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 Loose Cannon
Tonnage: 70
Chassis: Endo Steel
Power Plant: Pyre 350 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets (when used): Hawk Wing
Armor: Phoenix Plate with CASE
Armament:
   30.5 tons pod space avaliable
Manufacturer: Storm Phoenix Combine
   Primary Factory: Tethiros
Communications System: Thunderbird Standard
Targeting and Tracking System: Firesight Special

Overview:
       It took several attempts to acquire OmniMech technology from the Clans, and when House Shinwa finally succeeded, they unexpectedly demanded to be allowed to create the first OmniMech before sharing the technology. As such, the Loose Cannon was the first Omni to be fielded by the Storm Phoenix Combine and is mostly considered a test model.  Despite this it is one of their most effective designs, mostly because of sheer unpredictability.  The often bizarre weapons combinations that make the Cannon live up to its name are enough to surprise anyone it might come across, often giving it a critical edge in battle.

Capabilities:
        The primary variant of the Loose Cannon is a formidable Mech at any range.  Each shoulder mount carries an extended-range PPC wired to a targeting computer, backed up by two SRM packs in the left-arm missile slots.  The right arm carries a total of 10 light machine guns for anti-infantry work and close-range armor shredding.  The primary carries enough heat sinks to utilize all of its weapons.
        The cool-running A variant, unlike all other Loose Cannon designs, does not carry anything in its missile mount, simply placing on a hand actuator for physical attacks. Twin gauss rifles, one over each shoulder, more than make up for the loss of any missiles.  A pentagonal mount of three small lasers and two mediums on the right arm provide the Mech's only other firepower.
        The B variant's disparate weapons make it unpopular among pilots, but it does pack quite a punch.  A large laser on the left shoulder allows it to usually get off the first hit, while after moving slightly closer it can bring the right-shoulder autocannon and arm-mounted LRM racks into play.  For short range work the B configuration carries three medium pulse lasers and a small SRM rack.
        While not as powerful as other configurations, the C variant makes up for it with accuracy, installing Artemis IV systems on both the LRM rack on the left arm and the SRMs on the right.  A large laser in the left shoulder and a light LBX cannon on the right, as well as a small laser mounted above the SRMs, also give solid striking power.
        The D variant has jump capability, which can be a bit of a surprise for enemy pilots. It has less range than other variants, but carries the most feared weapon on the battlefield, an Ultra class-20 autocannon.  Three small Streak SRM racks in the missile mount and four medium lasers--two in each shoulder--augment the cannon.  The D configuration tends to start running very hot very quickly if the pilot does not watch the heat levels.
        The E variant is often mistakenly reported as the A configuration.  A large pulse laser over the left shoulder and extended-range large laser in the right give it long range firepower, as well as the LRM rack in the left arm.  The right arm carries two medium pulse lasers, two extended medium lasers, and a small pulse laser, in a pentagonal mount.  The shoulder lasers are built on unusual projecting mounts, and the LRMs are cleverly hidden behind the Mech's hand actuator, thus the resemblance to the A variant that makes the two difficult to tell apart.

Deployment:
       The Loose Cannon is not fast enough to be used as a raider, and is deployed mostly in defensive positions around the Combine. Several have been reported in the front-line Shock Vortex Regiment, however, making it likely that they have the potential to be taken along on attack missions.  Each Striker Regiment has at least a lance of these OmniMechs, and Houses Rikugou, Naraku, and Shinwa each have a few in their Sweeper Regiments as well.  Only House Shinwa has a Loose Cannon in its home guard.
 

 Loose Cannon Base Chassis

Technology Base: - Clan - Level 2
Equipment                                                Mass
Internal Structure: - EndoSteel                    3.5
Engine:               350 XL                             15
    Walking MP:         5
    Running MP:         8
    Jumping MP:         0
Heat Sinks:            10(20) - Double              0
Gyro:                                                            4
Cockpit:                                                       3
Armor Factor:          217                             14
                          Internal          Armor
                         Structure          Value
Head                         3                9
Center Torso           22               33
Center Torso(rear)                      11
R/L Torso                15               23
R/L Torso(rear)                            7
R/L Arm                  11               22
R/L Leg                   15               30