Striders Pokemon Organization TCG Card Info 1 Alakazam Type: Psychic HP: 80 HP Pokemon Power: Damage Swap As often as you like during your turn (before your attack), you may move 1 dam. counter from one of your Pokemon to another as long as you don't K-O that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. Attack: [PPP] Confuse Ray (30) - Flip coin. If heads, defender is now Confused.. 2 Blastoise Type: Water HP: 100 HP Pokemon Power: Rain Dance As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Attack: [WWW] Hydro Pump (40+) Does 40 dam. plus 10 dam. for each W attached to Blastoise but not used to pay for this attack (max 2 extra). 3 Chansey Type: Colorless HP: 120 HP Attack: [**] Scrunch Flip coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) Attack: [****] Double-edge (80) Chansey does 80 damage to itself. 4 Charizard Typer: Fire HP: 120 HP Pokemon Power: Energy Burn As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep,Confused, or Paralyzed.. Attack: [FFFF] Fire Spin (100) Discard 2 Energy cards to use this attack. 5 Clefairy Type: Colorless HP: 40 HP Attack: [*] Sing () Flip coin. If heads, defender is now Asleep. Attack: [***] Metronome () Choose one of defender's attacks. Metronome copies that attackexcept for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still colorless) 6 Gyarados Type: Water HP: 100 HP Attack: [WWW] Dragon Rage (50) Attack: [WWWW] Bubblebeam (40) Flip coin. If heads, defender is now Paralyzed. 7 Hitmonchan Type: Fighting HP: 70 HP Attack: [F] Jab (20) Attack:[FF*] Special Punch (40) 8 Machamp Type: Fighting HP: 100 HP Power: Strikes Back Whenever opponent damages Machamp (even if it knocks out Machamp), this power does 10 dam. to attacker (no weakness or resistance.) This power cannot be used if Machamp is already Asleep, Confused, or Paralyzed when opponent attacks. Attack [FFF*] Seismic Toss (60) 9 Magneton Type: Lightning HP: 60 HP Attack: [LL*] Thunder Wave (30) Flip coin. If heads, defender is now paralyzed. Attack: [LL**] Selfdestruct (80) Does 20 damage to each Pokemon on each bench. (no weakness or resistance for benched Pokemon.) Magneton does 80 dam. to self. 10 Mewtwo Type: Psychic HP: 60 HP Attack: [P*] Psychic (10+) Does 10 damage plus 10 more damage for each Energy card attached to defender. Attack: [PP] Barrier () Discard 1 Psychic Energy card in order to prevent all effects of attacks, including dam., done to Mewtwo during opponent's next turn. 11 Nidoking Type: Grass HP: 90 HP Attack: [G**] Thrash (30+) Flip coin. If heads, this attack does 30 dam. plus 10 more dam.; If tails, this attack does 30 dam. plus Nidoking does 10 dam. to self. Attack: [GGG] Toxic (20) Defender is now Poisoned. It now takes 20 Poison dam. instead of 10 after each player's turn (even if it was already Poisoned). 12 Ninetales Type: Fire HP: 80 HP Attack: [**] Lure () If your opponent has any Benched Pokemon, choose 1 and switch it with his or her active Pokemon. Attack: [FFFF] Fire Blast (80) Discard 1 Fire Energy card to use this attack. 13 Poliwrath Type: Water HP: 90 HP Attack: [WW*] Water Gun (30+) Does 30 dam. plus 10 dam. for each W attached to Poliwrath but not used to pay for this attack (max 2 extra). Attack: WW**] Whirlpool (40) If defender has energy cards attached, choose 1 and discard. 14 Raichu Type: Lightning HP: 80 HP Attack: [L**] Agility (20) Flip coin. If heads, during opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Attack: [LLL*] Thunder (60) Flip coin. If tails, Raichu does 30 dam.to self. 15 Venusaur Type: Grass HP: 100 HP Power: Energy Trans As often as you like during your turn (before attack), you may take 1 Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. Attack: [GGGG] Solarbeam (60) 16 Zapdos Type: Lightning HP: 90 HP Attack: [LLL*] Thunder (60) Flip coin. If tails, Zapdos does 30 dam. to self.. Attack: [LLLL] Thunderbolt (100) Discard all Energy cards to use this attack. 