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 Squall

Tonnage: 30
Chassis: Standard
Power Plant: Pyre 210 XL
Cruising Speed: 75.25
Maximum Speed: 118.25
Jump Jets: Hawk Wing
   Jump Capacity: 210 meters
Armor: Phoenix Plate
Armament:
   1 ER PPC
Manufacturer: Storm Phoenix Combine
   Primary Factory: New Tokyo
Communications System: Thunderbird Standard
Targeting and Tracking System: Firesight Standard

Overview:
       The Squall was the first Storm Phoenix Mech to be designed after the Combine's formation, and its impressive raiding record ensured that it saw a reasonable amount of action even after Clan technology became avaliable. When House Wakareji wanted to design a light, efficient, long-range Mech, rather than make a totally new design, they chose to take the Squall and refit it with new technology.

Capabilities:
        Relatively slow for a 30-ton Mech, the Squall's first priority was speed.  The engine was changed to an XL engine, and the Squall's speed increased to reach nearly 120 kph. The PPC was removed and replaced with a Clan technology extended-range version. To handle the ER PPC's heat, the Squall's heat sinks were changed to double-strength models. Jump jets were added, giving the new Squall a jump range of 210 meters.  If it fires its PPC and jumps full distance at the same time, the refitted Squall will slightly overtax its heat sinks, but designers considered this acceptable.

Deployment:
       The Squall became the standard light Mech for House Wakareji, but never really caught on in other Houses.  House Naraku still fields the design, mostly in the New Tokyo Striker Regiment.

Other Notes:
        Lacking knowledge of the proper name, the Clans refer to the Squall as the Racer.  The existance of the Squall has effectively stopped any attempt by the Storm Phoenixes to acquire the Wolf in Exile Pack Hunter design, but this was hardly intentional.
 

  Squall

Technology Base: - Clan - Level 2
Equipment                                                Mass
Internal Structure:                                           3
Engine:                210 XL                            4.5
    Walking MP:         7
    Running MP:         11
    Jumping MP:         7
Heat Sinks:            10(20) - Double               0
Gyro:                                                             3
Cockpit:                                                        3
Armor Factor:          105                                7

                     Internal          Armor
                    Structure          Value
Head                          3                9
Center Torso           10               15
Center Torso(rear)                       5
R/L Torso                 7               11
R/L Torso(rear)                           3
R/L Arm                   5               10
R/L Leg                    7               14

Weapons and Ammo                     Location   Critical  Tonnage
ER PPC                                              LA           2           6