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BATMAN INSTRUCTIONS

Batman

Typed out by Jeff Bogumil


[] = transcription notes
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[FRONT COVER]

NES-B4-USA-1

Sunsoft (R) for the Nintendo Entertainment System (R)

BATMAN (TM)
Instruction Manual

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[INSIDE FRONT COVER]

[SUNSOFT (R) Limited Warranty]

This offical seal is your assurance that Nintendo has reviewed
this product and that it has met our standards for excellence in
workmanship, reliability and entertainment value.  Always look
for this seal when buying games and accessories to ensure
complete compability with your Nintendo Entertainment System.

[SEAL: Official Nintendo (R) Seal of Quality]

This game is licensed by Nintendo (R) for play on the Nintendo
Entertainment System (R)

Nintendo and Nintendo Entertainment System (R) are trademarks of
Nintendo of America Inc.

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[PAGE 1]

THANK YOU

*Thank You*...for purchasing the SUNSOFT "BATMAN" (TM) Game Pak.

Please read this instruction booklet carefully *before* starting
to play the game.  In doing so, you will be able to play the game
better and enjoy it even more.  Be sure to keep these
instructions in a safe place.

PRECAUTIONS

Be sure to turn the power OFF before inserting the game pak or
removing it from the unit.

This is a high-teck instrument.  Do not store it in an area
subject to extreme hot or cold temperatures.  Never drop it, bump
it or attempt to take it apart.

Avoid touching the connectors.  Do not allow them to get wet or
dirty.  Doing so will damage the unit.

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[PAGE 2]

CONTENTS

                                        Page
Game Story                              3
Summary of Objectives                   4&5
Game Play Operation                     6
Inter-Stage Demonstrations              7
Stages 1-5                              8-13
Enemies                                 14&15
Bosses                                  16&17
Weapons                                 18
Bat Items                               19
Batman's Movements                      20
On Screen Display                       21
Batman's Power Life                     22
Scores                                  23&24

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[PAGE 3]

GAME STORY

The citizens of GOTHAM CITY (TM) are busy planning the city's
200th Anniversary Festival, but there is not much to celebrate.
Crime and violence rule the city.

The only man who can free the city from THE JOKER'S (TM) evil
clutches is the one and only - BATMAN (TM)!

With your help, the CAPED CRUSADER (TM) can defeat THE JOKER and
save the good people of GOTHAM CITY.  BATMAN is armed with
special weapons and acrobatic strength.  He must destroy 15
different types of enemies and 5 bosses, while traveling through
5 stages.

Finally, BATMAN comes face-to-face with THE JOKER!  But who will
prevail?  It's up to you!

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[PAGE 4]

SUMMARY OF OBJECTIVES

Stage 1: GOTHAM CITY
    Main Street
    High-Rise Buildings
    Front of City Hall
    Defeat Killer Moth

Inter-Stage Demonstration

Stage 2: AXIS Chemical Factory
    Liquid Waste Floor
    Spark Floor
    Conveyer-Belt Floor
    Nerve Center
    Defeat the Machine Intelligence System

Inter-Stage Demonstration

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[PAGE 5]

SUMMARY OF OBJECTIVES

Stage 3: Underground Conduit
    Underground Conduit I
    Underground Conduit II
    Underground Cavern
    Defeat the Electrocutioner

Inter-Stage Demonstration

Stage 4: Ruins of Laboratory
    Research Laboratory
    Storage Room
    Thermal Processing Plant
    Destroy the Dual-Container Alarm

Inter-Stage Demonstration

Stage 5: Cathedral
    Stairway
    Belltower
    Defeat Firebug
    Final Battlefield of BATMAN and THE JOKER

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[PAGE 6]

GAME PLAY OPERATION

Use controller 1 only
A - Press to jump
B - Press to attack/shoot
Start - Press to select a weapon of preference (but only when
optional weapons are available)
Select - Press to pause and show the score in the upper left of
the screen
Joystick
    1. Press sideways to move BATMAN left or right
    2. Press down to make BATMAN kneel
    3. No action follows by pressing up

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[PAGE 7]

INTER-STAGE DEMONSTRATIONS

Game-Play introductory demonstrations are shown before each of
the five stages.  The demonstrations are designed to familiarize
you with the stage you are about to play.

