Tonnage: 40
Chassis: Standard
Power Plant: Pyre 280 XL
Cruising Speed: 75.25
Maximum Speed: 119
Jump Jets: none
Jump Capacity:
none
Armor: Phoenix Plate with
CASE
Armament:
1 ER Large Laser
3 SRM 6s
Manufacturer: Storm Phoenix
Combine
Primary Factory:
Sahara IV
Communications System: Thunderbird
Standard
Targeting and Tracking System:
Firesight Standard
Overview:
House Doji's light Mech deployment has always been minimal, at best.
But when the House needed to rebuild after the Assassin War, a cheap, easy-to-produce
Mech seemed in order. Rather than choose already existing designs,
Doji scientists considered it an opportunity to create a new, fairly light
Mech that might give the Doji an edge. The last of the old Dragon Claw
BattleMechs had been a part of the Doji Home Guard before its destruction,
so scientists chose to refit the venerable design.
Capabilities:
The salvaged chassis of the last original Dragon Claw became the first
of the refitted models. The Mech's structure was left in place, and
the armor was increased by a ton. The old engine was ripped out,
replaced with an XL model that moved the new Dragon Claw at the 119 kph
speed that had been intended for the original. The weapon selection
was upgraded, replacing the small SRM packs with SRM 6s, effectively tripling
the amount of missiles the Dragon Claw carries. The left-arm laser
was replaced with an extended-range version, and the heat sinks were changed
to double capacity. The improvements transformed the ancient Mech
into a formidable adversary, and production began soon in the same factory
which had once produced the original Dragon Claw.
Deployment:
Dragon Claws are deployed in the Doji Home Guard and both the Sahara IV
Striker and Sweeper Regiments. No other Houses have shown interest in the
design as of yet, but its excellent performance may be drawing attention.
Dragon Claw
Technology Base: - Clan - Level 2
Equipment
Mass
Internal Structure:
4
Engine:
280 XL
8
Walking MP:
7
Running MP:
11
Jumping MP:
0
Heat Sinks:
12(24) - Double
2
Gyro:
3
Cockpit:
3
Armor Factor:
136
8.5
Internal Armor
Structure Value
Head
3
9
Center Torso
12
19
Center Torso(rear)
4
R/L Torso
10
15
R/L Torso(rear)
5
R/L Arm
6
12
R/L Leg
10
20
Weapons and Ammo
Location Critical Tonnage
SRM 6
CT
1 1.5
ER Large Laser
LA
1 4
SRM 6
RT
1 1.5
SRM 6
RT
1 1.5
SRM 6 Ammo (45)
RT
3 3