water [Water] Foot=0% Track=0% Wheel=0% Hover=100% Float=100% Amphibious=80% Buildable=no ; cliffs [Rock] Foot=0% Track=0% Wheel=0% Float=0% Hover=0% Amphibious=0% Buildable=no ; walls and other man made obstacles [Wall] Foot=0% Track=0% Wheel=0% Float=0% Hover=0% Amphibious=0% Buildable=no ; Tiberium [Tiberium] Foot=90% Track=70% Wheel=50% Float=0% Hover=100% Amphibious=50% Buildable=no ; Vein hole creater weeds [Weeds] Foot=50% Track=70% Wheel=50% Float=0% Hover=100% Amphibious=50% Buildable=no ; sandy beach [Beach] Foot=0% Track=0% Wheel=0% Float=0% Hover=100% Amphibious=60% Buildable=no ; ice [Ice] Foot=50% Track=80% Wheel=50% Float=0% Hover=100% Amphibious=50% Buildable=no ; train tracks [Railroad] Foot=90% Track=100% Wheel=50% Float=0% Hover=100% Amphibious=50% Buildable=no ; tunnels [Tunnel] Foot=100% Track=100% Wheel=100% Float=0% Hover=100% Amphibious=100% Buildable=no [Powerups] Armor=33,ARMOR,2.0 ; armor of nearby objects increased (armor multiplier) Cloak=20,CLOAK ; enable cloaking on nearby objects Darkness=5,SHROUDX ; cloak entire radar map Explosion=38,,500 ; high explosive baddie (damage per explosion) Firepower=28,FIREPOWR,2.0 ; firepower of nearby objects increased (firepower multiplier) HealBase=23,HEALALL ; all buildings to full strength ICBM=13,CHEMISLE ; nuke missile one time shot Money=55,MONEY,2000 ; a chunk o' cash (maximum cash) Napalm=25,,600 ; fire explosion baddie (damage) Reveal=8,REVEAL ; reveal entire radar map Speed=30,ARMOR,1.7 ; speed of nearby objects increased (speed multiplier) Squad=45, ; squad of random infantry Unit=40, ; vehicle Invulnerability=10,ARMOR,1.0 ; invulnerability (duration in minutes) Veteran=15,VETERAN,1 ; veteran upgrade (levels to upgrade) IonStorm=0, ; initiate ion storm Gas=18,,100 ; tiberium gas (damage for each gas cloud) Tiberium=35, ; tiberium patch Pod=0, ; drop pod special [Tiberiums] 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus [Riparius] Name=Tiberium Riparius Image=1 Power=4 Value=25 Growth=2200 GrowthPercentage=.09 Spread=2200 SpreadPercentage=.09 Color=NeonGreen [Cruentus] Name=Tiberium Cruentus Image=2 Value=70 Growth=10000 GrowthPercentage=0 Spread=10000 SpreadPercentage=0 Power=10 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Vinifera] Name=Tiberium Vinifera Image=3 Value=40 Growth=10000 GrowthPercentage=.05 Spread=10000 SpreadPercentage=.05 Power=100 ; 10 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Aboreus] Name=Tiberium Aboreus Image=4 Value=30 Growth=10000 GrowthPercentage=.05 Spread=10000 SpreadPercentage=.05 Power=10 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [PIECE] Name=Scrap Metal Debris Elasticity=0 MinAngularVelocity=5.0 MaxAngularVelocity=9.0 MinZVel=24.0 MaxZVel=28.0 MaxXYVel=15.0 Duration=75 Damage=5 ExpireAnim=TWLT036 DamageRadius=100 Warhead=TankOGas [TIRE] Name=Flying Tire Elasticity=0.8 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 [GASTANK] Name=Flying Gas Tank Elasticity=0.0 MinAngularVelocity=9.0 MaxAngularVelocity=15.0 MinZVel=30.0 MaxZVel=35.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 Damage=20 DamageRadius=100 Warhead=TankOGas [SONICTURRET] Name=Disruptor Turret ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT026 Damage=90 DamageRadius=100 Warhead=TankOGas [4TNKTURRET] Name=Mammoth Tank Turret ShareTurretData=yes ShareSource=4TNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 Damage=30 DamageRadius=50 Warhead=TankOGas [CRYSTAL01] Name=TiberiumCrystal01 ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [CRYSTAL02] Name=TiberiumCrystal02 Image=GASTANK Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=40.0 MaxZVel=45.0 MaxXYVel=18.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [METEOR01] Name=Meteorite01 Image=MTRS Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT070 Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true Spawns=PEBBLE SpawnCount=5 [METEOR02] Name=Meteorite02 Image=MTRB Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT100 Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true IsTiberium=true Spawns=PEBBLE SpawnCount=7 [PEBBLE] Name=TiberiumShard Image=MTRB Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=40.0 MaxZVel=45.0 MaxXYVel=18.0 Duration=150 ExpireAnim=TWLT036 Damage=20 DamageRadius=100 Warhead=TankOGas IsTiberium=true [ChemicalSpecial] Name=Chemical Missile IsPowered=false RechargeVoice=00-I152 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=.3 Type=ChemMissile SidebarImage=ChemIcon Action=ChemBomb ManualControl=yes WeaponType=ChemLauncher AuxBuilding=NAWAST [MultiSpecial] Name=Multi-Missile IsPowered=true RechargeVoice=00-I154 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=MultiMissile SidebarImage=MltiIcon Action=Nuke WeaponType=MultiLauncher [EMPulseSpecial] Name=E.M. Pulse IsPowered=true RechargeVoice=00-I158 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=4.5 Type=EMPulse SidebarImage=PulsIcon Action=EMPulse [FirestormSpecial] Name=Firestorm Defense IsPowered=true RechargeVoice=00-I162 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=3 Type=Firestorm SidebarImage=FSTDICON UseChargeDrain=true [IonCannonSpecial] Name=Ion Cannon IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=8.5 Type=IonCannon Action=IonCannon SidebarImage=IONCICON [HuntSeekSpecial] Name=Hunter Seeker IsPowered=true RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=12 Type=HunterSeeker SidebarImage=DETNICON [VariableNames] 0= 1= 2= 3=Sensor Array Down 4=Toxin Trucks Found 5=Dam Destroyed 6=Ion Cannon Codes Found 7=C4 Placed 8=Completed 3B 9=Prisoners Freed 10=Train Stolen 11=Completed 9B [InfantryTypes] 1=E1 2=E2 3=E3 4=MEDIC 5=WEEDGUY 6=ENGINEER 7=MUTANT 8=CIV1 9=CIV2 10=CIV3 11=JUMPJET 12=DOGGIE 13=CYC2 14=UMAGON 15=GHOST 16=MHIJACK 17=SLAV 18=CHAMSPY 19=MWMN 20=MUTANT3 21=OXANNA 22=TRATOS 23=CYBORG 24=CTECH ; Cyborg Commando [CYC2] Name=Cyborg Commando Category=Soldier MovementZone=Infantry DamageParticleSystems=SparkSys CrushSound=SQUISHY2 VoiceSelect=23-I000,23-I002,23-I004,23-I006 VoiceMove=23-I008,23-I010,23-I012,23-I016 VoiceAttack=23-I014,23-I018,23-I020,23-I022 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=12 ThreatPosed=50 Owner=Nod Prerequisite=NAHAND,NATMPL Primary=CyCannon Secondary=CyCannon TechLevel=1 Strength=99999 Armor=concrete Sight=20 Points=5 PhysicalSize=1 ThreatPosed=50 AllowedToStartInMultiplayer=no Crushable=no Immune=yes ImmuneToVeins=yes Sensors=yes TargetLaser=yes Trainable=no Pip=white Cyborg=yes Fearless=yes TiberiumProof=yes TiberiumHeal=yes Speed=12 ; Chameleon Spy [CHAMSPY] Name=Chameleon Spy Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=21-I000,21-I002,21-I004 VoiceMove=21-I010,21-I012,21-I016 VoiceAttack=21-I010,21-I012,21-I022 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=21-I000,21-I002 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=6 ThreatPosed=0 Owner=Nod Prerequisite=NAHAND,NATECH TechLevel=-1 Strength=120 CloakingSpeed=10 Armor=none Sight=9 Cost=700 Points=5 PhysicalSize=1 SpecialThreatValue=1 AllowedToStartInMultiplayer=no Cloakable=yes ImmuneToVeins=yes Pip=white Agent=yes Infiltrate=yes Speed=6 ; Light Infantry [E1] Name=Light Infantry Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=15-I000,15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I044,15-I046 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=15-I058,15-I064 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=10 Owner=GDI,Nod Prerequisite=BARRACKS Primary=Minigun Elite=M1Carbine TechLevel=1 Strength=125 Armor=none Sight=5 Cost=120 Points=5 PhysicalSize=1 ThreatPosed=10 ImmuneToVeins=yes Pip=green Speed=5 EliteAbilities=SCATTER ; Disc Thrower [E2] Name=Disc Thrower Category=Soldier MovementZone=InfantryDestroyer CrushSound=SQUISH6 VoiceSelect=15-I000,15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I044,15-I046 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=15-I058,15-I064 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=15 Owner=GDI Prerequisite=GAPILE Primary=Grenade TechLevel=2 Strength=150 Armor=none Sight=7 Cost=200 Points=5 PhysicalSize=1 ThreatPosed=15 ImmuneToVeins=yes Pip=green Speed=4 EliteAbilities=SCATTER ; Rocket Infantry [E3] Name=Rocket Infantry Category=Soldier MovementZone=InfantryDestroyer CrushSound=SQUISH6 VoiceSelect=15-I000,15-I032,15-I048 VoiceMove=15-I008,15-I014,15-I026 VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=15-I058,15-I064 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=20 Owner=Nod Prerequisite=NAHAND Primary=BAZOOKA TechLevel=2 Strength=100 Armor=none Sight=7 Cost=250 Points=5 PhysicalSize=1 ThreatPosed=20 ImmuneToVeins=yes Pip=green Speed=4 EliteAbilities=SCATTER ; Chem Spray Infantry [WEEDGUY] Name=Chem Spray Infantry Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=15-I000,15-I006,15-I040,15-I042 VoiceMove=15-I024,15-I044 VoiceAttack=15-I006,15-I046 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=15-I058,15-I064 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Prerequisite=BARRACKS Primary=MultiCluster Secondary=MultiCluster TechLevel=1 Strength=9999 Armor=concrete Sight=9 Cost=300 Points=5 PhysicalSize=1 Storage=7 AllowedToStartInMultiplayer=no Immune=yes TypeImmune=yes Pip=green Fearless=yes TiberiumProof=yes Speed=8 ; Medic [MEDIC] Name=Medic Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=20-I000,20-I004,20-I006 VoiceMove=20-I008,20-I010,20-I012 VoiceAttack=20-I016,20-I018,20-I020 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=12 ThreatPosed=0 Owner=GDI,Nod Prerequisite=NAHAND Primary=Heal Secondary=RepairBullet TechLevel=1 