Name DEF Locations Equipment and
notes A/R Cost Terminator Armour 12 All Radio hearing and transmit, Life
support in vacuum, IR vision, PowerFist, +10 STR 160 / 33 Space Marine Armour 9 All Radio hearing and transmit, Life
support in vacuum, IR vision, +5 STR 63 / 16 Power Armour 9 5-18 IR vision, +5 STR 43 / 10 Flak Armour 4 10-13 12 / 3 Eldar Mesh Armour 5 All 1/2 Mass (+1/2), Radio hearing and
transmit, Life support in vacuum 30 / 9 Eldar Aspect Armour 7 All 1/2 Mass (+1/2), Radio hearing and
transmit, Life support in vacuum 36 / 11 Ork Body Armour 3 10-13 9 / 2 Ork 'Eavy Armour 7 4-6, 9-18 21 / 4 Ork Mega-Armour 12 4 -18 Shoota, Power-claw, 2x mass (-1
1/2) 150 / 31
All armour is costed as OIF (-1/4), Independent (-2), Real Armour (-1/4), Mass (-1). Note that heavy Ork armours leave the face exposed, while normal power armour leaves the upper head exposed. In the latter case, this can be covered with a helmet, increasing the real cost by one.
Name DEF Locations Equipment and
notes A/R Cost Refractor Field 6 All 0 END (+1/2), Not vs hand to hand
attacks (-1), Change Environment: slight glow, linked to
Force Field (-1/2) 23 / 5 Conversion Field 7 All 0 END (+1/2), not vs hand to hand
attacks (-1), linked to Flash (-1/2)3d6 Flash, explosive
(+1/2), 0 END (+1/2), unranged, (-1/2), ), triggered by
impact doing more damage than shield can stop
(+1/4) 88 / 22 Displacer Field 0 All Teleport 5", random direction
(&endash;1/4), triggered by successful dangersense roll
(+1/4), Dangersense (11-), linked to teleport
(-1/2) 22 / 6 Pentagrammic Wards 0 All 2d6 drain (versus all physical
characteristics, +2), area effect radius 4" (+1), only
versus Daemons (-1) 60 / 14 Hexagrammic wards 5 All 0 END (+1/2), Only versus mental
attacks (-1),10 points mental DEF, linked to Force field
(-1/2) 25 / 6
All Force Fields and wards are costed as IIF (-1/4), Independent (-2), except the Refractor field which is costed as OIF (it glows slightly). Force Fields cannot be combined with each other, although they may be worn over armour.
Name Effects STR min A/R Cost Buckler +1 DCV 5 5 / 1 Shield +2 DCV 10 10 / 2 Large Shield +3 DCV 15 15 / 3 Suppression Shield +2 DCV, linked to 3d6 HA NND at 0
END 10 47 / 12 Mirror Shield +2 DCV, Missile Reflection, only
versus enegry weapons (-1) 10 50 / 10 Storm Shield +2 DCV, 10 PD/ED force field,
requires a successful blocking roll (-1/2), 0 END 10 40 / 9
All shields are costed as OAF (-1), Independent (-2), STR Min (-1). However the extra powers of the technological shields do not have STR Min.