17 Beedrill Type: Grass HP: 80 HP Attack: [***] Twineedle (30x) Flip 2 coins. This attack does 30 times number of heads Attack: [GGG] Poison Sting (40) Flip coin. If heads, defender is now poisoned. 18 Dragonair Type: Colorless HP: 80 HP Attack: [***] Slam (30x) Flip 2 coins. This attack does 30 times number of heads. Attack: [****] Hyper Beam (20) If defender has energy cards attached, choose 1 and discard. 19 Dugtrio Type: Fighting HP: 70 HP Attack: [FF*] Slash (40) Attack: [FFFF] Earthquake (70) Does 10 dam. to each of your own Benched Pokemon. (don't apply Weakness or Resistance for Benched Pokemon.) 20 Electabuzz Type: Lightning HP: 70 HP Attack: [L] Thundershock (10) Flip coin. If heads, defender is now paralyzed. Attack: [L*] Thunderpunch (30+) Flip coin. If heads +10 dam., else 10 dam. to self. 21 Electrode Type: Lightning HP: 80 HP Power: Buzzap At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused or Paralyzed. Attack: [LLL] Electric Shock (50) Flip coin. If tails, Electrode does 10 dam. to self. 22 Pidgeotto Type: Colorless HP: 60 HP Attack: [**] Whirlwind (20) If opponent has Benched Pokemon, he or she chooses 1 of them and switches it with the defending Pokemon. (do dam.dealing before switching Pokemon.) Attack: [***] Mirror Move () If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the defending Pokemon. 23 Arcanine Type: Fire HP: 100 HP Attack: [FF*] Flamethrower (50) Discard 1 Fire Energy card to use this attack. Attack: [FF**] Take Down (80) Arcanine does 30 dam. to self. 24 Charmeleon Type: Fire HP: 80 HP Attack: [***] Slash (30) Attack: [FF*] Flamethrower (50) Discard 1 Fire Energy card to use this attack. 25 Dewgong Type: Water HP: 80 HP Attack: [WW*] Aurora Beam (50) Attack: [WW**] Ice Beam (30)Flip coin. If heads, defender is now Paralyzed. 26 Dratini Type: Colorless HP: 40 HP Attack: [1] Pound (10) 27 Farfetch'd Type: Colorless HP: 50 HP Attack: [***] Leek Slap (30) Flip coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even after benching Farfetch'd). Attack: [***] Pot Smash (30) 28 Growlithe Type: Fire HP: 60 HP Attack: [F*] Flare (20) 29 Haunter Type: Psychic HP: 60 HP Attack: [P] Hypnosis () Defender is now Asleep. Attack: [PP] Dream Eater (50) Can't use unless defender is Asleep. 30 Ivysaur Type: Grass HP: 60 HP Attack: [G**] Vine Whip (30) Attack: [GGG] Poisonpowder (20) Defender is now Poisoned. 31 Jynx Type: Psychic HP: 70 HP Attack: [P] Doubleslap (10x) Flip 2 coins. Attack does 10 dam. times the number of heads Attack: [1PP] Meditate (20+) Does 20 dam. plus 10 more damage for each damage counter on defender. 32 Kadabra Type: Psychic HP: 60 HP Attack: [PP] Recover () Discard 1 Psychic Energy card to use this attack. Remove all damage counters from Kadabra. Attack: [PP*] Super Psy (50) 33 Kakuna Type: Grass HP: 80 HP Attack: [**] Stiffen ()Flip coin. If heads, prevent all dam. done to Kakuna during opponent's next turn. (any other effects of attacks still happen.) Attack: [GG] Poisonpowder (20) Flip coin. If heads, defender is now Poisoned. 34 Machoke Type: Fighting HP: 80 HP Attack: [FF*] Karate Chop (50-) Does 50 dam. minus 10 for each dam. counter on Machoke. Attack: [2FF] Submission (60) Does 20 dam. to self. 35 Magikarp Type: Water HP: 30 HP Attack: [*] Tackle (10) Attack: [W] Flail (10x) Does 10 dam. times number of dam. counters on Magikarp. 36 Magmar Type: Fire HP: 50 HP Attack: [FF] Fire Punch (30) Attack: [FF*] Flamethrower (50) Discard 1 Fire Energy card to use this attack. 37 Nidorino Type: Grass HP: 60 HP Attack: [G**] Double Kick (30x) Flip 2 coins. Does 30 dam. times number of heads. Attack: [GG**] Horn Drill (50) 38 Poliwhirl Type: Water HP: 60 HP Attack: [WW] Amnesia () Choose 1 of defenders attacks. Defender cannot use that attack next turn. Attack: [WW*] Doubleslap (30x) Flip 2 coins. Does 30 dam. times number of heads. 39 Porygon Type: Colorless HP: 30 HP Attack: [*] Conversion 1 () If defender has a weakness, change to a type of your choice other than Colorless. Attack: [**] Conversion 2 () Change Porygon's resistance to a type of your choice other than Colorless. 