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Alien Small Arms


 

Name

OCV

RMod

Dam

STUNx

Shots

STR Min

A/R Cost

Ork Weapons

Gretchin Blasta

+1

+1

1d6K

1d6-1

12

6

19 / 4

Rokkit Launcher

+1

+2

3d6 +1K

1d6

1

17

80 / 14

Slugga

+2

1 1/2 d6K

1d6-1

12

10

29 / 6

Shoota

+2

1 1/2 d6K, AF5

1d6-1

20

11

47 / 10

Big Shoota

+3

+3

2d6K

1d6

30

16

62 / 15

Eldar Weapons

D-Cannon

5d6K, AoE, radius, heavy

1d6-1

12

-

150 / 33

Death Spinner

+1

2d6K, AF5

1d6-1

30

8

53 / 14

Fusion Gun

+1

2d6K AP

1d6-1

10

5

46 / 13

Shuriken Pistol

+2

1 1/2d6 K

1d6

40

8

54 / 14

Shuriken Catapult

+2

+1

1 1/2d6 K

1d6

80

10

61 / 16

Shuriken Cannon

+2

2d6+1K, heavy, AF10

1d6

30

15

90 / 20

Lasblaster

+1

+2

1d6+1K

1d6-1

80

9

40 / 9

Reaper Launcher

+4

3 1/2 d6K, AF5

1d6

12

15

116 / 26

Scatter Laser

+3

2d6K, Heavy, AF20

1d6

120

15

94 / 21

Dark Eldar Weapons

Shredder

+1

2d6K, Ex

1d6-1

12

10

61 / 16

Splinter Pistol

+2

1d6+1K

1d6-1

40

5

29 / 7

Splinter Rifle

+2

1d6+1K

1d6-1

80

8

38 / 9

Splinter Cannon

+4

+2

2d6K

1d6-1

30

11

48 / 11

Tyranid Weapons

Barbed Strangler

+1

+2

1 1/2d6K Ex

1d6

5

-

53 / 24

Death Spitter

+1

2d6+1K Ex

1d6

5

-

71 / 31

Devourer

+4

+1

2d6K

1d6-1

6

-

39 / 17

Fleshborer

+1

1d6+1K

1d6-1

30

-

26 / 17

Venom Cannon

+2

+3

3d6+1K

1d6

6

-

83 / 37

Micellaneous

Hrud Fusil

+2

4d6K, SE (8-)

1d6-1

12

13

60 / 15

Kroot Long Rifle

+1

+2

1d6+1K or

1d6+1 HKA

1d6-1

30

12

36 / 8

Necrontyr Gauss Flayer

+2

1d6 BOD Drain, return delayed 1 week

12

11

110 / 23

Xenarch Death-arc

+2

1d6K, AF3

1d6

24

8

37 / 10

Tyranid weapons cannot be used by anything except the Tyranid they are grown out of. They are therefore priced as OIF, and are not independent, nor do they have STR Min. They are here purely for the GM to calculate monster prices.

The Necrontyr Gauss flayer must target armour first and can do no harm before the armour is destroyed (-3/4). 


Small Arms Notes

Afx = Autofire "x shots"

AoE = Area of Effect

AP = Armor-piercing

Ex = Explosive

IN = Indirect

NRM = No range Mod

RP = Reduced penetration

RR = Reduced by range

SE = Side Effect