You already know that GoldenEye's scientists
aren't too friendly when you shoot them (they pull a gun). But if
you wait a bit and dodge their shots, you will eventually see
them pull out a grenade and throw it at you.
Pick any mode and go to the facility level. On any
mode except agent, get to that bit after you enter the laboratory
area and you get to those three different rooms with lots of
scientists in them. There is always one scientist in one of the
rooms who will throw grenades at you if you shoot him once with a
DD44. Make sure you shoot him while outside the room, i.e.
through the glass.
Did you know that you can scroll through your
weapons backwards? Simply press and hold A, then tap Z (or press
them both at the same time), and voila!
This code allows you to float mines anywhere!
First go to the bunker in battle mode, make sure you have remote
mines as your weapon. Plant eight mines on the TVs that hang from
the ceiling. After every TV has a mine on it go to the detonator
and blow them all up. Now refill on mines and toss one. Nothing
happens, but if you back up you will see a mine floating! You can
plant mines anywhere in the Bunker after the code has been done.
In the caverns there is a way to get two assault
rifles. Find the radio room. There are many boxes scattered
about, but only one of them is a "magic box." Shoot it
and smaller boxes and computer monitors will keep flying out. Now
shoot the monitors. You should now be able to get a second
Assault Rifle.
Having trouble with Jaws in the Aztec level?
Rather than sniping Jaws with a rifle, take the pugilistic
pathway. After taking out the three guards close to Jaws, attack
him armed only with your fists. It takes juevos to lay kung fu on
the big guy, but since 007 is close in, Jaws will be unable to
get any shots off.
Surprise your buddies by lurking in a spot that
renders you invisible. Play the multi-player mode in the
Archives levels (without the radar). Choose Odd Job as your
character, go into the basement, destroy one of the metal crates
(make sure the top is still on), then go into the crate, duck,
put your head down, and voila: No one can see you!
Try this wicket trick on your unsuspecting
buddies. On any multiplayer level, stick a remote or proximity
mine on a box of ammo or a weapon, then pick it up. Even the mine
seems to have disappeared, it's still there. Remember, you can
either trigger it by bringing up the watch or simply press A
& B at the same time to detonate it.
Kill another player. Now place a mine on a weapon
that the defeated player lost, then pick it up. The mines will be
invisible forever. Since no power-up will reappear in that spot,
it will look like there is nothing there. Use this trick for a
nice proximity mine surprise.
This trick allows you to pair up more weapons
(not only the ones you can pick up twice). First of all, you must
have two sets of paired weapons that appear next to each other in
your weapon list as well as ammo. One example of this is the
Military Archives, where you can have two Dostoveis and two
Klobbs. Now cycle through your weapons backwards (press and hold
A, then tap the Z button) until you have two of the second set of
weapons ready.
1. Press and hold A.
2. Press Z twice before cycling forward.
3. Release A.
4. Press A once.
5. Press Z to fire two or three times to fire while the weapons
are changing.
If you did it right, firing the weapon will result in a glitch
that leaves a second weapon up as well. If you have the All
Weapons Cheat enabled, you can virtually do any combination.
You can actually blow up remote mines without
using the detonator. First, toss the mine as usual but instead of
going to the detonator watch, press A and B at the same time. The
mine automatically blows up and you still stay on the mine
weapons screen.
Wanna see a floating mine? First plant a mine on
a glass panel (found e.g. in the bunker on battle mode) than blow
up the glass that the mine is sitting on. Instead of falling to
the ground the mine floats in mid-air and you can still blow it
up!
There is more: Blow up a mainframe computer (it works with other
objects too), then throw a mine at about half the height of what
you blew up. For some reasons, the mine will turn black and just
float there.
The following trick allows players to use the
same character for upto three players in a four player
deathmatch.
1. In 4-player multiplayer mode, goto character selection screen
and set the character who is to be multiplied as 'Player 4'.
2. Choose characters for players 1, 2, and 3.
3. Back in the multiplayer mode screen, change number of players
from 4 to 3. Now, go to the character select screen and set
Player 4's character as Player.
4. Pick any character for players 1 and 2.
5. Back in multiplayer mode screen, change number of players from
3 to 2. Now, go to the character selection screen and set Player
3's character as Player 2. Pick any character for Player 1.
6. Now, simply change the number of Players back to 4 and start
the game. Players 2, 3 and 4 will be the same character.
Not only can you have 2 Zenias, like the code you
have states, but you can also have 2 Alecs as well. If you select
two players at the multi-player menu, have player two select
Alec, then change the number of players to three and click start.
Works well for 2-on-1 games.
Play the train on the agent level. Now go to the two boxes stacked on top of each other right before the first door on your left. Blow them up and a RC-P90 should pop out with lots of ammo. If you play on secret agent a DD44 will pop out. There is none for 00 agent.