Strength=125 Armor=heavy Sight=6 Points=5 GuardRange=8 PhysicalSize=1 SpecialThreatValue=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes SelfHealing=yes Pip=red Speed=12 ; Umagon [UMAGON] Name=Umagon Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=10-I000,10-I002,10-I004,10-I006 VoiceMove=10-I016,10-I020,10-I022 VoiceAttack=10-I024,10-I026,10-I028,10-I030 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=15 Owner=GDI Primary=Sniper TechLevel=-1 Strength=150 Armor=light Sight=7 Cost=400 Points=5 PhysicalSize=1 ThreatPosed=15 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Trainable=no Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=5 ; Ghost Stalker [GHOST] Name=Ghost Stalker Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=14-I000,14-I002,14-I004 VoiceMove=14-I008,14-I010,14-I012,14-I014 VoiceAttack=14-I008,14-I010,14-I014,14-I016 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=25 Owner=GDI Prerequisite=GAPILE,GATECH Primary=LtRail TechLevel=10 Strength=200 Armor=light Sight=6 Cost=9999 Points=5 BuildLimit=1 PhysicalSize=1 ThreatPosed=25 SpecialThreatValue=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Trainable=no Pip=white C4=yes TiberiumProof=yes TiberiumHeal=yes Speed=4 ; Cyborg [CYBORG] Name=Cyborg Category=Soldier MovementZone=Infantry DamageParticleSystems=SparkSys CrushSound=SQUISHY2 VoiceSelect=22-I000,22-I002,22-I006 VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020 VoiceAttack=22-I008,22-I010,22-I012,22-I018 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=11 ThreatPosed=15 Owner=Nod Prerequisite=NAHAND Primary=Proton Secondary=Vulcan2 TechLevel=1 Strength=9999 Armor=concrete Sight=16 Points=5 PhysicalSize=1 ThreatPosed=15 Crushable=no Immune=yes ImmuneToVeins=yes TargetLaser=yes Pip=white Cyborg=yes Fearless=yes TiberiumProof=yes TiberiumHeal=yes Speed=11 EliteAbilities=STRONGER ; Mutant [MUTANT] Name=Mutant Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=15-I032,15-I048 VoiceMove=15-I008,15-I014,15-I026 VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=10 Owner=GDI,Nod Primary=Vulcan TechLevel=-1 Strength=50 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=4 ; Mutant Soldier [MWMN] Name=Mutant Soldier Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=10 Owner=GDI,Nod Primary=Vulcan TechLevel=-1 Strength=50 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=4 ; Mutant Sergeant [MUTANT3] Name=Mutant Sergeant Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=15-I032,15-I048 VoiceMove=15-I008,15-I014,15-I026 VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=10 Owner=GDI,Nod Primary=Vulcan TechLevel=-1 Strength=50 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=4 ; Tratos [TRATOS] Name=Tratos Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=13-I000,13-I002,13-I004,13-I006 VoiceMove=13-I008,13-I010,13-I012,13-I014 VoiceAttack=13-I016,13-I018,13-I020 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=10 Owner=GDI,Nod TechLevel=-1 Strength=200 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=5 ; Oxanna [OXANNA] Name=Oxanna Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=11-I000,11-I002,11-I004,11-I006 VoiceMove=11-I008,11-I010,11-I012 VoiceAttack=11-I014,11-I016,11-I018 VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=10 Owner=GDI,Nod Primary=Vulcan TechLevel=-1 Strength=50 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white TiberiumProof=yes TiberiumHeal=yes Speed=4 ; Tiberian Fiend [DOGGIE] Name=Tiberian Fiend Category=Soldier MovementZone=Infantry CrushSound=SQUISHY2 VoiceDie=FIEND1 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=25 Owner=GDI,Nod Primary=FiendShard TechLevel=-1 Strength=250 Armor=light Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=25 AllowedToStartInMultiplayer=no Nominal=yes Trainable=no Pip=green Doggie=yes TiberiumProof=yes TiberiumHeal=yes Speed=8 ; Engineer [ENGINEER] Name=Engineer Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=19-I000,19-I002,19-I006 VoiceMove=19-I010,19-I016 VoiceAttack=19-I018,19-I016 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI,Nod Prerequisite=BARRACKS TechLevel=1 Strength=100 Armor=concrete Sight=4 Cost=0 Points=5 GuardRange=9 PhysicalSize=1 SpecialThreatValue=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=yellow Engineer=yes Speed=4 ; Jumpjet Infantry [JUMPJET] Name=Jumpjet Infantry Category=Soldier MovementZone=Fly VoiceSelect=15-I000,15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I044,15-I046 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 VoiceFeedback=15-I058,15-I064 Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} Speed=5 ThreatPosed=15 Owner=GDI Prerequisite=GAPILE,GARADR Primary=JumpCannon TechLevel=6 Strength=120 Armor=light Sight=6 Cost=600 Points=5 PhysicalSize=1 ThreatPosed=15 AllowedToStartInMultiplayer=no Crushable=no Pip=green Fearless=yes JumpJet=yes Speed=5 EliteAbilities=RADAR_INVISIBLE ; Mutant Hijacker [MHIJACK] Name=Mutant Hijacker Category=Soldier MovementZone=Infantry VoiceSelect=24-I000,24-I002,24-I004,24-I006 VoiceMove=24-I008,24-I010,24-I012,24-I014 VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=7 ThreatPosed=20 Owner=Nod Prerequisite=NAHAND,NATMPL TechLevel=10 Strength=300 Armor=none Sight=6 Cost=1850 Points=5 GuardRange=6 BuildLimit=1 PhysicalSize=1 ThreatPosed=20 SpecialThreatValue=1 AllowedToStartInMultiplayer=no Crushable=no ImmuneToVeins=yes Trainable=no Pip=white TiberiumProof=yes VehicleThief=yes TiberiumHeal=yes Speed=7 ; Slavick [SLAV] Name=Slavick Category=Soldier MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=12-I000,12-I002,12-I004 VoiceMove=12-I006,12-I008,12-I010 VoiceAttack=12-I012,12-I014,12-I016 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=10 Owner=GDI,Nod TechLevel=-1 Strength=300 Armor=none Sight=4 Cost=100 Points=5 PhysicalSize=1 ThreatPosed=10 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Pip=white Speed=4 ; Civilian 1 [CIV1] Name=Civilian 1 Category=Civilian MovementZone=Infantry CrushSound=SQUISH6 VoiceSelect=Boop VoiceMove=Boop VoiceAttack=Boop VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=GDI,Nod TechLevel=-1 Strength=50 Armor=none Sight=2 Cost=10 Points=1 PhysicalSize=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes Pip=white Civilian=yes Fraidycat=yes Speed=5 ; Civilian 2 [CIV2] Name=Civilian 2 Category=Civilian MovementZone=Infantry CrushSound=SQUISHY2 VoiceSelect=Boop VoiceMove=Boop VoiceAttack=Boop VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=GDI,Nod TechLevel=-1 Strength=50 Armor=none Sight=2 Cost=10 Points=1 PhysicalSize=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes Pip=white Civilian=yes Fraidycat=yes Speed=5 ; Civilian 3 [CIV3] Name=Civilian 3 Category=Civilian MovementZone=Infantry CrushSound=SQUISH6 VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=GDI,Nod TechLevel=-1 Strength=50 Armor=none Sight=2 Cost=10 Points=1 PhysicalSize=1 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes Pip=white Civilian=yes Fraidycat=yes Speed=5 ; Technician [CTECH] Name=Technician Category=Civilian Image=CIV3 MovementZone=Infantry VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=GDI,Nod Primary=Pistola TechLevel=-1 Strength=50 Armor=none Sight=2 Cost=10 Points=1 Ammo=10 PhysicalSize=1 Reload=80 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes Pip=white Civilian=yes Speed=5 [BuildingTypes] 10=GATECH 11=GAWEAP 21=NAWEAP 3=GACNST 200=GADPSA 234=GAICBM 224=GATICK 241=GAARTY 2=PROC 149=GASILO 12=GAHPAD 243=NAHPAD 43=GARADR 5=GAPLUG 156=NASTLH 1=GAPOWR 13=NAPOWR 16=NAAPWR 14=NATECH 15=NAHAND 4=GAPILE 9=GADEPT 248=GAPAVE 249=GAGREEN 7=GASAND 17=GAWALL 23=NAWALL 65=CABHUT 153=NAPULS 6=GACTWR 154=GAGATE_A 155=GAGATE_B 157=NAGATE_A 158=NAGATE_B 242=TSTLAMP 66=GALITE 125=NEGLAMP 106=INGALITE 67=REDLAMP 126=NEGRED 68=GRENLAMP 69=BLUELAMP 70=YELWLAMP 107=INYELWLAMP 71=PURPLAMP 108=INPURPLAMP 72=INORANLAMP 73=INGRNLMP 74=INREDLMP 75=INBLULMP 24=NATMPL 148=NTPYRA 244=GAKODK 245=NAMNTK 250=GADROP 19=NARADR 28=NAWAST 159=NAOBEL 160=NAMISL 150=GAVULC 38=GAROCK 223=GACSAM 161=GAPOWRUP 39=GAPLUG1 20=GAPLUG2 41=GAPLUG3 8=GAFIRE 18=NAPOST 76=NAFNCE 35=NALASR 36=NASAM 42=GAFSDF 127=ABAN01 128=ABAN02 129=ABAN03 130=ABAN04 131=ABAN05 132=ABAN06 133=ABAN07 134=ABAN08 135=ABAN09 136=ABAN10 137=ABAN11 138=ABAN12 139=ABAN13 140=ABAN14 141=ABAN15 142=ABAN16 143=ABAN17 144=ABAN18 201=CA0001 202=CA0002 203=CA0003 204=CA0004 205=CA0005 206=CA0006 207=CA0007 208=CA0008 209=CA0009 210=CA0010 211=CA0011 212=CA0012 213=CA0013 214=CA0014 215=CA0015 216=CA0016 217=CA0017 218=CA0018 219=CA0019 220=CA0020 221=CA0021 235=GAOLDCC1 236=GAOLDCC2 237=GAOLDCC3 238=GAOLDCC4 239=GAOLDCC5 240=GAOLDCC6 103=CAHOSP 222=CAARMR 225=CAPYR01 226=CAPYR02 227=CAPYR03 228=CACRSH01 229=CACRSH02 230=CACRSH03 231=CACRSH04 232=CACRSH05 233=CAARAY 104=GASPOT 85=CITY01 86=CITY02 87=CITY03 88=CITY04 89=CITY05 90=CITY06 91=CITY07 92=CITY08 93=CITY09 94=CITY10 95=CITY11 96=CITY12 97=CITY13 98=CITY14 99=CITY15 100=CITY16 101=CITY17 102=CITY18 145=CITY19 146=CITY20 147=CITY21 151=CITY22 152=CTVEGA 109=BBOARD01 110=BBOARD02 111=BBOARD03 112=BBOARD04 113=BBOARD05 114=BBOARD06 115=BBOARD07 116=BBOARD08 117=BBOARD09 118=BBOARD10 119=BBOARD11 120=BBOARD12 121=BBOARD13 122=BBOARD14 123=BBOARD15 124=BBOARD16 105=CTDAM 246=UFO 247=AMMOCRAT ; GDI Tech Center [GATECH] Name=GDI Tech Center DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI,Nod Prerequisite=GACNST,GARADR TechLevel=1 Sight=6 Cost=9999 Points=85 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=1500, 1055, 815 MaxDebris=5 Power=-200 