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Calamity


Name: Calamity
Age: 217
Weapon: quarterstave and dual gaffs
Job: High Priest of Mephistos and representative of the Chaotic Neutral ethical platform on the Council of Nine in Nevermore
Eye Color: red
Hair: black
Height: 6'3
weight: 150
Birthdate: Revelry 14
Birthplace: Metzengerstein
Bloodtype: unknown
Special Skill: Voodoo Child



Appearance: Calamity wears the charcoal grey robes and black trousers that indicate his station as representative of Mephistos and the Chaotic Neutral ethos on the Council of Nine. His black hair is long, waist length, and left untied. His black leather boots lace up the front and are crossed by two straps while stamped onto the outer calves is the diamond within a triangle symbol of the Council of Nine. His amulet is crafted from onyx and silver and suspended by an ivory and onyx linked chain around his neck.

Background: Calamity is an enigma even among his fellow priests, and not just within the temples of Mephistos. Though born in Metzengerstein, nothing is really known of his true past, he speaks nothing of a family, but maintains that his name is, indeed; simply Calamity.

Strengths: Calamity is a master of escape, and he has an inherant ability to teleport his body from one location to another, no matter the distance. He can physically shift his body between two forms, human and jackal, and is exceptional with his stave. He is also a supherb duelist and exceptional boxer. The gaffs on either of his bracers add to his pugilistic skills in intense combat and a right cross suddenly becomes all the more lethal as he draws the hook back to sink into his opponent's throat. He's also an ice elemental, and his speed is phenominal, generally by the time his foe can get one strike in, they're already beaten.
Weaknesses: Being a priest of chaos, Calamity's one true weakness is light, but he's also prone to lavish pranks and other forms of trickery and is often looked upon more as a bandit than a priest. Elementally, fire is Calamity's primary weakness, but he's also rather sensitive about his past. The carrier of the Jinx Rune, it is one of his best kept secrets and one of the most vital tools of his arsenal.

Other: Calamity's stave is a six foot obsidian shaft capped with silver. Though in appearance it seems just a fancy stick, the endcaps are actually frozen mercury which he can melt into the stave to give it a roulette of any one of five different boosters:

I: Sleep

II: Poison

III: Blind

IV: Silence

V: Doomsday

Once struck with the stave, the victim will immediatly reel from the additional effects of the mercury booster, but it's random each time, even Calamity doesn't know the effect until it occurs. The one booster he can control is adding Death to the weapon, which is exceptionally rare for him to do. Things also tend to go miserably wrong around Calamity, though nothing devastating ever happens to him, others around him seem to befall illness, disease, injury, misfortune and death. Being exposed to Calamity's presence for any length of time often leads to disastrous results, forests begin to die, fields begin to go barren, food spoils, water stagnates, etc.

Runes:

Mastered Jinx
Mastered Ice



Special Skills:

Anonymity: this skill targets a group of people or even an entire city and essentially tricks the minds of all involved that they neither know anyone nor are they known by anyone. It's especially effective as a surpressant of aggression, dispersing angry mobs by causing them to lose interest in their current doings as they know nothing of who or what it's about.

Face in the Crowd: this skill is a confusion tactic and will convince the victim that they're seeing either their worst enemy or their most desired love always one step ahead of them.

Hex: drawing upon his innate ability to jinx someone, Calamity will focus his mind on them, inflicting a horrid domino effect of catastrophic events to befall them.

9/10ths of the Law: this skill requires a personal item from his victim which Calamity will then place upon a small ragdoll which he can easily conceal within any pocket. Once an item, such as a lock of hair or even a scrap of clothing is placed upon the doll, Calamity can then inflict upon it any number of tortures and even kill his victim should their punishment warrent it.

Guardian Stats:

CAEMON

Caemon is actually the ghost of a black dragon. She has no true physical presence and cannot be seen even by Calamity, but he can speak with her telepathically. Her skill at seeping into her victim's mind allows Calamity to not only know what they are thinking, but their skills, ambitions, pains, emotions and memories as well.