Choose Multi-player "remote mines" "Bunker" and choose characters if you want to... Now go to the big hall (The hall with TVīs) Now choose the "Remote mines" and crouch down and go to the stairs... Now you will see that you can throw a mine exactly under the stairs - not on the diagonal side! Others will see the mine(s) only at the straight side! Now when you know a person will go on the stairs... KABOOOM!
For this code you have to have 2x Grenade launchers. On the train you beat all of the missions and use your laser watch to get out, then you run to the front of the train, get your grenade launchers out and shoot them up in the air. When you get done and see the part where they are shown running away from the train all of the grenade launchers bombs are hitting Bond and Natalya.
You need to be in Multi-Player mode. Get one player to get on the toilet right under the vent. Then the other player runs in and starts to wiggle left and right and always going forward into the other person. While you're doing that look up then down by pressing C up, C down. This is good for capture the flag.
This is possibly the hardest task in Goldeneye
007. And it's a spolier, so if you don't want to read on and find
out for yourself, then stop here! Go straight to the tomb in
which the Golden Gun is hidden. Open the door. Step in onto the
first square and step two squares to the left (or all the way to
the left). Go two squares up, then go three right. Then go two
squares up, one left, one up, one left, then go two up and one
right. You should be in front of the gun, and, believe it or not,
uninjured.
By walking those steps in that order, you will dismantle the
indestructible auto-machine guns. The sliding glass will move
down, and you're now in business. YES!
Circle around to get the gun and the ammo, and then exit out of
the side door.
On any level in secret agent mode that has a
scientist, I prefer the Facility or Silo, use your PP7 and shoot
them once in the arm and once in the leg. If they don't die, they
will pull out a DD44 Dostovei and start shooting at you. They
have pretty nice shots for scientists.
Beat the game on agent mode and a total of 33
character become available in multiplayer mode. Here are the new
ones:
Mayday
Jaws
Oddjob (extremely short)
Baron Samedi
Russian Soldier
Russian Infantry
2 different scientists
Russian Commandant
Janus Marine
Naval Officer
Helicopter pilot
St. Petersburg Guard
4 different civilians
2 Siberian Guards
Arctic Commando
Siberian special forces
Jungle commando
Janus Special Forces
2 Moonraker Elites
Beat the second Severnaya bunker, water cavern
and military archive stages in agent mode and they will then be
accessable for multiplayer play. Note: Only two to three people
can play them, though. Players three and four are Xenia
In multi-player mode set on three players go to the character
selection screen and choose Xenia as player three. Exit, change
the number of players to four and then start the game. Player
three and four will both be Xenia.
After beating every single level in the game on
the "00 Agent" difficulty setting, including bonus
levels 19 and 20, a special "007 mode" opens up. This
is a level editor level.
Players can configure options such as reaction time, accuracy,
enemy health, and more cool stuff.
Almost all cheats in Goldeneye 007 become available simply by
beating levels under a certain amount of time on a set
difficulty.
Below, we've listed a number of great cheats, courtesy of
Nintendo, to keep you moving along.
| Level | Cheat | Difficulty | Time |
|---|---|---|---|
| Level 1: Dam | Paintball Mode | Secret Agent | 2:40 |
| Level 2: Facility | Invincibility | 00 Agent | 2:05 |
| Level 3: Runway | DK Mode | Agent | 5:00 |
| Level 4: Surface2x | Grenade Launcher | Secret Agent | 3:30 |
| Level 5: Bunker2x | Rocket Launcher | 00 Agent | 4:00 |
| Level 6: Silo | Turbo Mode | Agent | 3:00 |
| Level 7: Frigate | No Radar (Multi) | Secret Agent | 4:30 |
| Level 8: Surface | 2Tiny Bond | 00 Agent | 4:15 |
| Level 9: Bunker2 | 2x Throwing Knives | Agent | 1:30 |
| Level 10: Statue | Fast Animation | Secret Agent | 3:15 |
| Level 11: Archives | Invisibility | 00 Agent | 1:20 |
| Level 12: Streets | Enemy Rockets | Agent | 1:45 |
| Level 13: Depot | Slow Animation | Secret Agent | 1:30 |
| Level 14: Train | Silver PP7 | 00 Agent | 5:25 |
| Level 15: Jungle | 2x Hunting Knives | Agent | 3:45 |
| Level 16: Control | Infinite Ammo | Secret Agent | 10:00 |
| Level 17: Caverns | 2x RC-P90s | 00 Agent | 9:30 |
| Level 18: Cradle | Gold PP7 | Agent | 2:15 |
| Level 19: Aztec | 2x Lasers | Secret Agent | 9:00 |
| Level 20: Egyptian | All Guns | 00 Agent | 6:00 |