40 Raticate Type: Colorless HP: 60 HP Attack: [*] Bite (20) Attack: [***] Super Fang (?) Does dam. to defender equal to half the defender's remaining HP (rounded up to the nearest 10). 41 Seel Type: Water HP: 60 HP Attack: [W] Headbutt (10) 42 Wartortle Type: Water HP: 70 HP Attack: [W*] Withdraw () Flip coin. If heads, prevent all dam. done to Wartortle during your opponent's next turn. (Any other effects of attacks stillhappen.) Attack: [W**] Bite (40) 43 Abra Type: Psychic HP: 30 HP Attack: [P] Psyshock (10) Flip coin. If heads, defender is now Paralyzed. 44 Bulbasaur Type: Grass HP: 40 HP Attack: [GG] Leech Seed (20) Unless all dam. from this attack is prevented, you may remove1 damage counter from Bulbasaur. 45 Caterpie Type: Grass HP: 40 HP Attack: [G] String Shot (10) Flip coin. If heads, the defender is now Paralyzed. 46 Charmander Type: Fire HP: 50 HP Attack: [*] Scratch (10) Attack: [F*] Ember (30) Discard 1 Fire Energy card to use this attack. 47 Diglett Type: Fighting HP: 30 HP Attack: [F] Dig (10) Attack: [FF] Mud Slap (30) 48 Doduo Type: Colorless HP: 50 HP Attack: [1] Fury Attack (10x) Flip 2 coins. Does 10 dam. times number of heads. 49 Drowzee Type: Psychic HP: 50 HP Attack: [*] Pound (10) Attack: [PP] Confuse Ray (10) Flip coin. If heads, defender is now Confused. 50 Gastly Type: Psychic HP: 30 HP Attack: [P] Sleeping Gas () Flip coin. If heads, defender is now Asleep. Attack: [P*] Destiny Bond () Discard 1 Psychic Energy card to use this attack. If a Pokemon K-O's Gastly on opponent's next turn, K-O that Pokemon. 51 Koffing Type: Grass HP: 50 HP Attack: [GG] Foul Gas (10) Flip coin. If heads, defender is now Poisoned; If tails, defender is now Confused. 52 Machop Type: Fighting HP: 50 HP Attack: [F] Low Kick (20) 53 Magnemite Type: Lightning HP: 40 HP Attack: [L] Thunder Wave (10) Flip coin. If heads, defender is now Paralyzed. Attack: [L*] Selfdestruct (40) Does 10 dam. to each Pokemon on each Bench. (no weakness or resistance for benched Pokemon.) Magnemite does 40 dam. to self. 54 Metapod Type: Grass HP: 70 HP Attack: [**] Stiffen () Flip coin. If heads, prevent all dam. done to Metapod on opponent's next turn. (any other effects of attacks still happen.) Attack:[GG] Stun Spore (20) Flip coin. If heads, defender is now Paralyzed. 55 Nidoran (male) Type: Grass HP: 40 HP Attack: [G] Horn Hazard (30) Flip coin. If tails, this attack does nothing. 56 Onix Type: Fighting HP: 90 HP Attack: [F] Rock Throw (10) Attack: [FF] Harden () During opponent's next turn, prevent 30 or less dam. (after applying weakness and resistance). (any other effects of attacks still happen.) 57 Pidgey Type: Colorless HP: 40 HP Attack: [**] Whirlwind (10) After dam. dealing, opponent chooses 1 benched Pokemon and switches it with defending Pokemon (only if opponent has benched Pokemon). 58 Pikachu Type: Lightning HP: 40 HP Attack: [*] Gnaw (10) Attack: [L*] Thunder Jolt (30) Flip coin. If tails, Pikachu does 10 dam. to self. 59 Poliwag Type: Water HP: 40 HP Attack: [W] Water Gun (10+) Does 10 dam. plus 10 dam. for each W attached to Poliwag but not used to pay for this attack (max 2 extra). 60 Ponyta Type: Fire HP: 40 HP Attack: [**] Smash Kick (20) Attack: [FF] Flame Tail (30) 61 Rattata Type: Colorless HP: 30 HP Attack: [*] Bite (20) 62 Sandshrew Type: Fighting HP: 40 HP Attack: [F] Sand-attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing. 63 Squirtle Type: Water HP: 40 HP Attack: [W] Bubble (10) Flip coin. If heads, defender is now Paralyzed. Attack:[W*] Withdraw () Flip coin. If heads, prevent all damage done to Squirtle during opponent's next turn. (Any other effects of attacks still happen.) 64 Starmie Type: Water HP: 60 HP Pokemon #: 121 Attack: [WW] Recover () Discard 1 Water Energy card to use this attack. Remove all dam. counters from Starmie. Attack: [W**] Star Freeze (20)Flip coin. If heads, defender is now Paralyzed. 