Name OCV RMod Dam STUNx Shots STR Min A/R Cost Bolt Pistol +2 1 1/2 d6K 1d6 12 9 41 / 8 Boltgun +2 1 1/2 d6K, AF5 1d6 20 14 59 / 15 Storm Bolter +2 +2 1 1/2 d6K, AF5 1d6 30 14 63 / 16 Heavy Bolter +3 2d6+1K, AF10, heavy 1d6 40 15 96 / 19 Autopistol +1 +1 1 d6K 1d6-1 20 7 22 / 4 Autogun +2 1 d6K, AF5 1d6-1 30 5 29 / 8 Shotgun (break action) +2 +1 1d6K 1d6 2 4 28 / 5 Shotgun (pump action) +2 +1 1d6K 1d6 8 4 28 / 6 Shotgun (combat) +2 +1 1d6K, AF3 1d6 20 8 39 / 10 Shotgun (sawn-off) +3 -1 1d6K 1d6 2 4 28 / 5 Assault Cannon +2 +2 2 1/2d6K, AF10 1d6 45 29 117 / 36 Autocannon +4 3d6K, AF5, heavy 1d6 10 15 96 / 19 Laspistol +2 1 d6K 1d6-1 30 8 23 / 4 Lasgun +2 1 d6K, AF5 1d6-1 60 6 33 / 8 Multilaser +3 2d6+1K, AF10, heavy 1d6-1 60 15 83 / 17 Lascannon +4 4 d6+1K, heavy 1d6 20 15 120 / 24 Flamer +1 1 1/2d6K, AoE cone,
unranged 1d6-1 6 12 52 / 10 Heavy Flamer +1 2d6K, AoE cone, heavy,
unranged 1d6-1 8 16 62 / 11 Meltagun +1 +1 4 d6+1K, AP, RR 1d6 5 15 137 / 25 Multimelta +3 4 d6+1K, heavy, AP 1d6 5 15 134 / 25 Sniper Rifle 2d6K, heavy, NRM 1d6-1 6 12 52 / 10 Rippa gun +2 +1 1 1/2 d6K 1d6 16 14 42 / 9 Missile launcher +4 3 1/2 d6K, heavy 1d6 6 15 88 / 16 Grenade launcher +2 2 1/2 d6K 1d6 6 15 60 / 12 Mortar 1+1 d6K, IN, Ex,, double radius,
heavy 1d6 1 - 55 / 9 Plasma Pistol +2 4d6K, SE (8-) 1d6-1 12 11 70 / 16 or 2 1/2 d6 AF3 Plasma Gun +2 4d6K, SE (8-), or 1d6-1 12 13 69 / 16 2 1/2 d6 AF3 Plasma Cannon +3 4d6K, Ex, SE (8-), or 2 1/2 d6
AF3 1d6-1 12 15 94 / 20
Base STR Min can be modified in combat. A braced weapon is -5 STR Min, and a weapon on a bipod is an additional -5 STR Min, but must be braced. A one-handed weapon fired with 2 hands is &endash;5 STR Min. STR Mins for Autofire weapons are +5 when the weapon is fired autofire. The character takes -1 OCV for every 5 points below the STR Minimum.
Afx = Autofire "x shots" AoE = Area of Effect AP = Armor-piercing Ex = Explosive IN = Indirect NRM = No range Mod RP = Reduced penetration RR = Reduced by range SE = Side Effect