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Quasar Hawk

Tonnage: 100
Chassis: Composite
Power Plant: Pyre 400 XXL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Hawk Wing
   Jump Capacity: 120 meters
Armor: Phoenix Plate with CASE
Armament:
   1 Gauss Rifle
   3 ER PPCs
Manufacturer: Storm Phoenix Combine
   Primary Factory: Shadow
Communications System: Thunderbird Standard
Targeting and Tracking System: Firesight Special with Variable-Range Targeting

Overview:
       The Quasar Hawk was designed to complement the Clash Hawk, using new technology to field a long-range nightmare.  Stress problems have held up the Quasar Hawk's production, however, and none have been successfully produced as of yet.

Capabilities:
        Not as heavily armored as it could be, using both the new XXL engine and composite internal structure, the Quasar Hawk's priority is clearly not defense.  This is justified, however, by the extreme-range weaponry mounted on the Quasar Hawk's chassis: three extended-range PPCs and a gauss rifle, a perfect inversion of the Clash Hawk design.  Simulator runs show that the hunched shape of the Quasar Hawk also makes it surprisingly difficult to hit, but more frustrating to opposing pilots is the surprising speed at which the huge Mech is capable of moving.  The Quasar Hawk is jump-capable as well, making it even more manueverable than many lighter designs.  This Mech does tend to run a bit hot, but a cautious pilot can keep their heat under control--at least until finished pounding an opponent (or several) into scrap.

Deployment:
       The Quasar Hawk is not deployed as of yet, as none have been produced, but they are expected to be paired with Clash Hawks in the various Striker Regiments.
 

 Quasar Hawk

Technology Base: - Clan - Level 3
Equipment                                                Mass
Internal Structure: - Composite                          5
Engine:                400 XXL                          17.5
    Walking MP:         4
    Running MP:         6
    Jumping MP:         4
Heat Sinks:            24(48) - Double                14
Gyro: - Extra-Light                                           2
Cockpit:                                                           3
Armor Factor:          272                                17

                     Internal          Armor
                    Structure          Value
Head                          3                9
Center Torso           31               40
Center Torso(rear)                      13
R/L Torso                21               28
R/L Torso(rear)                            8
R/L Arm                  17               30
R/L Leg                   21               39

Weapons and Ammo                     Location   Critical  Tonnage
ER PPC                                              LA            2          6
Gauss Rifle                                          LA            6         12
Gauss Rifle Ammo (24)                       LT             3          3
ER PPC                                              RA            2          6
ER PPC                                              RT             2          6