Name OCV Dam STUNx STR Min Notes A/R Cost Knife +1 1/2d6K 1d6-1 7 17 / 4 Short Sword 1d6K 1d6-1 7 22 / 5 Sword 1+1d6K 1d6-1 11 30 / 6 Axe 1+1d6K AP 1d6-1 12 40 / 8 Flail +1 1 1/2d6K 1d6 18 11/2 handed 52 / 11 Spear 1 1/2d6K 1d6-1 11 1 1/2 handed, can be
thrown 37 / 8 Staff +1 4d6N 1d6-1 5 2 handed, +1"range 39 / 8 Halberd 2d6K AP 1d6-1 12 2 handed, +1"range 67 / 13 Hammer 1+1d6K 1d6 15 40 / 8 Great Axe 2d6K AP 1d6-1 12 2 handed. 45 / 9 Great Hammer 1 1/2d6 K 1d6 13 2 handed, +1"range 57 / 11 Bastard Sword 1 1/2d6 K 1d6-1 12 11/2 handed 37 / 7 Knuckle dusters 2d6N 3 15 / 3 Armoured Gauntlet 2d6N 3 15 / 3 Chain Sword 1+1d6K AP 1d6 15 50 / 11 Chain Axe 1 1/2d6K AP 1d6 17 11/2 handed 62 / 12 Eviscerator 2d6AP 1d6 15 2 handed 75 / 14 Power Sword 3 d6K 1d6-1 10 First two dice only cancel defences
(-1/2) 67 / 13 Power Axe 3 d6K AP 1d6-1 10 First two dice only cancel defences
(-1/2) 90 / 17 Power Fist 9d6N 16 First six dice only cancel defences
(-1/2), Double KNB (+3/4) 79 / 15 Chain Fist 3 d6K 1d6-1 10 First two dice only cancel defences
(-1) 67 / 13 Shock Maul 3d6 10 Linked to 3d6 HA NND 60 / 12 Neural Whip +2 2d6 8 Linked to 3d6 HA NND 61 / 12 Electro Flail +1 1+1d6K 1d6 12 Plus 3d6 HA NND, linked 89 / 14 Force Axe 2+1d6K AP 1d6-1 12 3 DC bought with Requires an Ego
Roll (-1/2) 70 / 12 Force Sword 2+1d6K 1d6-1 11 3 DC bought with Requires an Ego
Roll (-1/2) 52 / 10 Force Rod 7d6N 1d6-1 10 +2 Range mod with Psychic powers, 3
DC bought with Requires an Ego Roll (-1/2) 52 / 10 Nemesis Force Halberd 3d6K AP 1d6-1 12 2 handed, +1"range, includes a bolt
pistol, 3 DC bought with Requires an Ego Roll
(-1/2) 107 / 19 Rune Axe 3+1d6K AP 1d6-1 12 6 DC bought with Requires an Ego
Roll (-1/2) 100 / 20 Rune Staff +1 10d6N 1d6-1 5 +2 Range mod with Psychic powers, 6
DC bought with Requires an Ego Roll (-1/2), 2 handed,
+1"range, 75 / 15
Afx = Autofire "x shots" AoE = Area of Effect AP = Armor-piercing Ex = Explosive IN = Indirect NRM = No range Mod RP = Reduced penetration RR = Reduced by range SE = Side Effect