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2. Miscellaneous Stuff Flashing Line- to get the maximum number of hits in most combos the flashing line on your energy bar must be flashing so that you can do multi-hit moves or juggles. Glitch Combos- Probably my favorite thing in the game. These include slow-motion combos, missed Ultra Combos, air Ultra Combos (also known as Manglic Combos), and using combo enders for air juggles. For all of these you must quickly edit the combo ender into the last autosecond of the combo. NOTE: the Ultra Combo in all of the combos, even the missed Ultras, can be substitued with that character's Ultimate Combo. Turbo Endings-many characters (maybe all) have turbo endings, combo enders that are sped up. They are performed holding down the button while performing the combo ender. For example, for Sabrewulf's turbo ender Cb, f+5, you would hold down button 5, charge back, then go forward and release button 5 at the same time. Below are the combo enders that can be sped up. If you have any ones that I missed please E-Mail them to me. Cinder-drp+5 Combo-none yet Eyedol-none yet Fulgore-drp with 3 Chief Thunder-qcb+2 Riptor-none yet Jago-drp with 3 and drp with 2 Sabrewulf-Cb, f+4 and Cb, f+5 Orchid-none yet Glacius-qct+3 Spinal-none yet, but he can perform his opponent's turbo ender 3. Key to Moves d=down f=forward b=back c=charge qct=quarter circle towards (from down to forward) qcb=quarter circle back (from down to back) qcdb=quarter circle down back(from down forward to down back) drp=dragon punch motion (forward, down, down forward) 4. Combos! Cinder 33-hit Ultra-Cb, f+2, 1, Cb+1, 4, f+3, 4, f, f+3, juggle (The b, f+3 must hit the opponent before their energy is in the red) 36-hit Ultra-22-hit combo-jump f, Cf+3, Cb+3, 4, Cf+3, 4, 4, Cb+1, 4, f+3, 4, f, f+3, juggle (This is for this combo and the 22-hit combo: the first part is a double air torpedo, not the one that crosses over them. Also, when there is 4, 4, the second 4 is only one hit so you need to time this part well.) missed Ultra-Cb, 6, f+2, 1, b+1, 2, f, f, 3 22-hit combo-jump f, Cf+3, Cb+3, 4, Cf+3, 4, 4, Cb+1, 4, f+3, 4, drp+5, juggle 20-hit air juggle ender combo-Cb, f+2, Cb, 1, f+3, 4, b+1, 2, drp+5, juggle air juggle ender-hold 5, Cb, 6, f+2, 1, b+1, 2, drp+release 5 (Cinder can juggle with two other endings, replace the 5 with either 4 or 6) tough to break-Cb, 6, f+2, drp+5, juggle Eyedol 13-hit combo-Cb, f+1, Cb, 5, f+5, Cb, 5, f+3, juggle Combo 39-hit air Ultra-hold 3, Cb, f+2, b+1, Cf, 5, b+1, Cf, 5, b+1, Cf, 5, b+release 3, juggle 24-hit combo-Cb, f+2, b+1, Cf, 5, b+1, Cf, 5, Cb+1, 5, f+6, juggle air juggle ender-Cdb, 6, f+1, 1, b+1, 1, f+6, juggle unbreakable combo-Cdb, 6, f+3, Cdb+6, juggle Fulgore 30-hit Ultra-Cb, f+6, 6, qcdb+6, 6, drp+1, juggle 27-hit air Ultra-hold 1, Cb, overhead, f+6, 6, qcdb+6, 6, drp+release 1, juggle air juggle ender-hold 1, Cb, 6, f+6, b, d, db+release 1 Chief Thunder 35-hit air Ultra-hold 1, Cdb, 3, f+3, 6, b+2, Cf, 6, b+2, f+release 1, juggle air juggle ender-hold 2, Cdb, 3, f+3, 6, b+2, 6, qcb+release 2 (juggle might be possible) 19-hit Combo-Cb, f+3, 6, b+2, 6, qcb+2, juggle slow motion combo-Cf, 6, b+2, 6, qcb+2, juggle Orchid 48-hit Ultra-Cb, f+6, Cb, 1, f+6, Cb, 1, f+6, Cb, 1, f+6, 1, b+5, 1, f+2, juggle (only hit with the last hit of the first helicopter kick) 34-hit combo-Cb, f+6, Cb, 1, f+6, Cb, 1, f+6, Cb, 1, f+6, 1, b+5, 1, qcdb+3, juggle (only hit with the last hit of the first helicopter kick) unbreakable combo-qcdb+2, 3, qcdb+2, 3, qcdb+2, 3, juggle missed Ultra-Cdb, 3, f+hold 2, Cb, 4, f+release 2 Glacius 30-hit Ultra-Cb, f+2, 2, b+2, 2, f+3, juggle 32-hit Ultra-jump, 1, Cdf, 4, 4, Cb+2, 2, Cdb+4, f+3, juggle 17-hit air juggle ender combo-hold 3, jump with 5, Cb, f+2, 2, b+2, 2, qct+release 3, juggle air juggle ender-Cdb, 3, f+2, qct+3, juggle slow-motion combo-Cdb, 3, f+3, 6, qct+3, juggle missed Ultra-hold 3, Cb, 6, f+2, Cb, 2, f+release 3 Riptor 32-hit Ultra-Cb, f+4, 1, b+4, 1, 1, f+4, juggle 18-hit combo-Cb, f+4, 1, b+4, 1, 1, qcdb+1, juggle air juggle ender-cdb, 3, f+3, 5, b+4, 5, f+6 air juggle ender-hold 1, Cdb, 3, f+3, 5, b+1, 5, qcdb+release 1 unbreakable combo-Cdb, 3, f+3, qcdb+1, juggle missed Ultra-hold 4, Cdb, 3, f+3, 5, Cb+4, 5, f+release 4 Sabrewulf 32-hit Ultra-Cb, f+4, 2, b+2, Cf, 2, 1, b+4, juggle missed Ultra-Cdb, 6, f+4, 2, b+2, Cf, b+4 18-hit combo-Cb, f+4, 3, b+2, 2, 1, f+5, juggle unbreakable