|
The Succession Wars (2785-3030
A.D.)
Kerensky's dramatic exodus removed the last real obstacle to civil
war. In December 2786, Minoru Kurita declared himself First Lord
of the Star League, and the other four Council Lords quickly followed
suit. Within months, war had engulfed the entire Inner Sphere.
The First Succession War lasted from 2787 to 2821, a conflagration
of unparalleled brutality. The warring Lords of the five Great Houses
cast aside the Ares Conventions, smashing cities, destroying vital
industrial facilities, and butchering hundreds of millions of civilians.
Few worlds escaped unscathed, and all were affected by the complete
disruption of trade, commerce, and communications. By 2815, the
warring states had lost most of their FTL shipbuilding capacity.
The intense concentration of economic resources into military production
had also forced a major drop in consumer goods production, creating
a severe decline in trade. This loss of trade proved particularly
disastrous for those worlds relying on high-tech water purification
equipment. Without proper maintenance or spare parts, many of these
facilities began to fail, forcing abandonment of the worlds or a
return to iceship technologies. By the war's end in 2821, water-rich
planets had become as strategically valuable as they had been 400
years before.
The peace of 2821 was uneasy, resulting more from exhaustion than
any true reconciliation. Though no House Lord could claim to have
made much progress toward his goal of dominion, too many atrocities
had occurred to allow any sort of lasting settlement. From 2821
through 2827, the five surviving ruling Houses rebuilt as much of
their military might as possible, concentrating their surviving
scientists and engineers on those few worlds whose industrial capacity
remained intact. Between 2828 and 2830, tensions along the borders
of each rival state erupted, leading once more to all-out war.
The Second Succession War lasted from approximately 2830 to 2864,
and was just as deadly, destructive, and indecisive as its predecessor.
Hundreds of millions more died in countless battles across the Inner
Sphere, though only a few dozen worlds ultimately changed hands.
As the war destroyed more industrial facilities and killed off more
scientists and engineers, some types of specialized knowledge and
technology began to disappear entirely. By the end of the Second
Succession War, what had become known as the Successor States' overall
level of technological knowledge sunk to a level barely above that
of Terra in the early 21st century. It was no longer easy to build
advanced computers, large fusion power plants, or starships. Instead,
the leaders of the Successor Houses began to cannibalize existing
equipment for the spare parts necessary to keep their current war
machines in working order.
After a second brief respite, the Third Succession War erupted
in 2866. It began when advance forces of the Draconis Combine invaded
the coreward portion of the Lyran Commonwealth; war soon spread
across the Inner Sphere. In the years that followed, combat became
such a fact of everyday life that the period become known simply
as "the Succession Wars." Nonetheless, campaigns during
this period never matched the violence of previous two wars.
At first, the decrease in destruction and bloodshed appeared to
be more a function of each army's reduced resources than philosophical
change in tactics. As time passed, however, and the exigencies of
a scavenger economy took hold, each of the Houses realized it could
ill afford further losses of vital resources. Gradually, an informal
set of rules of war evolved, similar to the Ares Conventions. 'Mech
units and armies still fought over possession of operational factories,
but neither side attempted to harm the facility itself. (The losers
simply consoled themselves with the idea that they would win the
planet in the next war). Major 'Mech battles, especially between
mercenary units, were often fought in stages, with both sides allowing
enemy Techs to enter the battlefield during periods of truce to
attend to damaged 'Mechs. Other 'Mech units, again especially mercenaries,
revived the old tradition of surrendering to a superior force and
paying a ransom to obtain their off-world release. Most important,
everyone recognized the sanctity of any side's JumpShips, and strictly
obeyed the prohibition against attacking such craft. After all,
without JumpShips, the war for supremacy could not be waged at all.
A second outgrowth of the destructiveness of the Succession Wars
was the rise of feudalism throughout the Inner Sphere. The central
governments of the ruling Houses no longer possessed either the
administrative machinery or absolute military resources to maintain
centralized control over their territories. Instead, each House
Lord ruled a hierarchy of planetary nobles. These nobles were often
drawn from the leadership of his most elite 'Mech units, having
won full authority over worlds in exchange for the pledged service
of their BattleMechs.
