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Asaret Ikx


Name: Asaret Ikx
Age: unknown
Weapon: the Sixth Sense
Job: High Priest of Raven and representative of the Neutral Good ethical platform on the Council of Nine in Nevermore
Eye Color: unknown
Hair: white
Height: 6'3"
weight: 150
Birthdate: Crawling 16
Birthplace: Metzengerstein
Bloodtype: B
Special Skill: Hindsight

Appearance: The most noticable thing about Asaret upon encountering him is that he keeps his eyes closed, yet knows who he is speaking to and more about them than just their appearance. Instead of the usual robe, he wears a dark violet tunic and trousers with a white stripe running up either leg to indicate his station as Raven's representative on the Council of Nine. His white hair is cropped short around the ears, but trails down the back in a shaggy braid secured with a black leather cord. He wears a pair of fingerless gloves on his hands and his boots are sturdy black leather, buckled around the shins with three straps, stamped onto the outer calves of which is the symbol of the Council of Nine: a diamond within a triangle. Around his neck he wears a amethyst and ivory amulet of the same design suspended by an ivory and onyx linked chain.

Background: Asaret was born in the city of Metzengerstein along with his twin brother, Taret. Though born in Metzengerstein, the two were moved at the age of five to Ligeia when their parents decided they needed more than what the small town could offer. Sent to live with their maternal grandparents, they were taught science and magic at the various temples throughout Ligeia until the age of 15 when Taret died on an outing to the Isadore Desert. Distraut with grief, but continuing his studies, the goddess Raven gifted him with Taret's return when he was appointed her representative on the Council of Nine.

Strengths: A true clairvoyant, Asaret sees without vision. He does not rely on his eyes to find his way, and, in fact, has never opened them. His psychic prowess is unrivaled by all save perhaps the goddess of the psyche, Raven herself. He can see not only the people he's dealing with, but their pasts as well as their futures. He is immune to all forms of status effects, and any attack dealing with the senses.
Weaknesses: Asaret's true weakness is shadow based magic, but he is also suseptable to attacks the directly effect the mind in ways other than confusion or manipulation, of these he is most vulnerable to illusions dealing with the natural world, such as landscapes and buildings.

Other: The status effect blind is not only Asaret's rune, but his entire being as well. He cannot be detected by psychic means and can cloak himself in a form of invisibility, allowing him to pass by the vision of others completely unseen. His weapon, the Sixth Sense, is a ribbon of psychic energy that he can physically utilize much like a whip. If struck by the Sixth Sense, his victim suffers from a various array of status effects as it strikes their mind instead of their body.

Runes:

Mastered Blind



Special Skills:

Glitterdust: using his psyche, Asaret will confuse his opponent with hundreds of speckles of light dancing in a rhythmic pattern around them. It lasts roughly 10 minutes, but during that time, the victim is powerless to tear their eyes and mind from the hypnosis.

Blur: another hypnosis attack, this time affecting the victim's eyesight. Their vision will blur for a period of 20 minutes, making it impossible for them to aim weapons or see attacks coming their way.

Gaze Reflection: this skill causes a victim to see their worst enemy in everyone, turning them against allies for a period of 30 minutes.

Blind Side: Masking the minds of those around him, Asaret is able to escape their company completely undetected.

Eye of the Beholder: Using this skill makes his target see what it is they want to see, whether it be their ideal of the perfect body, or their dream for the perfect environment. This is sensory manipulation skill and will only work on those vulnerable to charm based spells.

Guardian Stats

VAKAVA

Vakava is a sleek ebony bat. Her skill, Foresight, allows Asaret to see flashes of the far distant future, but in random pieces that he must then arrange in the proper order, much the same as working a puzzle.