Commonly Attributed Abilities of the Undead
(Note: not all vampires possess the powers listed; see separate species for details)
COMMON ATTIBUTES
Create Other Vampires: Some believe the vampire can choose to create more of its kind; others think that it takes three bites to be effective.
Flight: The bruxsa, langsuir,and aswang can fly; other vampires change shape to fly.
Misting or Vaporizing: Gives the vampire access to places considered secure or hard to reach.
Strength: Equal to that of many men; increases with age.
Hypnosis: Useful in luring and ensnaring victims.
Changes in Size or Dimensions: Good for tight spots, as seen in "Dracula" with Lucy.
Control the Elements: Powers extend over wind, rain, and other natural forces.
Control of Animals: Powers extend over many creatures, including insects, rats, fleas and bats.
Eternal Life: Varies in length; not all vampires are immortal.
Scale Walls: Vampires are as nimble as spiders.
Transformation: Vampires can turn into bats, cats, dogs, wolves, butterflies, insects, rats, birds, fleas, mice, and locusts.
Drain Life Force or Psychic Energy: An attribute of the psychic vampire.
LESS COMMON ATTRIBUTES
Causing Blights and Crop Failures: Vampires are opposed in this activity by the kresnik.
Causing Plagues or Epidemics: The result of killing so many people.
Siring Children: The offspring are called dhampirs in some regions.
Causing Impotence: A power of the nosferatu.
Stealing Organs: A power of the jigarkhwar (takes the liver) and upier (takes the heart).