Adjacent=2 Capturable=true TogglePower=no Crewed=yes AIBuildThis=yes ; GDI War Factory [GAWEAP] Name=GDI War Factory DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=GDI Prerequisite=PROC,GAPILE TechLevel=2 Strength=1000 Sight=4 Cost=2000 Points=80 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=408, 880, 435 MaxDebris=8 Power=-30 Adjacent=2 Bib=yes Capturable=true WeaponsFactory=yes Crewed=yes AIBuildThis=yes Factory=UnitType DeployTime=0.044 ; Nod War Factory [NAWEAP] Name=Nod War Factory DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=Nod Prerequisite=PROC,NAHAND TechLevel=1 Strength=99999 Sight=40 Points=80 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=395, 750, 410 NaturalSmokeLocation=-12,0,370 MaxDebris=8 Power=-30 Adjacent=2 Bib=yes Capturable=true WeaponsFactory=yes Crewed=yes AIBuildThis=yes Factory=UnitType DeployTime=0.044 ; Construction Yard [GACNST] Name=Construction Yard DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=GDI,Nod TechLevel=1 Strength=1000 Sight=6 Points=80 LegalTarget=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=1470, 1060, 1078 MaxDebris=10 Adjacent=2 Capturable=true ConstructionYard=yes Crewed=yes AIBuildThis=yes Factory=BuildingType UndeploysInto=MCV ; Deployed Sensor Array [GADPSA] Name=Deployed Sensor Array DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys VoiceSelect=25-I000 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 Armor=wood ThreatPosed=0 Owner=Nod TechLevel=1 Strength=600 Sight=8 Points=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 500, 400 MaxDebris=2 BaseNormal=no SensorArray=yes HasRadialIndicator=true CloakRadiusInCells=25 RadialColor=0,200,0 UndeploysInto=LPST ; Deployed ICBM [GAICBM] Name=Deployed ICBM DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 500, 400 MaxDebris=8 BaseNormal=no ICBMLauncher=yes TogglePower=no UndeploysInto=ICBM ; Deployed Tick Tank [GATICK] Name=Deployed Tick Tank DamageParticleSystems=SparkSys,SmallGreySSys VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Armor=concrete ThreatPosed=30 Primary=90mm Elite=120mmx TechLevel=5 Strength=350 Sight=5 Cost=800 Points=50 ThreatPosed=30 ROT=5.00 Trainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 500, 400 MaxDebris=4 BaseNormal=no Turret=yes TogglePower=no TickTank=yes Crewed=yes TurretAnimIsVoxel=true TurretAnim=TTNKTUR TurretAnimX=4 TurretAnimY=10 TurretAnimZAdjust=-20 HasStupidGuardMode=false UndeploysInto=TTNK EliteAbilities=SENSORS ; Deployed Artillery [GAARTY] Name=Deployed Artillery DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048 VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060 VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050 Armor=light ThreatPosed=30 Primary=155mm TechLevel=8 Strength=300 Sight=9 Cost=975 Points=50 ThreatPosed=30 ROT=5.00 Trainable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 500, 400 MaxDebris=4 BaseNormal=no Turret=yes Artillary=yes TogglePower=no Crewed=yes TurretAnimIsVoxel=true TurretAnim=ART2TUR TurretAnimX=-8 TurretAnimY=15 TurretAnimZAdjust=-20 HasStupidGuardMode=false UndeploysInto=ART2 EliteAbilities=SELF_HEAL ; Tiberium Refinery [PROC] Name=Tiberium Refinery Image=NAREFN DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=GDI,Nod Prerequisite=POWER TechLevel=1 Strength=1000 Sight=6 Points=80 PipScale=Tiberium Storage=80 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=410, 100, 165 MaxDebris=8 Power=-30 Adjacent=2 Bib=yes Capturable=true DockUnload=yes Refinery=yes TogglePower=no Crewed=yes AIBuildThis=yes FreeUnit=HARV ; Tiberium Silo [GASILO] Name=Tiberium Silo DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 Owner=GDI,Nod Prerequisite=PROC TechLevel=1 Strength=300 Sight=2 Cost=150 Points=25 PipScale=Tiberium Storage=60 Explodes=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=700, 700, 500 MaxDebris=2 Power=-10 Adjacent=2 Capturable=true TogglePower=no ; GDI Helipad [GAHPAD] Name=GDI Helipad DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GARADR TechLevel=5 Strength=600 Sight=5 Cost=500 Points=70 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=75, 270, 140 MaxDebris=4 Power=-10 Adjacent=2 Capturable=true UnitReload=yes Helipad=yes Crewed=yes AIBuildThis=yes Factory=AircraftType HasStupidGuardMode=false ; NOD Helipad [NAHPAD] Name=NOD Helipad DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NARADR TechLevel=1 Strength=600 Sight=5 Points=70 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=275, 60, 140 MaxDebris=4 Power=-10 Adjacent=2 Capturable=true UnitReload=yes Helipad=yes Crewed=yes AIBuildThis=yes Factory=AircraftType HasStupidGuardMode=false ; Radar [GARADR] Name=Radar DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI,Nod Prerequisite=PROC TechLevel=3 Strength=1000 Sight=10 Cost=1000 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=440, 200, 200 MaxDebris=6 Power=-40 Adjacent=2 Capturable=true Powered=yes Radar=yes Crewed=yes AIBuildThis=yes ; GDI Upgrade Center [GAPLUG] Name=GDI Upgrade Center DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI,Nod Prerequisite=PROC,NATECH TechLevel=1 Strength=1000 Sight=6 Points=60 SpecialThreatValue=1 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=800, 550, 400 MaxDebris=6 Power=-150 Adjacent=2 Capturable=true Powered=yes IsPlug=true Crewed=yes AIBuildThis=yes Upgrades=2 ; Stealth Generator [NASTLH] Name=Stealth Generator DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=PROC,NATECH TechLevel=1 Strength=600 Sight=6 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=450, 200, 150 MaxDebris=5 Power=-350 Adjacent=2 Capturable=true Powered=yes CloakGenerator=yes HasRadialIndicator=true Crewed=yes AIBuildThis=yes CloakRadiusInCells=12 RadialColor=255,0,0 ; GDI Power Plant [GAPOWR] Name=GDI Power Plant DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI TechLevel=1 Strength=750 Sight=4 Cost=300 Points=40 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=300, 300, 450 MaxDebris=6 Power=100 Adjacent=2 Capturable=true Crewed=yes Upgrades=2 ; NOD Power Plant [NAPOWR] Name=NOD Power Plant DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=Nod TechLevel=1 Strength=7500 Sight=4 Points=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=450, 200, 300 MaxDebris=6 Power=999999 Adjacent=2 Capturable=true Crewed=yes ; Advanced Power Plant [NAAPWR] Name=Advanced Power Plant DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=Nod Prerequisite=NAWEAP TechLevel=1 Strength=750 Sight=4 Points=40 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=290, 570, 320 MaxDebris=8 Power=2000000 Adjacent=2 Capturable=true Crewed=yes ; NOD Tech Center [NATECH] Name=NOD Tech Center DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NAWEAP,NARADR TechLevel=1 Strength=500 Sight=6 Points=85 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=200, 325, 200 MaxDebris=5 Power=-100 Adjacent=2 Capturable=true Crewed=yes AIBuildThis=yes ; Hand Of Nod [NAHAND] Name=Hand Of Nod DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=Nod Prerequisite=POWER TechLevel=1 Strength=800 Sight=5 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=480, 96, 125 MaxDebris=4 Power=-20 Adjacent=2 Capturable=true Crewed=yes NODBarracks=yes AIBuildThis=yes Factory=InfantryType ; GDI Barracks [GAPILE] Name=GDI Barracks DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=POWER TechLevel=1 Strength=800 Sight=5 Cost=300 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=215, 395, 200 MaxDebris=4 Power=-20 Adjacent=2 Capturable=true Crewed=yes GDIBarracks=yes AIBuildThis=yes Factory=InfantryType ExitCoord=-64,64,0 ; Service Depot [GADEPT] Name=Service Depot DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=FACTORY TechLevel=7 Strength=1100 Sight=5 Cost=1200 Points=80 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=270, 580, 260 MaxDebris=4 Power=-30 Adjacent=2 Capturable=true UnitReload=yes UnitRepair=yes Crewed=yes AIBuildThis=yes HasStupidGuardMode=false ; Pavement [GAPAVE] Name=Pavement Armor=concrete ThreatPosed=0 Owner=GDI,Nod Prerequisite=BARRACKS TechLevel=1 Strength=150 Sight=0 Points=5 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Adjacent=3 BaseNormal=no Repairable=false High=yes ToTile=pvclr01 ; Green Building [GAGREEN] Name=Green Building Image=null Armor=concrete ThreatPosed=0 Owner=GDI,Nod Prerequisite=GAPILE TechLevel=-1 Strength=150 Sight=0 Cost=100 Points=5 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Adjacent=3 BaseNormal=no Repairable=false High=yes ToTile=Green01 ; Sandbags [GASAND] Name=Sandbags CrushSound=SANDBAG1 Armor=light ThreatPosed=0 Owner=GDI,Nod Prerequisite=BARRACKS TechLevel=-1 Strength=250 Sight=0 Cost=25 Points=1 Crushable=yes Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Adjacent=4 BaseNormal=no Repairable=false Wall=yes IsBase=no ; Concrete Wall [GAWALL] Name=Concrete Wall Armor=concrete ThreatPosed=0 Owner=GDI Prerequisite=GAPILE TechLevel=6 Strength=150 Cost=50 Points=5 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Adjacent=4 BaseNormal=no Repairable=false Wall=yes IsBase=no High=yes ; Nod Wall [NAWALL] Name=Nod Wall Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NAHAND TechLevel=6 Strength=150 Cost=50 Points=5 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Adjacent=4 BaseNormal=no Repairable=false Wall=yes IsBase=no High=yes ; Bridge repair hut [CABHUT] Name=Bridge repair hut ThreatPosed=0 TechLevel=-1 Strength=2000 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 BaseNormal=no BridgeRepairHut=yes ; EMP Cannon [NAPULS] Name=EMP Cannon DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=30 Owner=GDI,Nod Prerequisite=NARADR Primary=EMPulseWeapon TechLevel=1 Strength=500 Sight=8 Points=50 ThreatPosed=30 ROT=12.00 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=350, 125, 100 MaxDebris=5 Power=-150 Adjacent=2 Turret=yes Crewed=yes EMPulseCannon=yes TurretAnimIsVoxel=true TurretAnim=PULSCAN TurretAnimX=1 TurretAnimY=7 TurretAnimZAdjust=-100 SuperWeapon=EMPulseSpecial HasStupidGuardMode=false ; Component Tower [GACTWR] Name=Component Tower DamageParticleSystems=SparkSys,LGSparkSys Armor=light ThreatPosed=30 Owner=GDI Prerequisite=GAPILE TechLevel=2 Strength=500 Sight=4 Cost=200 Points=50 ThreatPosed=30 ROT=12.00 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 500, 400 MaxDebris=2 Power=-10 Adjacent=3 BaseNormal=no Turret=yes IsBase=no TurretAnimZAdjust=-45 HasStupidGuardMode=false ; GDI Gate A [GAGATE_A] Name=GDI Gate A DamageParticleSystems=SparkSys,LGSparkSys Armor=heavy ThreatPosed=0 Owner=GDI Prerequisite=GAPILE TechLevel=6 Strength=350 Cost=250 Points=50 Insignificant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Adjacent=4 BaseNormal=no IsBase=no Gate=yes GateCloseDelay=0.20 DeployTime=0.044 ; GDI Gate B [GAGATE_B] Name=GDI Gate B DamageParticleSystems=SparkSys,LGSparkSys Armor=heavy ThreatPosed=0 Owner=GDI Prerequisite=GAPILE TechLevel=6 Strength=350 Cost=250 Points=50 Insignificant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Adjacent=4 BaseNormal=no IsBase=no Gate=yes GateCloseDelay=0.20 DeployTime=0.044 ; NOD Gate A [NAGATE_A] Name=NOD Gate A DamageParticleSystems=SparkSys,LGSparkSys Armor=heavy ThreatPosed=0 Owner=Nod Prerequisite=NAHAND TechLevel=1 Strength=350 Points=50 Insignificant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Adjacent=4 BaseNormal=no IsBase=no Gate=yes GateCloseDelay=0.20 DeployTime=0.044 ; NOD Gate B [NAGATE_B] Name=NOD Gate B DamageParticleSystems=SparkSys,LGSparkSys Armor=heavy ThreatPosed=0 Owner=Nod Prerequisite=NAHAND TechLevel=6 Strength=350 Cost=250 Points=50 Insignificant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Adjacent=4 BaseNormal=no IsBase=no Gate=yes GateCloseDelay=0.20 DeployTime=0.044 ; Alpha Light Post [TSTLAMP] Name=Alpha Light Post Image=GALITE DamageParticleSystems=SparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=ALPHATST MaxDebris=1 ; Light Post [GALITE] Name=Light Post DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 Owner=GDI,Nod TechLevel=-1 Strength=600 Sight=0 Cost=200 Points=30 Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=NONE MaxDebris=1 Powered=yes LightIntensity=0.20 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ; Negative Light Post [NEGLAMP] Name=Negative Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=1000 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 InvisibleInGame=yes LightIntensity=-0.15 LightVisibility=3500.00 LightRedTint=0.03 LightGreenTint=0.04 LightBlueTint=0.04 ; Invisible Light Post [INGALITE] Name=Invisible Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 Powered=yes InvisibleInGame=yes Crewed=yes LightIntensity=0.20 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ; Red Light Post [REDLAMP] Name=Red Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=NONE MaxDebris=1 Powered=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=1.50 LightGreenTint=0.01 LightBlueTint=0.01 ; Negative Red Light [NEGRED] Name=Negative Red Light Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 Crewed=yes LightIntensity=-0.05 LightVisibility=4000.00 LightRedTint=-1.50 LightGreenTint=0.01 LightBlueTint=0.01 ; Green Light Post [GRENLAMP] Name=Green Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=NONE MaxDebris=1 Powered=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=0.01 LightGreenTint=1.50 LightBlueTint=0.01 ; Blue Light Post [BLUELAMP] Name=Blue Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=NONE MaxDebris=1 Powered=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=0.01 LightGreenTint=0.01 LightBlueTint=0.70 ; Yellow Light Post [YELWLAMP] Name=Yellow Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 Powered=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=1.50 LightGreenTint=1.50 LightBlueTint=0.01 ; Invisible Yellow Light Post [INYELWLAMP] Name=Invisible Yellow Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 Powered=yes InvisibleInGame=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=1.50 LightGreenTint=1.50 LightBlueTint=0.01 ; Purple Light Post [PURPLAMP] Name=Purple Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 AlphaImage=NONE MaxDebris=1 Powered=yes Crewed=yes LightIntensity=0.01 LightVisibility=3000.00 LightRedTint=2.00 LightGreenTint=0.01 LightBlueTint=2.00 ; Invisible Purple Light Post [INPURPLAMP] Name=Invisible Purple Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Powered=yes InvisibleInGame=yes Crewed=yes LightIntensity=0.01 LightVisibility=3000.00 LightRedTint=2.00 LightGreenTint=0.01 LightBlueTint=2.00 ; Orange Light Post [INORANLAMP] Name=Orange Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=600 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Powered=yes InvisibleInGame=yes LightIntensity=0.01 LightVisibility=3000.00 LightRedTint=2.00 LightGreenTint=1.40 LightBlueTint=0.30 ; Invisible Green Light Post [INGRNLMP] Name=Invisible Green Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Powered=yes InvisibleInGame=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=0.01 LightGreenTint=1.50 LightBlueTint=0.01 ; Invisible Red Light Post [INREDLMP] Name=Invisible Red Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Powered=yes InvisibleInGame=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=1.50 LightGreenTint=0.01 LightBlueTint=0.01 ; Invisible Blue Light Post [INBLULMP] Name=Invisible Blue Light Post Image=GALITE DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=6000 Sight=0 Points=30 Insignificant=yes Nominal=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Powered=yes InvisibleInGame=yes Crewed=yes LightIntensity=0.01 LightVisibility=4000.00 LightRedTint=0.01 LightGreenTint=0.01 LightBlueTint=0.70 ; Temple of NOD [NATMPL] Name=Temple of NOD DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NATECH TechLevel=1 Strength=1000 Sight=6 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=1210, 680, 400 MaxDebris=9 Power=-200 Adjacent=3 Capturable=true Crewed=yes AIBuildThis=yes IsTemple=yes SuperWeapon=HuntSeekSpecial ; NOD Pyramid [NTPYRA] Name=NOD Pyramid DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=Nod TechLevel=1 Strength=1500 Sight=0 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=1150, 660, 475 MaxDebris=9 Power=-40 Adjacent=2 Capturable=true Crewed=yes ; GDI Kodiak [GAKODK] Name=GDI Kodiak DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=GDI TechLevel=-1 Strength=1500 Sight=10 Cost=1000 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=1200, 880, 635 MaxDebris=9 Adjacent=2 Capturable=true IsBase=no TogglePower=no Crewed=yes ; NOD Montauk [NAMNTK] Name=NOD Montauk DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=Nod TechLevel=-1 Strength=1500 Sight=0 Cost=1000 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=700, 1180, 800 MaxDebris=9 Adjacent=2 Capturable=true IsBase=no TogglePower=no Crewed=yes ; Dropship Bay [GADROP] Name=Dropship Bay DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys ThreatPosed=0 Owner=GDI Prerequisite=RADAR,GATECH TechLevel=-1 Strength=3000 Sight=10 Cost=1000 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 Power=-40 Adjacent=2 Capturable=true Powered=yes Crewed=yes ; NOD Radar [NARADR] Name=NOD Radar DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 Owner=Nod Prerequisite=PROC TechLevel=1 Strength=1000 Sight=10 Points=60 Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=220, 390, 150 MaxDebris=4 Power=-40 Adjacent=2 Capturable=true Powered=yes Radar=yes Crewed=yes AIBuildThis=yes ; Tiberium Waste Facility [NAWAST] Name=Tiberium Waste Facility DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NAMISL TechLevel=1 Strength=999 Sight=5 Points=60 BuildLimit=1 PipScale=Tiberium Sensors=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=400, 625, 200 MaxDebris=4 Power=-40 Adjacent=2 Bib=yes Capturable=true Weeder=yes TogglePower=no Crewed=yes AIBuildThis=yes FreeUnit=WEED ; Obelisk of Light [NAOBEL] Name=Obelisk of Light DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=40 Owner=Nod Prerequisite=NATECH Primary=LaserFire Secondary=RedEye2 TechLevel=1 Strength=9999 Sight=8 Points=30 ThreatPosed=40 Immune=yes TargetLaser=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=355, 525, 225 MaxDebris=4 Power=-150 Adjacent=2 BaseNormal=no Powered=yes Crewed=yes IsBaseDefense=yes TurretAnim=NAOBEL_B TurretAnimZAdjust=-100 HasStupidGuardMode=false ; Missile Silo [NAMISL] Name=Missile Silo DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 Owner=Nod Prerequisite=NATECH TechLevel=1 Strength=1000 Sight=4 Points=30 SpecialThreatValue=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 Power=-50 Adjacent=2 Capturable=true Crewed=yes AIBuildThis=yes NukeSilo=yes SuperWeapon=MultiSpecial SuperWeapon2=ChemicalSpecial HasStupidGuardMode=false ; Vulcan Cannon [GAVULC] Name=Vulcan Cannon Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GACTWR,GAPILE Primary=VulcanTower Secondary=VulcanTower TechLevel=2 Sight=7 Cost=150 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-20 Turret=yes IsBaseDefense=yes PowersUpBuilding=GACTWR PowersUpToLevel=1 ; RPG Upgrade [GAROCK] Name=RPG