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[PAGE 8]

STAGE 1                 GOTHAM CITY

BATMAN begins his adventure in GOTHAM CITY.  As he investigates
the "DDID" Nerve Gas Scandal, BATMAN travels through the dark,
deserted main street.  In the second area he encounters a
shopping mall background with skyscrapers at the bottom.  There
is no sign of life, only the street skeletons of buildings and
the street structure of a freeway.  Finally, BATMAN reaches City
Hall, located in the center of GOTHAM CITY, where he must defeat
the boss, Killer Moth, to enter Stage 2.

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[PAGE 9]

AXIS CHEMICAL FACTORY   STAGE 2

THE JOKER'S hideout, the Axis Chemical Factory, is BATMAN'S next
challenge.  Here, he must cross a Liquid Waste Floor, the plant
for processing chemical waster; the Spark Floor, equipped with
operational panels of power for the entire factory; the
Conveyer-Belt Floor, where chemical materials are refined; and
finally the Nerve Center the Boss of Stage 2.  In this area,
BATMAN must out-smart security traps and destroy the entire
MACHINE INTELLIGENCE SYSTEM.

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[PAGE 10]

STAGE 3                 UNDERGROUND CONDUIT

Even though BATMAN successfully destroyed the Chemical Factory,
he is caught in a trap and dropped into a underground conduit.
Underground Conduits I and II are a network of sewers connecting
all of GOTHAM CITY.  Here, BATMAN must find the secret exit, the
underground Cavern.  The water flowing through the conduits
generates power for the Underground Station in the Cavern.  When
BATMAN finds the exit, he must defeat The Electrocutioner who is
waiting, to advance to Stage 4.

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[PAGE 11]

LABORATORY RUINS        STAGE 4

THE JOKER'S other hideout, the Laboratory Ruins, is a
contaminated, deserted laboratory.  As BATMAN enters the Research
Laboratory he sees an array of futuristic life samples made by
genetic engineering.

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[PAGE 12]

STAGE 4                 LABORATORY RUINS

The next area BATMAN searches is the storage room, an almost
empty warehouse with research engineering tools and equipment,
energy conduits and power driving motors.  Finally, BATMAN
reaches the Thermal Processing Plant where a burning hot flame is
used to process waste and refuse.  The CAPED CRUSADER can now
destroy the Dual-Container Alarm Boss and reach his final
destination.

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[PAGE 13]

CATHEDRAL               STAGE 5

The secret Transmitter leads BATMAN to his greatest challenge -
The Cathedral.  After climbing the dark narrow staircase to the
Belltower, BATMAN is attacked by THE JOKER'S trusted bodyguard,
Firebug, the boss of Stage 5.  After eliminating Firebug, he is
greeted by none-other-than THE JOKER, where he has his final
battle.

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[PAGE 14]

ENEMIES

                    *Stage*     *Function*

----------------------------------------------------------------
Shakedown           1&2         Rush toward BATMAN
----------------------------------------------------------------
Heatwave            1-5         Shoots Fire Gun
----------------------------------------------------------------
K.G.Beast           1           Attacks with sword and "Shuriken"
----------------------------------------------------------------
The Enforcer        1           Flys with rocket back-pack and
                                attacks with machine gun
----------------------------------------------------------------
Deadshot            1&2         He waits sitting and shoots
                                BATMAN
----------------------------------------------------------------
Nightslayer         2&4         His movement is slow, but his nail
                                is sharp
----------------------------------------------------------------
Maxiezeus           4           He rushes at BATMAN
----------------------------------------------------------------
Jader               3&4         JOKER made this biological weapon
                                to jump on BATMAN

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[PAGE 15]

ENEMIES

                    *Stage*     *Function*
----------------------------------------------------------------
Mobile Home Mine    1-4         Moving mine
----------------------------------------------------------------
Mobile Tracker      1-5         Rushes with accelerating speed at
                                trespasser
----------------------------------------------------------------
Javelin             2&5         Attacks with long spear
----------------------------------------------------------------
Drop Claw           2-5         It sticks to the ceiling and
                                drops bombs
----------------------------------------------------------------
Rail Runner         4           It moves left and right on a rail
                                and attacks
----------------------------------------------------------------
EEV                 3&5         Shoots like a cannon
----------------------------------------------------------------
Gluk                2           This industrial waste is a
                                by-product of "DDID" nerve gas

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[PAGE 16]

BOSSES

*Stage*     *Boss*          *Function*
----------------------------------------------------------------
1           Killer          THE JOKER hired this assassin to
            Moth            attack BATMAN by shooting fireballs.
----------------------------------------------------------------
2           Machine         3 Targets:
            Intelligence        1. Electric current controller -
                                   when destroyed the movement
                                   stops and BATMAN can move
                                   freely over the otherwise
                                   moving pillar.
                                2. A cannon
                                3. The Nerve Center is awakened
                                   after the first two targets
                                   are defeated.
----------------------------------------------------------------
3           The             This boss is a self-electrogenic
            Electrocutioner man, the strongest warrior on earth,
                            who is capable of transmitting a
                            "Moon Attacker" (a 10 Mega-Giga volt
                            killer beam) out of his arm.

