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Magic Cards

There are several types of Magic Cards. Magic Cards can only be played during the Main Phase of a Turn. The only exception to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed below. Magic cards are color-coded GREEN.

  1. Normal Magic Cards
    These cards have a one time effect. When some of these cards are activated, they have effects such as "These type of cards are destroyed". Similar to the "Dark Hole" card, which destroys all monsters on the field. These cards are often very powerful.

    Sample card:



  2. Continuous Magic Cards

    These type of Magic Cards remain on the dueling field once they are played and their magic effect continues until they are destroyed or removed. Some continuous magic cards often requires a cost to maintain the effect of this type of Magic Card.

    Sample card:



  3. Equip Magic Cards

    These cards allow you to modify the strength of monsters. When playing this card on the field, place it so that it overlaps with the Monster Card that you wish to equip.

    Usually, this card can only be used with monsters that are face-up on the field. You may also equip this cards either your own OR your opponent’s Monster Cards. In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). A Monster Cards can be equipped with several Equip Magic Cards.

    However, Equip Magic Cards count as one of your 5-card Magic & Trap Card limit (even cards attached to an opponent’s monster), so be sure to use them wisely.

    Sample card:



  4. Field Magic Cards

    These cards are used to alter the conditions on the field and modifies the Attack and Defense of monsters. They are placed in the Field Card Zone and are NOT counted as one of the five Magic & Trap Cards limit. They may be placed face-down in the Field Card Zone, but will not be activated until flipped face-up.

    There can only be 1 active Field Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card on the field, the field returns to the original state that it was at the beginning of the game.

    If a player’s Field Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field Magic Cards can only be activated by a player, but never during an opponent’s turn.

    Sample card:



  5. Quick-Play Magic Cards

    Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this type of card Set on the field, you can activate it during your opponent’s turn.

    Sample card:



  6. Ritual Magic Cards

    These card are needed to summon a Ritual Monster. After the Ritual Monster summon, it is destroyed together with the required Tribute monster(s).

    Sample card: