Banjo-Kazooie

Bottles' Bonus
After Beating Treasure Trove Cove, go back to Banjo's House,
outside Gruntilda's Lair. Once inside, look at the Bottles the
mole picture and you will go into a secret game of put the moving
puzzle pieces together. Once all the pieces are fitted,
congratulations! You've just accessed the first code.
To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:
To cancel these codes, enter the word NOBONUS.
Bubblegloop Surprises
In Bubblegloop swamp, there is a shock jump pad that'll take you
to the top of a hut. Butt-stomp this hut to reveal another jump
pad. Somewhere there is a "Gruntilda Switch" that gives
you a puzzle piece and blows the cone off of the little statue of
Gruntilda by the note door that requires 260 notes. There is also
a Jinjo in a hut and a well-hidden Mumbo Token in mid-air.
Cheato's First Spell Book
To enter Cheato's first lair, go into Bubblegloop Swamp and find
Mumbo's Hut. (To find Mumbo's hut, go above the gator's head into
the maze and you'll have to find his hut.) He will transform you
into a gator. Now exit Bubble Gloop Swamp and go into Gruntilda's
lair. Try to go BEHIND the entrance to Bubble Gloop Swamp. If you
successfully go behind puzzle to Bubble Gloop Swamp, you'll find
Cheato the Spell Book.
Cheato's Second Spell Book
Go to the level MAD MONSTER MANSION. Change to the pumpkin and go
to the platform that BRENTILDA is on, go through the little hole
and get the red spell book. Then go to the BANJOKAZOOIE puzzle in
TREASURE TROVE COVE then enter REDFEATHERS to get 100 feathers
and a maximum of 100.
Cheato's Third Spell Book
To find Cheato's 3rd spellbook, you have to have the water risen
to the 2nd level before you can race to the lair.
Find the switch to raise the water to the third level (behind a grated pathway behind the 460 note door when the water has risen the first time.) Go through the door then immediately dive down in the water and go to the Rusty Bucket Bay area and swim to the top after coming out and look for a staircase and that will lead you to the lair.
Note: After hitting the switch to raise the water to the third
level, you'll only have 30 seconds to get your furry hide to the
lair.
Double Health
If you have enough notes, open the 882-Note Door, then stand on
the puzzle piece platform. By completing the picture with four of
your Jiggys, your Honeycomb Energy Meter will turn red. From then
on, your Honeycomb Energy will be twice as strong. In essence,
one red Honeycomb Energy Piece will represent two pieces on your
meter, so one hit will turn a red piece yellow, and a subsequent
hit will completely deplete the piece of energy.
Extra Life on Banjo's House
Get to the top of Banjo's house by doing a sommersault and then
jump on top of the chimney. Jump as high as you can and touch the
the golden statue of Banjo, resulting in an extra life. There's
another extra life behind the waterfall.
Extra Starting Animations
When picking a game to load, press START+R+A simultaneously. If
your timing was right you'll be rewarded with a humourous
animation.
Funnier Game Select Animations
Want to have some fun with Banjo when you load the game? Well,
here's how. Go to the Game Select area and choose your game. Now,
do one of the following:
On Game 1: Watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and Banjo will be thrown out the window.
On Game 2: Again, watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and the wall will spin around causing Kazooie to be chucked outside.
On Game 3: You must listen for the BOING sound coming from the
Gameboy. The third time you hear it, press A and a giant spring
will come out from the the bottom of the chair, launching Banjo
out of the house.
Getting the Ice Key
We recently found a way to get the Ice Key in Wozza's Cave. If
you use the following GameShark code it will definitely work.
L button for moon jump
DO281251 0020
8137C4BC 43EO
Enter wozza's cave and stand below the jinjo. Press and hold the L button and move foward while floating. When you think you are over the room let go of the L button. If done correctly you will Land in the room and be able the get the key.
When you get it push START and go to VIEW STARTS and push RIGHT until you get to a screen that says "Stop 'n Swop" and there you can see the key!
While you can get the Ice Key, it would actually be more
trouble than it is worth. I go the Ice Key, but later in the
game, when I would pick my saved game, Banjo would start off at
his house, having forgotten how to climb trees, and Kazooie
having forgotten her rat-a-tat rap. Although you can relearn the
moves, Banjo and Kazooie will promptly forget them as soon as you
go into a stage.
Hidden Terrain Boots
When you enter the door to cavern that has the walkway to
Bubblegloop swamp, there are 2 log entrances. One leads to
Brentilda, the other to a pair of well hidden terrain boots. Use
these to get to a small entrance behind Bubblegloop swamp that
leads to frezeezy peak.
Infinite Air
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell GIVETHEBEARLOTSOFAIR.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Infinite Eggs
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell BANJOBEGSFORPLENTYOFEGGS. (Banjo begs for plenty of
eggs.)
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Infinite Gold Features
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell AGOLDENGLOWTOPROTECTBANJO.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Infinite Lives
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell MANYGOESWITHLOTSOFBANJOS.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Infinite Mumbo Tokens
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell DONTBEADUMBOGOSEEMUMBO. (Don't be a dumbo, go see
Mumbo.)
NOTE: You won't hear a sound confirming the code.
Infinite Red Feathers
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell NOWYOUCANFLYHIGHINTHESKY.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Jumping Tip
As you know, there are three types of jumps in Banjo-Kazooie. In
all three, if you press the ATTACK button during your jump you'll
travel a little farther than you normally would.
Less Damage From A Fall
To take less damage from a fall, press B just before you land.
Maximum Health
After entering CHEAT on the sandcastle floor in Treasure Trove
cove, spell ANENERGYBARTOGETYOUFAR.
NOTE: You won't hear a sound confirming the code until you've
entered the entire sentence.
Refill Eggs, Red Feathers, and Gold Feathers
At Once
Once you have all 3 Cheato book codes, you can go to the floor of
the Sandcastle and enter these letters to refill everything all
at once: BLUEREDGOLDFEATHERS
Rusty Bucket Bay Whistle Combination
The combination for the whistle game in Rusty Bucket Bay is 312-111.
Secret Room in Monster Mansion
In Mad Monster Mansion there is a secret room outside the Church.
Look at all the stain glass windows outside the castle and the
one with a picture of Banjo and Kazooie jump into it.
Warp Cauldron Locations
The warp cauldrons transport Banjo-Kazooie to other locations in
Gruntilda's Lair. The time it takes to get to certain levels can
be noticeably reduced.
There are four sets of cauldrons.
The second cauldron is located in the area prior to Freezeezy Peak, where there is a large witch's head. It can be found tucked in a cave that is hidden behind a spiderweb. Use eggs to destroy the web.
The second blue cauldron is located in the area with the entrance to Rusty Bucket Bay. It is near the top of a bunch of stacked boxes.
The second red cauldron is tucked away in a passage at the bottom of the hill before Click Clock Wood. There are two entryways and they are just barely visible above the grass.