Upgrade Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GACTWR,GAPILE Primary=RPGTower TechLevel=9 Sight=8 Cost=600 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-20 Turret=yes IsBaseDefense=yes PowersUpBuilding=GACTWR PowersUpToLevel=2 ; SAM Upgrade [GACSAM] Name=SAM Upgrade Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GACTWR,GARADR Primary=RedEye2 Secondary=RedEye2 TechLevel=5 Sight=10 Cost=300 Points=30 Explosion=TWLT070 Power=-30 Powered=yes Turret=yes IsBaseDefense=yes PowersUpBuilding=GACTWR PowersUpToLevel=3 ; Power Turbine [GAPOWRUP] Name=Power Turbine Image=GAPOWR_B Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GAPOWR TechLevel=7 Cost=100 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=50 PowersUpBuilding=GAPOWR PowersUpToLevel=-1 ; Threat Rating Node [GAPLUG1] Name=Threat Rating Node Image=GAPLUG_D Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GAPLUG TechLevel=-1 Cost=500 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-20 IsThreatRatingNode=true PowersUpBuilding=GAPLUG PowersUpToLevel=-1 ; Hunter Seeker Control [GAPLUG2] Name=Hunter Seeker Control Image=GAPLUG_E Armor=wood ThreatPosed=0 Owner=GDI Prerequisite=GAPLUG,GATECH,GAWEAP TechLevel=10 Cost=1000 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-50 AIBuildThis=yes SuperWeapon=HuntSeekSpecial PowersUpBuilding=GAPLUG PowersUpToLevel=-1 ; Ion Cannon Uplink [GAPLUG3] Name=Ion Cannon Uplink Image=GAPLUG_F Armor=wood ThreatPosed=0 Owner=GDI,Nod Prerequisite=GAPLUG,GATECH TechLevel=1 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-100 AIBuildThis=yes SuperWeapon=IonCannonSpecial PowersUpBuilding=GAPLUG PowersUpToLevel=-1 ; Fire Storm Generator [GAFIRE] Name=Fire Storm Generator DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 Owner=GDI Prerequisite=GATECH TechLevel=9 Strength=800 Sight=5 Cost=2000 Points=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=410, 600, 290 MaxDebris=9 Power=-200 Adjacent=2 Capturable=true Crewed=yes SuperWeapon=FirestormSpecial ; Laser Fence Post [NAPOST] Name=Laser Fence Post DamageParticleSystems=SparkSys,LGSparkSys Armor=concrete ThreatPosed=0 Owner=Nod Prerequisite=NAAPWR TechLevel=1 Strength=300 Sight=4 Points=30 GuardRange=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Power=-25 Adjacent=3 BaseNormal=no Powered=yes LaserFencePost=yes IsBase=no ; Laser Fence Section [NAFNCE] Name=Laser Fence Section DamageParticleSystems=SparkSys,LGSparkSys Armor=concrete ThreatPosed=10 Owner=Nod TechLevel=-1 Strength=800 ThreatPosed=10 LegalTarget=no Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no TogglePower=no LaserFence=yes ; Laser [NALASR] Name=Laser DamageParticleSystems=SparkSys,LGSparkSys Armor=concrete ThreatPosed=30 Owner=Nod Prerequisite=NAHAND Primary=CyCannon Secondary=CyCannon TechLevel=2 Strength=9999 Sight=7 Points=30 ThreatPosed=30 ROT=10.00 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Power=-40 Adjacent=4 BaseNormal=no Turret=yes IsBaseDefense=yes TurretAnimIsVoxel=true TurretAnim=LASER TurretAnimX=-8 TurretAnimY=16 TurretAnimZAdjust=-40 HasStupidGuardMode=false ; Sam [NASAM] Name=Sam DamageParticleSystems=SparkSys,LGSparkSys Armor=wood ThreatPosed=0 Owner=Nod Prerequisite=NARADR Primary=RedEye2 Secondary=RedEye2 TechLevel=1 Strength=600 Sight=10 Points=30 TargetLaser=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Power=-30 Adjacent=4 BaseNormal=no Powered=yes Turret=yes IsBaseDefense=yes TurretAnim=NASAM_A TurretAnimX=-2 TurretAnimY=10 TurretAnimZAdjust=-20 HasStupidGuardMode=false ; Firestorm Wall Section [GAFSDF] Name=Firestorm Wall Section DamageParticleSystems=SparkSys,LGSparkSys Armor=concrete ThreatPosed=20 Owner=GDI Prerequisite=GAFIRE TechLevel=9 Strength=200 Sight=2 Cost=50 ThreatPosed=20 Insignificant=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Power=-2 BaseNormal=no Repairable=false IsBase=no TogglePower=no FirestormWall=yes ; WS Logging Company [ABAN01] Name=WS Logging Company DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Panullo Hacienda [ABAN02] Name=Panullo Hacienda DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Abandoned Factory [ABAN03] Name=Abandoned Factory DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; City Hall [ABAN04] Name=City Hall DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Hunting Lodge [ABAN05] Name=Hunting Lodge DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Local Inn & Lodging [ABAN06] Name=Local Inn & Lodging DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Church [ABAN07] Name=Church DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=350 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Abandoned Wharehouse [ABAN08] Name=Abandoned Wharehouse DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Tall's Residence [ABAN09] Name=Tall's Residence DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=350 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Denzil's Last Chance Motel [ABAN10] Name=Denzil's Last Chance Motel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Miele Manor [ABAN11] Name=Miele Manor DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Kettler's Place [ABAN12] Name=Kettler's Place DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Long's Home [ABAN13] Name=Long's Home DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Local Store [ABAN14] Name=Local Store DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Adam's House [ABAN15] Name=Adam's House DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Gas Station [ABAN16] Name=Gas Station DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsBase=no ; Gas Pumps [ABAN17] Name=Gas Pumps DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsBase=no ; Gas Station Sign [ABAN18] Name=Gas Station Sign DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 IsBase=no ; Rade's Roadhouse [CA0001] Name=Rade's Roadhouse DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Sandberg and Son's [CA0002] Name=Sandberg and Son's DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Temp Housing [CA0003] Name=Temp Housing DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Waystation [CA0004] Name=Waystation DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Ferbie's 4 Sale [CA0005] Name=Ferbie's 4 Sale DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Deluxe Accomodations [CA0006] Name=Deluxe Accomodations DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Field Generator [CA0007] Name=Field Generator DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Subterranean Dwelling [CA0008] Name=Subterranean Dwelling DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Subterranean Dwelling [CA0009] Name=Subterranean Dwelling DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Leary Traveller Inn [CA0010] Name=Leary Traveller Inn DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Water Tank [CA0011] Name=Water Tank DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=200 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Greenhouse [CA0012] Name=Greenhouse DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=100 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Water Purifier [CA0013] Name=Water Purifier DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Observation Tower [CA0014] Name=Observation Tower DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Port-A-Shack [CA0015] Name=Port-A-Shack DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Port-A-Shack Deluxe [CA0016] Name=Port-A-Shack Deluxe DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Energy Transformer [CA0017] Name=Energy Transformer DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Solar Panel [CA0018] Name=Solar Panel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=200 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Solar Panel [CA0019] Name=Solar Panel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=200 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Solar Panel [CA0020] Name=Solar Panel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=200 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Solar Panel [CA0021] Name=Solar Panel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=light ThreatPosed=0 TechLevel=-1 Strength=200 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Old Construction Yard [GAOLDCC1] Name=Old Construction Yard DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Old Temple [GAOLDCC2] Name=Old Temple DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Old Weapons Factory [GAOLDCC3] Name=Old Weapons Factory DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Old Refinery [GAOLDCC4] Name=Old Refinery DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Old Advanced Power Plant [GAOLDCC5] Name=Old Advanced Power Plant DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Old Silos [GAOLDCC6] Name=Old Silos DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Repairable=false IsBase=no ; Civilian Hospital [CAHOSP] Name=Civilian Hospital DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=800 Points=5 Ammo=5 PipScale=Ammo Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Hospital=yes IsBase=no ; Civilian Armory [CAARMR] Name=Civilian Armory DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=800 Points=5 Ammo=5 PipScale=Ammo Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 Armory=yes IsBase=no ; Pyramid [CAPYR01] Name=Pyramid Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Pyramid [CAPYR02] Name=Pyramid Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Pyramid [CAPYR03] Name=Pyramid Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Crash 1 [CACRSH01] Name=Crash 1 Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Crash 2 [CACRSH02] Name=Crash 2 Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Crash 3 [CACRSH03] Name=Crash 3 Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Crash 4 [CACRSH04] Name=Crash 4 Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Crash 5 [CACRSH05] Name=Crash 5 Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Immune=yes Insignificant=yes LegalTarget=no Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Civilian Array [CAARAY] Name=Civilian Array Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsBase=no ; Light Tower [GASPOT] Name=Light Tower DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=50 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=450, 500, 710 MaxDebris=2 Power=-10 IsBase=no HasSpotlight=true ; Connelly Court Apts. [CITY01] Name=Connelly Court Apts. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Lightner's Luxury Suites [CITY02] Name=Lightner's Luxury Suites DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=700 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Office Building [CITY03] Name=Office Building DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Westwood Stock Exchange [CITY04] Name=Westwood Stock Exchange DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Daily Sun Times [CITY05] Name=Daily Sun Times DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; YEO-CA Cola Corp. [CITY06] Name=YEO-CA Cola Corp. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Urban Housing [CITY07] Name=Urban Housing DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Yee's Discount Liquor [CITY08] Name=Yee's Discount Liquor DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Abandoned Warehouse [CITY09] Name=Abandoned Warehouse DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Urban Storefront [CITY10] Name=Urban Storefront DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Ambrose Lounge [CITY11] Name=Ambrose Lounge DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Bostic Tower [CITY12] Name=Bostic Tower DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Hewitt Hair Salon [CITY13] Name=Hewitt Hair Salon DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Business Offices [CITY14] Name=Business Offices DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; 2nd National Bank [CITY15] Name=2nd National Bank DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Highrise Hotel [CITY16] Name=Highrise Hotel DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; The Projects [CITY17] Name=The Projects DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=300 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Archer Asylum [CITY18] Name=Archer Asylum DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=concrete ThreatPosed=0 TechLevel=-1 Strength=600 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Fill'er Up-Pump'N'Go [CITY19] Name=Fill'er Up-Pump'N'Go DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=500 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Gas Pump [CITY20] Name=Gas Pump DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Armor=wood ThreatPosed=0 TechLevel=-1 Strength=250 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 IsBase=no ; Gas Station Sign [CITY21] Name=Gas Station Sign DamageParticleSystems=SmallGreySSys,BigGreySmokeSys ThreatPosed=0 TechLevel=-1 Strength=100 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Church [CITY22] Name=Church DamageParticleSystems=SmallGreySSys,BigGreySmokeSys ThreatPosed=0 TechLevel=-1 Strength=100 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Vega's Pyramid [CTVEGA] Name=Vega's Pyramid DamageParticleSystems=SmallGreySSys,BigGreySmokeSys ThreatPosed=0 TechLevel=-1 Strength=100 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 IsBase=no ; Eat at Rade's Roadhouse [BBOARD01] Name=Eat at Rade's Roadhouse Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Drink YEO-CA Cola! [BBOARD02] Name=Drink YEO-CA Cola! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Hamburgers $.99 [BBOARD03] Name=Hamburgers $.99 Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Visit Scenic Las Vegas [BBOARD04] Name=Visit Scenic Las Vegas Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Rooms $29 a nite [BBOARD05] Name=Rooms $29 a nite Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Kaspm's Tiberium Warhouse [BBOARD06] Name=Kaspm's Tiberium Warhouse Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Alkaline's Battery Superstore [BBOARD07] Name=Alkaline's Battery Superstore Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Alex-gators petshop just ahead! [BBOARD08] Name=Alex-gators petshop just ahead! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; TacticX games rock! [BBOARD09] Name=TacticX games rock! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; WW Surf and Turf hits the spot! [BBOARD10] Name=WW Surf and Turf hits the spot! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Only 11 miles to Zydeko's cafe! [BBOARD11] Name=Only 11 miles to Zydeko's cafe! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; No escape from Archer's Asylum! [BBOARD12] Name=No escape from Archer's Asylum! Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Stop in at Hewitt's hair salon [BBOARD13] Name=Stop in at Hewitt's hair salon Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Billy Bob's Harvester school [BBOARD14] Name=Billy Bob's Harvester school Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Pannullo's hacienda es bueno [BBOARD15] Name=Pannullo's hacienda es bueno Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Join GDI: We save lives. [BBOARD16] Name=Join GDI: We save lives. Armor=heavy ThreatPosed=0 TechLevel=-1 Strength=400 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBase=no ; Dam [CTDAM] Name=Dam Armor=heavy ThreatPosed=0 TechLevel=1 Strength=1000 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageSmokeOffset=500, 100, 500 MaxDebris=8 Power=200 PlaceAnywhere=yes IsBase=no ; Scrin Ship [UFO] Name=Scrin Ship Armor=heavy ThreatPosed=0 TechLevel=1 Strength=1000 Points=5 Insignificant=yes Nominal=yes RadarInvisible=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 PlaceAnywhere=yes IsBase=no ; Ammo Crates [AMMOCRAT] Name=Ammo Crates Image=AMMO01 ThreatPosed=10 TechLevel=-1 Strength=1 Points=5 ThreatPosed=10 SpecialThreatValue=1 Explodes=yes Insignificant=yes Nominal=yes RadarInvisible=yes Selectable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 PlaceAnywhere=yes IsBase=no [AircraftTypes] 3=DPOD 2=DSHP 8=ORCA 1=ORCAB 6=ORCATRAN 7=TRNSPORT 4=SCRIN 5=APACHE [VehicleTypes] 32=HVR 11=4TNK 42=TRUCKA 43=TRUCKB 34=LPST 46=ICBM 35=REPAIR 27=ART2 48=WEED 2=HARV 36=HORV 1=MCV 3=APC 21=BUS 37=LOCOMOTIVE 38=TRAINCAR 47=CARGOCAR 24=PICK 19=CAR 44=VISC_SML 45=VISC_LRG 49=GHUNTER 50=NHUNTER 23=WINI 15=MMCH 30=HMEC 31=SMECH 16=BIKE 40=BGGY 17=SAPC 39=SUBTANK 18=SONIC 29=TTNK 22=STNK ; HVR [HVR] Name=Hover MLRS MovementZone=AmphibiousDestroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} Speed=7 ThreatPosed=25 Owner=GDI Category=AFV MaxDebris=4 CrateGoodie=yes Crewed=yes Turret=yes TooBigToFitUnderBridge=true SpeedType=Hover Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=12 ZFudgeTunnel=15 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAWEAP,GARADR Primary=HoverMissile TechLevel=7 Strength=230 Armor=wood Sight=7 Cost=900 Points=30 ThreatPosed=25 FireAngle=32 ROT=5.00 TargetLaser=yes EliteAbilities=SELF_HEAL ; 4TNK [4TNK] Name=Mammoth Tank MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=40 Owner=GDI Category=AFV MaxDebris=4 Weight=3.50 CrateGoodie=yes Crewed=yes Turret=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=9 ZFudgeTunnel=15 DamageParticleSystems=SparkSys,SmallGreySSys Primary=120mmx Secondary=MammothTusk Strength=600 Armor=heavy Sight=6 Cost=1700 Points=60 ThreatPosed=40 ROT=5.00 AllowedToStartInMultiplayer=no SelfHealing=yes TargetLaser=yes ; TRUCKA [TRUCKA] Name=Truck A MovementZone=Normal VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=0 Owner=GDI,Nod Category=AFV MaxDebris=2 Weight=2.00 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Strength=200 Armor=light Sight=5 Cost=500 Points=40 ROT=5.00 AllowedToStartInMultiplayer=no ; TRUCKB [TRUCKB] Name=Truck B MovementZone=Normal VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=0 Owner=GDI,Nod Category=AFV MaxDebris=2 Weight=2.00 Crewed=yes CarriesCrate=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Strength=200 Armor=light Sight=5 Cost=500 Points=40 ROT=5.00 AllowedToStartInMultiplayer=no ; LPST [LPST] Name=Mobile Sensor Array MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=6 ThreatPosed=0 Owner=GDI,Nod Category=Support MaxDebris=3 Weight=3.50 Crewed=yes Crusher=yes DeploysInto=GADPSA Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=8 ZFudgeTunnel=15 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=FACTORY,RADAR TechLevel=6 Strength=600 Armor=wood Sight=10 Cost=950 Points=30 ROT=5.00 AllowedToStartInMultiplayer=no RadarInvisible=yes ; ICBM [ICBM] Name=Missile Launcher MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=6 ThreatPosed=0 Owner=GDI Category=Support MaxDebris=6 Weight=3.50 Crewed=yes Crusher=yes DeploysInto=GAICBM Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=18 ZFudgeTunnel=18 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAWEAP,GARADR Strength=500 Armor=light Sight=7 Cost=1400 Points=30 ROT=5.00 AllowedToStartInMultiplayer=no ; REPAIR [REPAIR] Name=Mobile Repair Vehicle MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=12 ThreatPosed=0 Owner=Nod Category=Support MaxDebris=3 Weight=3.50 Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=10 ZFudgeTunnel=14 DamageParticleSystems=SmallGreySSys Prerequisite=NAWEAP Primary=RepairBullet TechLevel=1 Strength=200 Armor=heavy Sight=5 Points=30 GuardRange=8 SpecialThreatValue=1 ROT=5.00 AllowedToStartInMultiplayer=no ; ART2 [ART2] Name=Artillery MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=10 Owner=Nod Category=LRFS MaxDebris=4 Weight=3.50 CrateGoodie=yes Crewed=yes Crusher=yes NoMovingFire=yes DeployToFire=yes DeploysInto=GAARTY Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=10 ZFudgeTunnel=14 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAWEAP,NARADR Primary=155mm TechLevel=6 Strength=300 Armor=light Sight=9 Cost=975 Points=35 ThreatPosed=10 FireAngle=42 ROT=2.00 AllowedToStartInMultiplayer=no EliteAbilities=SELF_HEAL ; WEED [WEED] Name=Weed Eater MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=Nod Category=Support MaxDebris=6 ThreatAvoidanceCoefficient=0.60 Crewed=yes Crusher=yes Weeder=yes Dock=NAWAST Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=7 ZFudgeTunnel=12 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAWEAP,NAWAST TechLevel=1 Strength=600 Armor=heavy Sight=4 Points=55 PipScale=Tiberium Storage=7 ROT=5.00 AllowedToStartInMultiplayer=no ImmuneToVeins=yes SelfHealing=yes ToProtect=yes ; HARV [HARV] Name=Harvester MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=0 Owner=GDI,Nod Category=Support MaxDebris=6 ThreatAvoidanceCoefficient=0.65 CrateGoodie=yes Crewed=yes CarriesCrate=yes Crusher=yes Dock=PROC Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Harvester=yes AutoCrush=yes Prerequisite=FACTORY,PROC TechLevel=1 Strength=1000 Armor=heavy Sight=4 Points=55 PipScale=Tiberium Storage=28 ROT=5.00 AllowedToStartInMultiplayer=no Explodes=yes ImmuneToVeins=yes Nominal=yes SelfHealing=yes ToProtect=yes ; HORV [HORV] Name=Harvester Without Back MovementZone=Crusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI,Nod Category=Support MaxDebris=4 Weight=1.00 ThreatAvoidanceCoefficient=1.00 Crewed=yes Crusher=yes Dock=PROC Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Harvester=yes Strength=1000 Armor=heavy Sight=4 Cost=1400 Points=25 ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes SelfHealing=yes ToProtect=yes ; MCV [MCV] Name=Mobile Construction Vehicle MovementZone=Normal VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=3 ThreatPosed=0 Owner=GDI,Nod Category=Support MaxDebris=6 Weight=3.50 CrateGoodie=yes Crewed=yes Crusher=yes DeploysInto=GACNST Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=12 ZFudgeTunnel=15 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=FACTORY,TECH TechLevel=10 Strength=1000 Armor=heavy Sight=6 Cost=2500 Points=60 SpecialThreatValue=1 ROT=5.00 ; APC [APC] Name=Amphibious APC MovementZone=AmphibiousCrusher VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=10 Owner=GDI Category=Transport MaxDebris=4 CrateGoodie=yes Crusher=yes Passengers=5 SpeedType=Amphibious Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=10 ZFudgeTunnel=13 DebrisTypes=TIRE DebrisMaximums=6 DamageParticleSystems=SparkSys,SmallGreySSys DeployTime=0.022 Prerequisite=GAWEAP,GAPILE TechLevel=6 Strength=200 Armor=heavy Sight=5 Cost=800 Points=25 PipScale=Passengers ThreatPosed=10 SpecialThreatValue=1 ROT=5.00 AllowedToStartInMultiplayer=no ; BUS [BUS] Name=School Bus MovementZone=Normal Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Weight=3.90 Crusher=yes Passengers=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys DeployTime=0.022 Strength=100 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes ; LOCOMOTIVE [LOCOMOTIVE] Name=Locomotive Image=MONOENG MovementZone=Crusher Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=5 Weight=3.90 Crusher=yes SlowDownDistance=700 Passengers=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys IsTrain=yes DeployTime=0.022 DeaccelerationFactor=0.001 AccelerationFactor=0.010 MovementRestrictedTo=Railroad Strength=50 Armor=none Sight=5 Cost=800 Points=50 PipScale=Passengers ROT=8.00 AllowedToStartInMultiplayer=no Nominal=yes ; TRAINCAR [TRAINCAR] Name=Train Car Image=MONOCAR MovementZone=Crusher Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Weight=3.90 Crusher=yes Passengers=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys IsTrain=yes Passive=yes DeployTime=0.022 MovementRestrictedTo=Railroad Strength=100 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes ; CARGOCAR [CARGOCAR] Name=Cargo Car MovementZone=Crusher Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Weight=3.90 CarriesCrate=yes Crusher=yes Passengers=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys IsTrain=yes Passive=yes DeployTime=0.022 MovementRestrictedTo=Railroad Strength=100 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes ; PICK [PICK] Name=Pickup Truck MovementZone=Normal Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Passengers=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Strength=100 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes ; CAR [CAR] Name=Automobile MovementZone=Normal Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Passengers=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Strength=100 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no Nominal=yes ; VISC_SML [VISC_SML] Name=Baby Visceroid Image=VISSML MovementZone=Normal Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=Civilian Category=Civilian Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SmallVisceroid=yes Strength=200 Armor=light Sight=0 Cost=1 Points=50 ROT=16.00 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes TiberiumHeal=yes ; VISC_LRG [VISC_LRG] Name=Adult Visceroid Image=VISLRG MovementZone=Normal Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=20 Owner=Civilian Category=Civilian Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LargeVisceroid=yes AltImage=VISLGATK Primary=SlimeAttack Strength=500 Armor=heavy Sight=0 Cost=1 Points=50 GuardRange=5 ThreatPosed=20 ROT=16.00 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Insignificant=yes Nominal=yes TiberiumHeal=yes ; GHUNTER [GHUNTER] Name=GDI Hunter-Seeker Image=GGHUNT MovementZone=Fly Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=25 ThreatPosed=10 Owner=GDI Category=AFV FlightLevel=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HunterSeeker=yes IgnoresFirestorm=yes AlternateSpeed=10 AlternateFlightLevel=50 Prerequisite=GAPLUG2 Primary=SuicideBomb Strength=500 Armor=light Sight=7 Cost=1000 Points=50 GuardRange=5 ThreatPosed=10 ROT=16.00 AllowedToStartInMultiplayer=no Insignificant=yes Selectable=false ; NHUNTER [NHUNTER] Name=NOD Hunter-Seeker Image=GGHUNT MovementZone=Fly Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=25 ThreatPosed=10 Owner=Nod Category=AFV FlightLevel=400 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HunterSeeker=yes IgnoresFirestorm=yes AlternateSpeed=10 AlternateFlightLevel=50 Prerequisite=NATMPL Primary=SuicideBomb Strength=500 Armor=light Sight=7 Cost=1000 Points=50 GuardRange=5 ThreatPosed=10 ROT=16.00 AllowedToStartInMultiplayer=no Insignificant=yes Selectable=false ; WINI [WINI] Name=Recreational Vehicle MovementZone=Normal VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=8 ThreatPosed=0 Owner=GDI Category=Transport MaxDebris=4 Weight=4.00 CrateGoodie=yes Passengers=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Strength=200 Armor=light Sight=5 Cost=800 Points=25 PipScale=Passengers ROT=5.00 AllowedToStartInMultiplayer=no ImmuneToVeins=yes Nominal=yes ; MMCH [MMCH] Name=Titan MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Speed=1 ThreatPosed=40 Owner=GDI Category=AFV MaxDebris=4 Weight=99.50 CrateGoodie=yes Turret=yes Crusher=yes TooBigToFitUnderBridge=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=8 ZFudgeTunnel=13 DamageParticleSystems=SparkSys,SmallGreySSys IsTilter=no Accelerates=false DamageSmokeOffset=100, 100, 275 Prerequisite=GAWEAP Primary=120mm TechLevel=3 Strength=400 Armor=heavy Sight=8 Cost=800 Points=25 ThreatPosed=40 ROT=5.00 TargetLaser=yes WalkRate=2 EliteAbilities=SENSORS ; HMEC [HMEC] Name=Mammoth Mark II MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Speed=3 ThreatPosed=80 Owner=GDI Category=AFV MaxDebris=6 Weight=3.50 Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=12 ZFudgeTunnel=15 ZFudgeBridge=25 DamageParticleSystems=SparkSys,SmallGreySSys TiltsWhenCrushes=false Accelerates=false DamageSmokeOffset=300, 300, 425 Prerequisite=GAWEAP,GATECH Primary=MammothTusk Secondary=MechRailgun TechLevel=10 Strength=800 Armor=heavy Sight=8 Cost=3000 Points=25 BuildLimit=1 ThreatPosed=80 ROT=3.00 AllowedToStartInMultiplayer=no SelfHealing=yes Trainable=no ; SMECH [SMECH] Name=Wolverine MovementZone=Normal VoiceSelect=15-I000,15-I006,15-I040,15-I042 VoiceMove=15-I024,15-I044 VoiceAttack=15-I006,15-I046 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Speed=7 ThreatPosed=15 Owner=GDI Category=AFV MaxDebris=2 CrateGoodie=yes TooBigToFitUnderBridge=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys IsTilter=no Accelerates=false Prerequisite=GAWEAP Primary=AssaultCannon TechLevel=2 Strength=175 Armor=light Sight=6 Cost=500 Points=25 ThreatPosed=15 ROT=5.00 ImmuneToVeins=yes EliteAbilities=VEIN_PROOF ; BIKE [BIKE] Name=Attack Cycle MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=15 ThreatPosed=20 Owner=Nod Category=Recon MaxDebris=2 