Revised
VF Valkyrie Fighter
Stats
Format by Cyclone, info gathered
and modified from
The Robotech Role-Playing Game.
The MDC values should read as:
Head Laser Mounts - 20 each
*Head - 35
Arms (2)- 75
Hands (2)- 25 each
Legs/Engine Thrusters (2) - 100 each
Main Body - 200
Pilot's Compartment- 100
Wings (2)- 80 each
**Tail fins (2)- 30 each
GU-11 Gun Pod- 75
*Loss of unit means -1 to strike. Can only be hit in Gerwalk and Battloid mode.
Weapon Systems:
1) Jet Fighter High Powered Lasers: Unchanged from the statistics in the RPG book.
2) Laser(s): Unchanged from the statistics in the RPG book.
3) Heavy Missiles: Unchanged from the statistics in the RPG book.
4) Light or Medium Medium Range Missiles:
The VF Valkyrie can carry 12 medium ramge missiles, 6 per wing. High
Explosive (Med.) are standard.
Primary Purpose: Assault.
Range: 40 miles.
Mega-Damage: 2D4x10 per missile.
Blast Radius of 20ft. (6.1m).
Rate of Fire: 1, 2, 3, 4, 6, or all 12.
Payload: 6 on each wing for a total of
12 medium range missiles.
5) GU-11 Tri-barrel gun pod: Used
as the mecha's primary handgun.
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: Short Burst: 4D6, Long Burst:
1D4x10, Full Melee Burst: 1D6x10.
Rate of Fire: Short bursts count as 1
attack A long burst counts as two attacks. Full melee burst (a full
15 sec. of firing) counts as two attacks, and can use the remaining
attacks only to dodge.
Payload: 200 rounds per clip eaqual
to 20 short bursts (10 rounds per), 10 long burst (20 rounds per), or 5
full melee bursts (40 rounds per).
COMBAT BONUSES FOR VALKYRIE TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
(All variable fighter pilots can pilot all
types of variable fighters at the basic level)
Basic training for non-pilot military personnel.
Add one additional action/attack at levels three,
nine, and fifteen.
+1 to strike.
+1 to parry
+1 to dodge in Battloid mode, +2 in Gardian,
+4
in Jet mode.
+1 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
ADVANCED VALKYRIE COMBAT TRAINING
Advanced training for military pilots and mecha
specialists.
1 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three,
six, eleven, and fifteen.
+1 to strike
+1 to parry
+1 to dodge in Battloidmode, +3 in Gardian, +5
in Jet mode.
+3 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
DAMAGE:
Restrained Punch: 1D6 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 4D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 2D4 M.D.
Kick: 2D6 M.D.
Leap Kick: 4D6 M.D.
Body Flip/Throw: 1D6 M.D.
Body Block/Tackle: 2D4 M.D.
Stomp: 2D4 M.D. (only effective against small
objects)