Site hosted by Angelfire.com: Build your free website today!

Primitive Small Arms


 

Name

OCV

RMod

Dam

STUNx

Notes

STR Min

A/R Cost

Throwing Axe

-1

1/2d6K AP

1d6-1

7

20 / 3

Throwing Knife

-1

1d6K

1d6-1

7

22 / 4

Throwing Star

-1

1/2 d6K

1d6-1

5

15 / 3

Javelin

1d6K

1d6-1

7

22 / 4

Bolas

-1

3d6 Entangle

10

30 / 6

Bow

+1

1d6K

1d6-1

2handed

7

23 / 4

Crossbow

+1

1+1d6K

1d6-1

2handed, full phase to load

10

31 / 6

Musket

+1

1d6+1K

1d6

2handed, 1 turn to load

8

41 / 7

Blackpowder pistol

+2

-1

1d6+1K

1d6

1 turn to load

9

44 / 7

Sling

-1

1d6K

1d6

10

30 / 6

All costs are based on the assumption that the weapon comes with 12 reloads (arrows, darts, musket balls whatever), with the exception of bolas, javelins, knives and axes, where it is assumed that the character has 3. However, all of these weapons have only one shot so will need to be reloaded after each shot. Extra ammo can be purchased as for normal small arms. 


Small Arms Notes

Afx = Autofire "x shots"

AoE = Area of Effect

AP = Armor-piercing

Ex = Explosive

IN = Indirect

NRM = No range Mod

RP = Reduced penetration

RR = Reduced by range

SE = Side Effect