CrateGoodie=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=2 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAWEAP Primary=LaserFire Secondary=BikeMissile Elite=HoverMissile TechLevel=1 Strength=999 Armor=heavy Sight=9 Points=2500 ThreatPosed=20 ROT=8.00 Immune=yes Sensors=yes EliteAbilities=VEIN_PROOF ; BGGY [BGGY] Name=Attack Buggy MovementZone=Normal VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=10 ThreatPosed=10 Owner=Nod Category=Recon MaxDebris=3 CrateGoodie=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisTypes=TIRE DebrisMaximums=4 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAWEAP Primary=CyCannon Secondary=CyCannon TechLevel=1 Strength=9999 Armor=heavy Sight=6 Points=250000 ThreatPosed=10 ROT=8.00 ImmuneToVeins=yes EliteAbilities=CRUSHER Immune=yes ; SAPC [SAPC] Name=Subterranean APC MovementZone=Subterannean VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=10 Owner=Nod Category=Transport MaxDebris=4 Weight=3.50 CrateGoodie=yes Crusher=yes Passengers=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=7 ZFudgeTunnel=13 DamageParticleSystems=SparkSys,SmallGreySSys DeployTime=0.022 Prerequisite=NAWEAP,NATECH Primary=VulcanTower TechLevel=1 Strength=175 Armor=heavy Sight=5 Points=25 PipScale=Passengers ThreatPosed=10 SpecialThreatValue=1 ROT=5.00 AllowedToStartInMultiplayer=no MoveToShroud=no ; SUBTANK [SUBTANK] Name=Devil's Tongue MovementZone=Subterannean VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1} Speed=5 ThreatPosed=30 Owner=Nod Category=AFV MaxDebris=4 Weight=3.50 CrateGoodie=yes Crusher=yes NoMovingFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=10 ZFudgeTunnel=14 DamageParticleSystems=SparkSys,SmallGreySSys Accelerates=false DeployTime=0.022 Prerequisite=NAWEAP,NATECH Primary=FireballLauncher Secondary=FireballLauncher TechLevel=7 Strength=9999 Armor=concrete Sight=5 Points=25 ThreatPosed=30 ROT=6.00 AllowedToStartInMultiplayer=no Immune=yes TypeImmune=yes MoveToShroud=no EliteAbilities=SELF_HEAL ; SONIC [SONIC] Name=Disruptor MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=4 ThreatPosed=60 Owner=GDI Category=AFV MaxDebris=5 Weight=3.50 CrateGoodie=yes Turret=yes Crusher=yes NoMovingFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=12 ZFudgeTunnel=15 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAWEAP,GATECH Primary=SonicZap TechLevel=9 Strength=500 Armor=heavy Sight=7 Cost=1300 Points=25 ThreatPosed=60 ROT=4.00 AllowedToStartInMultiplayer=no TypeImmune=yes EliteAbilities=EXPLODES ; TTNK [TTNK] Name=Tick Tank MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=12 ThreatPosed=25 Owner=Nod Category=AFV MaxDebris=4 Weight=3.50 CrateGoodie=yes Crewed=yes Crusher=yes DeploysInto=GATICK Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=8 ZFudgeTunnel=13 DamageParticleSystems=SparkSys,SmallGreySSys AccelerationFactor=0.010 Prerequisite=NAWEAP Primary=120mmx Secondary=120mmx Elite=CyCannon TechLevel=1 Strength=3500 Armor=heavy Sight=5 Cost=0 Points=40 ThreatPosed=25 ROT=5.00 EliteAbilities=SENSORS ; STNK [STNK] Name=Stealth Tank MovementZone=Destroyer VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Speed=6 ThreatPosed=25 Owner=Nod Category=AFV MaxDebris=3 Weight=3.50 CrateGoodie=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ZFudgeColumn=8 ZFudgeTunnel=13 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAWEAP,NATECH Primary=120mmx Secondary=Proton TechLevel=1 Strength=999 CloakingSpeed=5 Armor=heavy Sight=5 Points=25 ThreatPosed=25 ROT=5.00 AllowedToStartInMultiplayer=no Cloakable=yes TargetLaser=yes EliteAbilities=EXPLODES ; DPOD [DPOD] Name=Droppod MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I030,30-I034,30-I036 Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1} Speed=16 ThreatPosed=10 Owner=GDI Category=AirPower MaxDebris=3 Passengers=5 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=Vulcan2 Strength=60 Armor=light Sight=0 Cost=10 Points=20 Ammo=5 ThreatPosed=10 ROT=5.00 RadarInvisible=yes Selectable=false ; DSHP [DSHP] Name=Dropship MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=18 ThreatPosed=0 Owner=GDI Category=AirLift MaxDebris=9 FlightLevel=1600 PitchSpeed=0.40 Landable=yes IsDropShip=yes SlowDownDistance=2000 Passengers=5 AuxSound1=DROPUP1 AuxSound2=DROPDWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAWEAP Strength=200 Armor=heavy Sight=3 Points=25 PipScale=Passengers ROT=5.00 LegalTarget=no RadarInvisible=yes ; ORCA [ORCA] Name=Orca Fighter MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I030,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=20 ThreatPosed=20 Owner=GDI Category=AirPower MaxDebris=4 PitchSpeed=0.16 Landable=yes Crewed=yes Dock=GAHPAD,NAHPAD AuxSound1=ORCAUP1 AuxSound2=ORCADWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAHPAD Primary=Hellfire TechLevel=5 Strength=200 Armor=light Sight=2 Cost=1000 Points=20 GuardRange=30 Ammo=5 PipScale=Ammo ThreatPosed=20 ROT=5.00 MoveToShroud=no ; ORCAB [ORCAB] Name=Orca Bomber MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I030,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=12 ThreatPosed=25 Owner=GDI Category=AirPower MaxDebris=4 PitchSpeed=0.16 Landable=yes Crewed=yes Dock=GAHPAD,NAHPAD AuxSound1=ORCAUP1 AuxSound2=ORCADWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAHPAD,GATECH Primary=Bomb TechLevel=8 Strength=260 Armor=light Sight=2 Cost=1600 Points=20 GuardRange=30 Ammo=2 PipScale=Ammo ThreatPosed=25 ROT=5.00 MoveToShroud=no EliteAbilities=RADAR_INVISIBLE ; ORCATRAN [ORCATRAN] Name=Orca Transport MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=9 ThreatPosed=0 Owner=GDI Category=AirPower MaxDebris=4 PitchSpeed=1.10 Landable=yes Crewed=yes Passengers=5 AuxSound1=ORCAUP1 AuxSound2=ORCADWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAHPAD Strength=200 Armor=light Sight=2 Cost=1200 Points=20 PipScale=Passengers SpecialThreatValue=1 ROT=5.00 ; TRNSPORT [TRNSPORT] Name=Carryall MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=16 ThreatPosed=0 Owner=GDI Category=AirPower MaxDebris=4 PitchSpeed=1.10 Landable=yes Crewed=yes Carryall=yes AuxSound1=DROPUP1 AuxSound2=DROPDWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=GAHPAD,GADEPT TechLevel=9 Strength=175 Armor=light Sight=2 Cost=750 Points=20 SpecialThreatValue=1 ROT=5.00 MoveToShroud=no ; SCRIN [SCRIN] Name=Banshee MovementZone=Fly VoiceSelect=32-I000 VoiceMove=32-I004 VoiceAttack=32-I002,32-I004,32-I006 VoiceDie=32-I008 VoiceFeedback=32-I008 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=23 ThreatPosed=30 Owner=Nod Category=AirPower MaxDebris=3 PitchSpeed=0.90 Landable=yes Crewed=yes Dock=GAHPAD,NAHPAD AuxSound1=DROPUP1 AuxSound2=DROPDWN1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAHPAD,NATECH Primary=Proton Secondary=Proton TechLevel=1 Strength=9999 Armor=concrete Sight=10 Points=999 GuardRange=30 Ammo=99 PipScale=Ammo ThreatPosed=30 ROT=3.00 MoveToShroud=no EliteAbilities=RADAR_INVISIBLE ; APACHE [APACHE] Name=Harpy MovementZone=Fly VoiceSelect=30-I000,30-I002,30-I004,30-I006 VoiceMove=30-I014,30-I016,30-I018,30-I022 VoiceAttack=30-I022,30-I030,30-I034,30-I036 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Speed=14 ThreatPosed=15 Owner=Nod Category=AirPower MaxDebris=3 PitchSpeed=0.16 Landable=yes Crewed=yes Dock=GAHPAD,NAHPAD Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SparkSys,SmallGreySSys Prerequisite=NAHPAD Primary=HarpyClaw TechLevel=5 Strength=225 Armor=light Sight=2 Cost=1000 Points=20 GuardRange=30 Ammo=12 PipScale=Ammo ThreatPosed=15 ROT=5.00 RadarInvisible=yes MoveToShroud=no [Sleep] Recruitable=no Zombie=yes Retaliate=no Scatter=no Rate=1 ; Unit doesn't fire and is not considered a threat. [Harmless] Recruitable=no NoThreat=yes Retaliate=no Rate=.5 ; Just like guard mode, but cannot move. [Sticky] Recruitable=no Paralyzed=yes Scatter=no Rate=.016 ; Special attack mission used by team logic. [Attack] Rate=.016 AARate=.016 ; Move to destination. [Move] Rate=.016 ; Patrol a series of waypoints [Patrol] Rate=.016 ; Special move to destination after all other queued moves occur. [QMove] Rate=.016 ; Run away (possibly leave the map). [Retreat] Recruitable=no Retaliate=no Rate=.1 ; Sit around and engage any enemy that wanders within weapon range. [Guard] Rate=.030 AARate=.016 ; Enter building or transport for loading purposes. [Enter] Retaliate=no Recruitable=no Rate=.016 ; Engineer entry logic. [Capture] Retaliate=no Recruitable=no Scatter=no Rate=.016 ; Handle harvest ore - dump at refinery loop. [Harvest] Retaliate=no Recruitable=no Scatter=no Rate=.016 ; Guard the general area where the unit starts at. [Area Guard] Recruitable=yes Rate=.040 AARate=.032 ; [Return] ; Stop moving and firing at the first available opportunity. [Stop] ; [Ambush] ; Scan for and attack any enemies whereever they may be. [Hunt] Recruitable=no Retaliate=no Rate=.016 ; While dropping off cargo (e.g., APC unloading passengers). [Unload] Recruitable=no Retaliate=no Scatter=no Rate=.016 ; Tanya running to place bomb in building. [Sabotage] Recruitable=no Rate=.016 ; Buildings use this when building up after initial placement. [Construction] Recruitable=no Retaliate=no Scatter=no ; Buildings use this when deconstruction after being sold. [Selling] Recruitable=no NoThreat=yes Retaliate=no Scatter=no ; Service depot uses this mission to repair attached object. [Repair] Rate=.08 ; Special team override mission. [Rescue] Rate=.016 ; Missile silo special launch missile mission. [Missile] Rate=.1 ; While opening or closing a gate to allow passage. [Open] Rate=.016