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Imperial Hand to Hand Weapons


Name

OCV

Dam

STUNx

STR Min

Notes

A/R Cost

Knife

+1

1/2d6K

1d6-1

7

17 / 4

Short Sword

1d6K

1d6-1

7

22 / 5

Sword

1+1d6K

1d6-1

11

30 / 6

Axe

1+1d6K AP

1d6-1

12

40 / 8

Flail

+1

1 1/2d6K

1d6

18

11/2 handed

52 / 11

Spear

1 1/2d6K

1d6-1

11

1 1/2 handed, can be thrown

37 / 8

Staff

+1

4d6N

1d6-1

5

2 handed, +1"range

39 / 8

Halberd

2d6K AP

1d6-1

12

2 handed, +1"range

67 / 13

Hammer

1+1d6K

1d6

15

40 / 8

Great Axe

2d6K AP

1d6-1

12

2 handed.

45 / 9

Great Hammer

1 1/2d6 K

1d6

13

2 handed, +1"range

57 / 11

Bastard Sword

1 1/2d6 K

1d6-1

12

11/2 handed

37 / 7

Knuckle dusters

2d6N

3

15 / 3

Armoured Gauntlet

2d6N

3

15 / 3

Chain Sword

1+1d6K AP

1d6

15

50 / 11

Chain Axe

1 1/2d6K AP

1d6

17

11/2 handed

62 / 12

Eviscerator

2d6AP

1d6

15

2 handed

75 / 14

Power Sword

3 d6K

1d6-1

10

First two dice only cancel defences (-1/2)

67 / 13

Power Axe

3 d6K AP

1d6-1

10

First two dice only cancel defences (-1/2)

90 / 17

Power Fist

9d6N

16

First six dice only cancel defences (-1/2), Double KNB (+3/4)

79 / 15

Chain Fist

3 d6K

1d6-1

10

First two dice only cancel defences (-1)

67 / 13

Shock Maul

3d6

10

Linked to 3d6 HA NND

60 / 12

Neural Whip

+2

2d6

8

Linked to 3d6 HA NND

61 / 12

Electro Flail

+1

1+1d6K

1d6

12

Plus 3d6 HA NND, linked

89 / 14

Force Axe

2+1d6K AP

1d6-1

12

3 DC bought with Requires an Ego Roll (-1/2)

70 / 12

Force Sword

2+1d6K

1d6-1

11

3 DC bought with Requires an Ego Roll (-1/2)

52 / 10

Force Rod

7d6N

1d6-1

10

+2 Range mod with Psychic powers, 3 DC bought with Requires an Ego Roll (-1/2)

52 / 10

Nemesis Force Halberd

3d6K AP

1d6-1

12

2 handed, +1"range, includes a bolt pistol, 3 DC bought with Requires an Ego Roll (-1/2)

107 / 19

Rune Axe

3+1d6K AP

1d6-1

12

6 DC bought with Requires an Ego Roll (-1/2)

100 / 20

Rune Staff

+1

10d6N

1d6-1

5

+2 Range mod with Psychic powers, 6 DC bought with Requires an Ego Roll (-1/2), 2 handed, +1"range,

75 / 15


Small Arms Notes

Afx = Autofire "x shots"

AoE = Area of Effect

AP = Armor-piercing

Ex = Explosive

IN = Indirect

NRM = No range Mod

RP = Reduced penetration

RR = Reduced by range

SE = Side Effect