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Pinky & the Brain

They're Pinky and the Brain
Yes, Pinky and the Brain
One is a genius, the other's insane
They're laboratory mice
Their genes have been spliced
They're dinky
They're Pinky and the Brain, Brain, Brain, Brain,
Brain, Brain, Brain, Brain, Brain

Before each night is done
Their plan will be unfurled
By the dawning of the sun
They'll take over the world

They're Pinky and the Brain
Yes, Pinky and the Brain
Their twilight campaign
Is easy to explain
To prove their mousey worth
They'll overthrow the Earth

They're dinky.
They're Pinky and the Brain, Brain, Brain, Brain,
Brain, Brain, Brain, Brain,

NARF

(Sorry, I had to use the whole theme song, just couldn't resist)

The Brain

Scoundrel 1
Init +0
Def 18 (+4 class, +4 size)
Spd 2m
Vp/Wp 6/11
Atk +4 (1d1-1 mouse-sized fist)
SV F +0, R +2, W +2
SZ Diminuitive
Rep 0
Str 1
Dex 10
Con 11
Int 18
Wis 12
Cha 10.

Feats/SQ: WGP-blasters, WGP-simple, illicit barter, Gearhead, speak/read/write basic

Skills:  Computer Use 4 ranks
         Craft (complex device for world domination attempt) 4 ranks
         Disable Device 4 ranks
         Disguise 4 ranks
         Escape Artist 4 ranks
         Gather Information 4 ranks
         Hide 4 ranks
         Knowledge (Chemistry) 4 ranks
         Knowledge (Physics) 4 ranks
         Knowledge (World Domination Attempts) 4 ranks
         Move Silently 4 ranks
         Profession (lab mouse) 2 ranks
         Repair 2 ranks

---------------------------

Pinky

Commoner 1
Init +2 (Dex)
Def 16 (+2 Dex, +4 size)
Spd 2m
Vp/Wp -/10
Atk +4 (1d1-1 mouse-sized fist)
SQ Idiot's intuition
SV F +0, R +2, W -3
SZ Diminuitive
Rep 0
Str 1
Dex 14
Con 10
Int 3
Wis 4
Cha 15

Feats/SQ: WGP-simple, speak basic, Idiot's intuition (once per adventure, the GM may offer Pinky some great insite that could prevent the failure of the mission or a large amount of damage--if anyone ever took Pinky seriously)

Skills: Profession (lab mouse) 4 ranks

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