65 Staryu Type: Water HP: 40 HP Attack: [W] Slap (20) 66 Tangela Type: Grass HP: 50 HP Attack: [G*] Bind (20) Flip coin. If heads, defender is now Paralyzed. Attack: [GGG] Poisonpowder (20) Defender is now Poisoned. 67 Voltorb Type: Lightning HP: 40 HP Attack: [*] Tackle (10) 68 Vulpix Type: Fire HP: 50 HP Attack: [FF] Confuse Ray (10) Flip coin. If heads, defender is now Confused. 69 Weedle Type: Grass HP: 40 HP Attack: [G] Poison Sting (10) Flip coin. If heads, defender is now Poisoned. 70 Clefairy Doll (10 HP) Trainer Card Effect: Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card.) Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is K-O'd, it doesn't count as a K-O. At any time during your turn (before attack), you may discard Clefairy Doll. 71 Computer Search Trainer Card Effect: Discard 2 other cards from your hand in order to search yourdeck for any card and put it into your hand. Shuffle your deck afterward. 72 Devolution Spray Trainer Card Effect: Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). 73 Impostor Professor Oak Trainer Card Effect: Your opponent shuffles his or her hand into his or her deck,then draws 7 cards. 74 Item Finder Trainer Card Effect: Discard 2 other cards from your hand in order to put a Trainer card from your discard pile into your hand. 75 Lass Trainer Card Effect: You and your opponent show each other your hands, then shuffle all the trainer cards from you hands into your decks. 76 Pokemon Breeder Trainer Card Effect: Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. 77 Pokemon Trader Trainer Card Effect: Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. 78 Scoop Up Trainer Card Effect: Choose 1 of your own Pokemon in play and return its BasicPokemon card to your hand. (Discard all cards attached to that card.) 79 Super Energy Removal Trainer Card Effect: Discard 1 Energy card attached to 1 of your own PKMN in order to choose 1 of your opponent's PKMN and up to 2 Energy cards attached to it. Discard those energy cards. 80 Defender Trainer Card Effect: Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance.) 81 Energy Retrieval Trainer Card Effect: Trade 1 of other cards in your hand for up to 2 basic Energy cards from your discard pile. 82 Full Heal Trainer Card Effect: Your Active Pokemon is no longer Asleep, Confused, Paralyzed,or Poisoned. 83 Maintenance Trainer Card Effect: Shuffle 2 of the other cards from your hand into your deck in order to draw a card. 84 PlusPower Trainer Card Effect: Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the defender. 85 Pokemon Center Trainer Card Effect: Remove all damage counters from all of your own Pokemon with damage counters on them, then discard all Energy cards attached to those Pokemon. 86 Pokemon Flute Trainer Card Effect: Choose 1 basic PKMN card from your opponent's discard pile and put it on his or her Bench. (You can't play Pokemon Flute if your opponent's Bench is full.) 87 Pokedex Trainer Card Effect: Look at up to 5 cards from the top of your deck and rearrange them as you like. 88 Professor Oak Trainer Card Effect: Discard your hand, then draw 7 cards. 89 Revive Trainer Card Effect: Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) 90 Super Potion Trainer Card Text: Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. 91 Bill Trainer Card Effect: Draw 2 cards 92 Energy Removal Trainer Card Effect: Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. 93 Gust of Wind Trainer Card Effect: Choose 1 of your opponent's Benched Pokemon and switch it with his/her Active Pokemon. 94 Potion Trainer Card Effect: Remove up to 2 damage counters from 1 of your Pokemon. 95 Switch Trainer Card Effect: Switch 1 of your own Benched Pokemon with your Active Pokemon. 96 Double Colorless Energy Energy Card Effect: Provides 2 colorless energy. Doesn't count as a basic energy card. 97 Fighting Energy Fighting Energy Card 98 Fire Energy Fire Energy Card 99 Grass Energy Grass Energy Card 100 Lightning Energy Lightning Energy Card 101 Psychic Energy Psychic Energy Card 102 Water Energy Energy Card