Indeed, the years of conflict wreaked havoc beyond the borders
of the Successor States, creating the phenomenon known as the Bandit
Kings of the Periphery. As the wars raged back and forth along the
frontier, dozens of 'Mech units - most often composed either the
fragments of defeated units or mutinous mercenaries - fled into
the vastness of the Periphery. Several of the units emerged again,
often after a number of years, as "kings" of one or more
small worlds seized by force of arms. By the end of the 30th century,
more than 60 known small kingdoms and principalities ringed the
Inner Sphere, creating the ever-present threat of raids and piracy
to the frontier worlds of each Successor State.
This era of tentative stability lasted for roughly a century. Interestingly,
it was a call for lasting peace that marked the end of a relative
balance of power among the Great Houses and began the ferocity of
the Fourth Succession War.
Recognizing humanity's slow but steady slide away from the glories
of the Star League era and toward barbarism, Archon Katrina Steiner
of the Lyran Commonwealth issued a Peace Proposal to the other House
leaders in 3020. Only Hanse Davion, Prince of the Federated Suns,
welcomed the initiative. Announcing that he would "take history
by the throat," Davion began negotiations with the Archon.
The result of these talks was the Federated-Commonwealth Alliance
Document, which Prince Hanse Davion and Archon Katrina Steiner signed
on Terra in 3022. In addition to trade and military agreements,
the F-C Document contained a secret provision betrothing the Archon's
daughter in marriage to Hanse Davion. Though the marriage would
not occur until the twelve-year-old Melissa came of age, this was
the first step on the road to eventual unification of the Lyran
Commonwealth and the Federated Suns.
The other three Successor Lords were aghast at this sudden shift
of power, which would lead to the eventual creation of a single
state nearly as large as their three Houses combined. In October
3022, the Draconis Combine, the Free Worlds League, and the Capellan
Confederation hastily signed the Concord of Kapteyn. The scope of
the Concord was not as far-reaching as the F-C Document, however.
It called mainly for an end to active hostilities between the three
states, who now pledged mutual defense instead. This new relationship
would also permit the three parties to coordinate their overt and
covert efforts at derailing the Davion-Steiner alliance.
Perhaps most active in the covert attempts was the Capellan Confederation
under the leadership of Chancellor Maximilian Liao. Liao agents
had already subverted Hanse Davion's brother-in-law Michael Hasek-Davion,
who was now providing them with valuable military intelligence.
When the Chancellor next initiated a scheme to kidnap and kill Hanse
Davion in order to replace him with a clone his scientists had created,
he went too far. Davion eventually escaped capture and imprisonment
and returned to his place on the throne. But he vowed revenge.
On 20 August 3028, Prince Hanse Davion and Archon-Designate Melissa
Steiner were married at the ComStar headquarters on Terra. In attendance
were all the important Steiner, Davion, Kurita, Marik, and Liao
personages, as well as the great military commanders and other important
persons of the Inner Sphere. Hanse and Melissa exchanged vows, and
the Federated Commonwealth became a reality. At the wedding reception,
the bride toasted the groom and bestowed him with gifts. When it
was the groom's turn, he rose with a smile. In honor of their marriage,
he said that he had for Melissa a vast prize. "Here, my love,"
the Prince of the Federated Suns said triumphantly, "I give
you the Capellan Confederation."
And so began Operation Rat, a surprise attack on nine Capellan
worlds that was occurring that very day. But this was only the beginning
of a much larger offensive against the Capellans and against the
Draconis Combine - the start of the Fourth Succession War.
The main weight of the attack fell on the Capellan Confederation.
Having discovered Michael Hasek-Davion's treachery, Hanse Davion
had been using him as a conduit to feed faulty intelligence to Maximillian
Liao. Justin Allard, a Davion agent, in a position of power and
authority in House Liao's military intelligence. The Capellan Confederation
did not have a chance, and lost half its worlds.
