Revised
Officer's Battle Pod
Stats
Format by Cyclone, info gathered
and modified from
The Robotech Role-Playing Game
and the Robotech Technical Files.
Height: 18.1m (59.38ft.)
Weapon Systems:
1) PB-19 Heavy Particle Beam Cannon:
Primary Purpose: Assault.
Range: 10,000 feet, nearly two miles (3.2km).
Mega-Damage: 1D4x10+35 M.D. per shot.
A duel shot does 2D4x10 M.D.
Rate of Fire: Same as listed in the RPG
book.
Payload: Effectivly unlimited.
2) Duel PB-10 Particle Beam Cannons (weapon
arms):
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 1D4x10 M.D. per cannon.
A duel shot does 2D4x10 M.D.
Rate of Fire: Same as listed in the RPG
book.
Payload: Effectivly unlimited.
3) IC-L Impact Cannons (weapon arms):
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 2D6 M.D. per cannon.
A duel burst does 4D6 M.D., long burst 4D6 M.D. (1D4x10 M.D. duel)
Rate of Fire: Can fire a short , or long
burst.
Payload: 240 rounds per cannon.
Short burst uses 6, and a long burst uses 12.
4) AC-L Auto Cannons:
Primary Purpose: Anti-personnel.
Range: 2000 feet.
Mega-Damage: 1D4 M.D. per cannon.
A duel burst does 2D4 M.D. long burst is 2D4 M.D. (4D4 M.D.duel),
full melee burst is 4D4 M.D. (6D6 M.D. duel).
Rate of Fire: Can fire a short, long,
or full melee burst.
Payload: 480 rounds per cannon.
short burst uses 6 rounds, long burst uses 12, and a full melee burst uses
24.
5) Short Range Missile launcher:
Primary Purpose: Assault.
Range: Varies by missile type.
Mega-Damage: Varies by missile type, usually
1D6x10 M.D.
Rate of Fire: One or two.
Payload: 6 High Explosive, Short Range
missiles.
COMBAT BONUSES FOR BATTLE POD TRAINING:
BASIC BATTLE POD COMBAT TRAINING
(All battle pod pilots can pilot all types
of pods at the basic level)
Basic training for non-pilot military personnel.
Add one additional action/attack at levels three,
nine, and fifteen.
+1 to strike.
+1 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
ADVANCED BATTLE POD COMBAT TRAINING
Advanced training for military pilots and mecha
specialists.
1 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three,
six, eleven, and fifteen.
+1 to strike
+1 to dodge
+3 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
DAMAGE:
Punch: 3D4
Kick: 4D4 M.D.
Leap Kick: 4D6 M.D.
Body Block/Tackle: 2D4 M.D.
Stomp: 2D4 M.D. (only effective against small
objects)