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[PAGE 17]

BOSSES

*Stage*     *Boss*          *Function*
----------------------------------------------------------------
4           Dual-Container  This Boss controls dual-container
            Alarm           vehicles that can stop any intruder.
                            In an emergency, he is programmed to
                            trigger fire bombs.
----------------------------------------------------------------
5           Firebug         THE JOKER'S most trusted bodyguard
                            wants revenge on BATMAN for personal
                            reasons.  BATMAN defeated his
                            brother, so Firebug will stop at
                            nothing to kill BATMAN. He can emit
                            600 million degree C fireballs that
                            will instantly dissolve anything into
                            atomic pieces.  He is definitely
                            BATMAN'S most powerful enemy besides
                            THE JOKER.

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[PAGE 18]

BATWEAPONS

BATMAN is equipped with his punch at all times.  Optional weapons
to win:
----------------------------------------------------------------
Spear Gun       To shoot a short pointed spear at the enemies.
----------------------------------------------------------------
Batarang        Used like a boomerang.  It is designed to throw
                at the enemy and return to BATMAN
----------------------------------------------------------------
Dirk            To shoot in 3 split directions, to beat enemies
                in a broad area.

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[PAGE 19]

BAT-ITEMS

The player can earn each of the following three items only when
he/she has defeated a certain enemy.
----------------------------------------------------------------
Bonus Item      Item adds bonus points to score
----------------------------------------------------------------
Pellet Item     Each pellet item shares 10 additional pellets
                when a certain enemy is defeated - 1.  This
                pellet is BATMAN'S common offensive course for
                his three option weapons
                2. Without the pellet item, BATMAN cannot use his
                weapons
                3. The pellet consumption rate varies depending
                on the optional weapon the player is using.
----------------------------------------------------------------
Heart Item      Item can regenerate 1 increment of BATMAN'S Life
                Power (see the Life Power Meter under BATMAN'S
                Power Life)

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[PAGE 20]

BATMAN'S MOVEMENTS

----------------------------------------------------------------
Normal Jump     Tap "A" Button
----------------------------------------------------------------
BATMAN Jump     Press and hold "A" Button
----------------------------------------------------------------
Wall Jump       A special high jump!  Press "A" Button while
                BATMAN is in the midst of a normal jump and in
                contact with a wall

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[PAGE 21]

ON SCREEN DISPLAY

1. A double-row game-play indicator is provided at the upper left
of the screen.

2. The indicator shows:

    Row 1: * Optional weapon(s) with the number of pellets
             available
           * When Punch Weapon is only available, the indicator
             will show BATMAN in blue
           * Press START Button to switch weapons
           * Optional Weapons cannot be used without pellets

    Row 2: BATMAN'S Power Life is in 8 increments

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[PAGE 22]

BATMAN'S POWER LIFE

BATMAN'S Power Life is shown on the lower row of the game-play
indicator.  He has 3 Power Lives.  Each Power Life has eight
increments.  One increment is lost each time BATMAN is injured.
When all eight increments are lost, BATMAN loses one of his 3
Power Lives.  Number of lives available and score can be seen by
pressing the Pause Button.

BATMAN, THE JOKER and all characters, phrases and indicia are
Trademarks of DC Comics Inc. (C) 1989.
All Rights Reserved.

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[PAGE 23 - SCORES]
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[PAGE 24 - SCORES]
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[INSIDE BACK COVER -- COMPLIANCE WITH FCC REGULATIONS]
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[BACK COVER]

Sunsoft (R) for the Nintendo Entertainment System (R)

Watch for the best arcade titles from the best new name in home
entertainment software.

SUNSOFT.

Sunsoft (R)
A Division of Sun Corporation of America
925 A.E.C. Drive
Wood Dale, IL 60191
(708) 350-8800

Sunsoft (R) is a registered trademark of Sun Corporation of
America.  TM & (C) DC Comics Inc. 1989.  Nintendo (R) and
Nintendo Entertainment System (R) are registered trademarks of
Nintendo of America, Inc. (C) 1989 Sun Corporation of America.

Printed in Japan
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