The Draconis Combine fared a bit better, losing 53 star systems
to the invading Lyran Commonwealth forces, but gaining 15 from attacks
against the Federated Suns. Indeed, Theodore Kurita, heir to the
Combine throne, was preparing to launch his own strong counteroffensive
just as the war suddenly ground to a halt. Having achieved most
of their objectives in the Capellan Theater of Operations, Hanse
Davion and Katrina Steiner declared victory and a cease-fire in
3030. Each had his or her reason for wanting an end to the hostilities.
The economy of the Federated Suns was reeling under an interdiction
on interstellar communications that ComStar had imposed. As for
Katrina, her realm was threatened by the growing power of separatists
who opposed the Federated Commonwealth alliance.
Though the two-year-long Fourth Succession War was relatively short,
it was a bloody conflict. Despite the constant border fighting that
characterized the Third Succession War, the great states of the
Inner Sphere had by then recovered somewhat from the ravages of
the first two Succession Wars, and the political and social landscape
had not much changed. In contrast, it would be 20 years before all
the social, political, and military effects of the Fourth Succession
War could sort themselves out.
In 3029, ComStar came under the leadership of Primus Myndo Waterly.
The communications interdiction, which had been imposed on the Federated
Suns after an alleged Davion attack on the ComStar station at Sarna,
was lifted after Hanse Davion granted ComStar the right to garrison
all its Federated Suns stations with its own troops. Similar arrangements
with the other governments of the Inner Sphere soon followed. By
the year 3050, ComStar had more than 50 BattleMech regiments under
its control.
The boundaries of the Inner Sphere began to shift as a result of
the war. In the Free Worlds League, the Duchy of Andurien seceded
and allied itself with the Magistracy of Canopus. Ten years would
pass and both Captain-General Janos Marik and his son Duggan Marik
would die before Thomas Marik, the new leader of the Free Worlds
League, would recover the Duchy.
Maximilian Liao went mad during the closing days of the war, eventually
committing suicide in 3036. With over half of Liao's planets under
the control of the newly formed Federated Commonwealth, the mantle
of the Capellan Chancellorship fell on the shoulders of Maximilian's
youngest daughter, Romano Liao. Despite losing more worlds when
the St. Ives Compact seceded from the Confederation, Romano used
sheer ruthlessness and brutality to fight off an invasion by the
Duchy of Andurien and to rebuild the Liao military. Though the Capellan
military did not approach its pre-Fourth War numbers, it became
feared for the utter fanaticism of its troops.
Secession fever also reached into the Federated Commonwealth and
the Draconis Combine. As Deputy for Military Affairs, Theodore Kurita
skillfully maneuvered to turn the Combine's rebellious Rasalhague
District into a bargaining chip with ComStar. In exchange for Rasalhague's
independence and the right to garrison its hyperpulse stations with
its own troops, ComStar agreed to supply the Kuritans with enough
BattleMechs to rebuild their army. The Lyran Commonwealth, which
had used Rasalhague rebels extensively during the four Succession
Wars, had by now occupied more than half the district. Faced with
the Combine's support for Rasalhague independence, the Lyrans were
forced to give up these worlds. With the stroke of a pen, Theodore
Kurita created a neutral buffer state that reduced his borders with
the armed might of the Federated Suns by more than 30 percent. Not
all Kurita troops supported the move, however. A rebellion known
as the Ronin Wars erupted inside the Free Rasalhague Republic, but
it was quickly put down by loyal elements of the Draconis Combine
Mustered Soldiery and the Republic's newly formed KungsArme.
Theodore Kurita's wisdom in granting Rasalhague its freedom became
clear in 3039. In that year, the Federated Commonwealth launched
another major war, this one aimed at eliminating the Combine once
and for all. Having rebuilt his army with ComStar-supplied BattleMechs,
Kurita was able to concentrate his troops against the invaders,
stopping the F-C forces' attack dead in their tracks.
By 3040, the Inner Sphere had settled down to its normal state
of continual, low-intensity skirmishing, with no side making any
major gains or taking any major losses. Nevertheless, the sheer
size of the Federated Commonwealth made it seem only a matter of
time before it would dominate the Inner Sphere, uniting the many
worlds once more under one rule.
|