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Revised
Light Artillery Pod
Stats
Format by Cyclone, info gathered and modified from
The Robotech Role-Playing Game and the Robotech Technical Files.
 

Weapon Systems:

1) Duel PB-10 Particle Beam Cannons
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 1D4x10 M.D. per cannon.  A duel shot does 2D4x10 M.D.
Rate of Fire: Same as listed in the RPG book.
Payload: Effectivly unlimited.

2) Top Mounted Medium Range Missile launchers:
Primary Purpose: Assault.
Range: Varies by missile type, usually 40 miles (64.3km).
Mega-Damage: Varies by missile type, usually 2D4x10 M.D.
Rate of Fire: Can fire in vollies from 2, 4, 6, 8, or 12.
Payload: 12 High Explosive, Medium Range missiles per launcher, for a total of 24.

3) AC-L Auto Cannons:
Primary Purpose: Anti-personnel.
Range: 2000 feet.
Mega-Damage: 1D4 M.D. per cannon.  A duel burst does 2D4 M.D.  long burst is 2D4 M.D. (4D4 M.D.duel), full melee burst is 4D4 M.D. (6D6 M.D. duel).
Rate of Fire: Can fire a short, long, or full melee burst.
Payload: 480 rounds per cannon.  short burst uses 6 rounds, long burst uses 12, and a full melee burst uses 24.
 
 

Revised
Heavy Artillery Pod
Stats
Format by Cyclone, info gathered and modified from
The Robotech Role-Playing Game and the Robotech Technical Files.
 

Weapon Systems:

1) Duel PB-10 Particle Beam Cannons
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 1D4x10 M.D. per cannon.  A duel shot does 2D4x10 M.D.
Rate of Fire: Same as listed in the RPG book.
Payload: Effectivly unlimited.

2) Top Mounted Long Range Missile launchers:
Primary Purpose: Assault.
Range: Varies by missile type.
Mega-Damage: Varies by missile type, usually 3D4x10 M.D. for Fragmentation, or 4D6x10 M.D. for Reflex Multi-Warhead.
Rate of Fire: Can fire one at a time or in volleys of 2.
Payload: 2 Long Range missiles per launcher, for a total of 4.

3) AC-L Auto Cannons:
Primary Purpose: Anti-personnel.
Range: 2000 feet.
Mega-Damage: 1D4 M.D. per cannon.  A duel burst does 2D4 M.D.  long burst is 2D4 M.D. (4D4 M.D.duel), full melee burst is 4D4 M.D. (6D6 M.D. duel).
Rate of Fire: Can fire a short, long, or full melee burst.
Payload: 480 rounds per cannon.  short burst uses 6 rounds, long burst uses 12, and a full melee burst uses 24.
 

COMBAT BONUSES FOR BATTLE POD TRAINING:

BASIC BATTLE POD COMBAT TRAINING
(All battle pod pilots can pilot all types of pods at the basic level)

Basic training for non-pilot military personnel.
Add one additional action/attack at levels three, nine, and fifteen.
+1 to strike.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED BATTLE POD COMBAT TRAINING

Advanced training for military pilots and mecha specialists.
1 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three, six, eleven, and fifteen.
+1 to strike
+1 to dodge
+3 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

DAMAGE:
Kick: 4D4 M.D.
Leap Kick: 4D6 M.D.
Body Block/Tackle: 2D4 M.D.
Stomp: 2D4 M.D. (only effective against small objects)