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Hellfox

Tonnage: 90
Chassis: Endo Steel
Power Plant: Pyre 360 XL
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets (when used): Hawk Wing
Armor: Phoenix Plate with CASE
Armament:
   44.5 tons pod space avaliable
Manufacturer: Storm Phoenix Combine
   Primary Factory: Daidri, Cataract
Communications System: Thunderbird Special
Targeting and Tracking System: Firesight Special

Overview:
       House Brush has never been known for heavy Mechs, and House Ryan's Denizen was not designed for slugging matches.  Their common plight and history of close cooperation sparked work on the Toxicant, an assault OmniMech designed for brutal, straight-up battles.  The project was delayed several times, most often by the acquisition of new technology which the designers wanted to incorporate, and by the time the Toxicant was nearly finished, the first Hades Fox OmniMech had just walked out of its new factory on Shadow.  With their first look at the new Omni, designers were surprised to see a resemblance between the two Mechs, most notably their domed cockpits and triangular arm structure.  The Toxicant was held up yet again, this time for the resemblance to it smaller cousin to be improved, and the rechristened Hellfox finally began production several months later.

Capabilities:
        As aerospace-specialist Houses, and with their strong secondary emphasis on light Mechs, the designers of the Hellfox chose manueverability as a primary concern.  The Hellfox moves quickly for its size, and special pods were added for jump jets, which several variants utilize.
        The primary Hellfox strikes at all ranges.  Two extended-range lasers at the ends of the arms and a pair of light autocannon underslung nearer the torso make up its long-range power, while closer in it can utilize the quartet of pulse lasers in the complex nose mount.  A pair of SRM systems--mounted in the unusually-placed weapons pods just above the Hellfox's kneecaps--round out the armament.
        The A variant, one of the less common configurations, is geared towards long-range.  The arms carry large pulse lasers, and the nose mount holds a pair of light autocannon.  Each leg pod carries a pair of small pulse lasers for short-range work.  An interesting feature of the A configuration are the rear-facing SRMs on the arms, which discourage attacks from behind.
        The B variant is a devestating close range machine, featuring a targeting computer.  Small LRM packs in the legs can soften up targets, but the configuration's main weapons are the pair of heavy autocannon in the underslung arm mounts.  Four extended-range lasers are set in the nose, and the outer arm pods remain empty in this configuration.  The electronics package of the B variant includes an ECM suite and an active probe, making it suitable as a heavy scout though it is rarely used in this role.
        Work on the C configuration held up the design process for a bit while the Combine raided for Streak LRM technology.  Four small SLRM launchers are placed in the nose mount, while standard LRM launchers are in the kneecap pods, much like the B configuration.  The outer arm mounts each carry an extended-range PPC.  This variant is a support Mech through and through.
        Two deadly gauss rifles in the underarm mounts make the D configuration a favorite among pilots, despite its reliance on ammunition-based weapons.  Large SRM racks in the legs give close-range firepower, but when ammo is depleted, the D's only backup weapons are the four small lasers in the nose.

Deployment:
       House Brush and House Ryan both possess Hellfoxes, mostly in their Sweeper Regiments. One is also in the Falcon Guards, as House Ryan's Tai-sho pilots a unique configuration.  The SPCM has the designs for the Hellfox, but none have been constructed as of yet.

Other notes:
       Lacking knowledge of the correct names, the Clans refer to the Hellfox as the Rampager.
 

  Hellfox Base Chassis

Technology Base: - Clan - Level 3
Equipment                                                Mass
Internal Structure: - EndoSteel                      4.5
Engine:                360 XL                           16.5
    Walking MP:         4
    Running MP:         6
    Jumping MP:         0
Heat Sinks:            10(20) - Double                0
Gyro:                                                              4
Cockpit:                                                         3
Armor Factor:          279                            17.5

                     Internal          Armor
                    Structure          Value
Head                           3                9
Center Torso            29               44
Center Torso(rear)                       14
R/L Torso                 19               29
R/L Torso(rear)                             9
R/L Arm                   15               30
R/L Leg                    19               38