combo-Cb, f+6, Cb+3, f+5, juggle air juggle ender-hold 4, Cdb, 6, f+4, 2, b+2, 2, f+release 4 (only works against certain characters) Jago 16-hit combo-fireball with 1 from full screen, qcdb+6, b, f+6, 5, qcdb+3, 5, 1, drp+3 30-hit Ultra-fireball with 1 from full screen, qcdb+6, b, f+6 5, qcdb+3, 5, 1, qcdb+4 air juggle ender-6, qcdb+5, 4, qcdb+3, press&hold 5, qcdb+release 5, juggle air juggle ender-6, qcdb+5, 4, qcdb+hold 3, 5, drp+release 3, juggle missed Ultra-qcdb+6, 5, qcdb+3, 5, qcdb+5, qcdb+4 (the qcdb+5 should do a wind kick that knocks the opponent down ) Spinal 14-hit combo-Cb, f+2, 3, b+2, 3, f, f+3 air juggle ender-hold 1, Cdb, 3, f+2, 3, b+2, 3, f, f+release 1 32-hit Ultra-f, f+3, 2, Cb+2, 3, f+2, 3, hold 3, hct+release 3 (I don't know whether or not you can juggle after an Ultra with Spinal) 22-hit air juggle ender-hold 1, Cb, f+2, 3, b+2, Cf, 3, b+2, 3, d, d+release 1, juggle 5 times (You must be fighting Glacius to perform this combo. You need to have 5 skulls and the d, d+release 1 must be done right after pressing 3) 5. Broken Combos Broken combos are combos started with a f, b linker that are broken and then started again by the f, b, autosecond. For example in Riptor's combo you would do f, b+4, 1, and then the combo would break and say like 5-hit combo and then a new combo would start with the f, b+4. A special thanks to Vijay Kher (jkher@mail.ednetlink.net) for this information. Riptor 33-hit Ultra-Cf, b+4, Cf, 1, BREAK, b+4, Cf, 1, b+4, Cf, 1, Cb+4, f+4, juggle Sabrewulf 33-hit Ultra-Cf, b+2, Cf, 2, BREAK, Cb+2, 2, Cf+2, 2, b+2, Cf, b+4 34-hit Ultra-Cf, b+2, Cf, 2, BREAK, b+2, Cf, 2, b+2, Cf, 2, b+2, Cf+4, b+4, juggle Chief Thunder 38-hit Ultra-Cf, b+2, BREAK, Cf, b+2, Cf, 6, b+2, Cf, 6, Cb+2, hold 1, f+release 1, juggle 21-hit combo-Cf, b+2, BREAK, Cf, b+2, Cf, 6, b+2, Cf, 6, Cb+hold 2, qcb+release 2 5. Glitches This section is for glitches that aren't combos. The glitches that are combos (Manglic Combos, missed Ultra/Ultimate, Slow Motion, and air juggle ender combos) can be found in the combo secion. ******Please send all your glitches to me at manglic@xband.com****** -All characters with slow fireballs- Humiliation and No Mercy Glitches-These characters can throw a fireball from a full screen's distance and then perform a humiliation. This causes their opponent to freeze for a second after they get hit by the fireball and before they dance. The humiliation can be replaced by a No Mercy that can be done from a full screen's distance such as Jago's car drop, and Glacius' puddle. What this does is hitting them with a fireball appears to bring them back to life, only to get No Mercied;) -Eyedol- 80-hit combo-Yes, that's correct, 80! You must be playing Orchid vs. Eyedol. Both characters must be on their second energy bars. Now, Orchid must perform this missed Ultra combo: qcdb+2, 5, qcdb+2, 5, qcdb+hold 2, Cb, 5, f+release 2. You must do this so Eyedol still has some energy left. The last 5 will knock him down and Orchid will start her Ultra. As Eyedol is getting up tap b+3 and Orchid's Ultra will be broken. Now press 4 over and over again all the way up to 80. *NOTE* I haven't had a chance to try out this combo/glitch yet, so I can't guarantee that it will work. Please send me E-Mail if you are able to do it. -Glacius, Orchid, Jago, Thunder, Fulgore, and Cinder (so far)- What this glitch does is you do a 1-hit combo starter followed by a sweep and then do a combo ender that hits them as they get up. You can also do a deep jump attack followed by a sweep, and then a combo ender.You can also doa Ultra in place of a combo ender. I'm not sure whether or not the whole is unblockable since when I did it on the computer they were able to blockit and sometimes they did a combo breaker when they got up. Anyways, Glacius has the best combo with this glitch. It takes off about 70% of their energy. You do a shoulder charge with 2 followed by a sweep. Then there is a slight pause before you do the fireball ender (qct+3). Four odd looking fireballs come out of his hand and send the opponent into the air. Anyways, here are the "combos" you can follow with a combo ender: Glacius-Cb, f+2, d+6, ender Orchid-qcdb+2, d+6, ender Cinder-Cb, f+3, d+6, ender (the torpedo must me from far away) I have only gotten one ender to work for the following characters Fulgore-jump 3, Cdb+6, f+5 Thunder-jump 6, d+6, qcb+3, juggle Jago-qcdb+3, d+6, drp+2 -Orchid- Frog No Mercy glitch-Remember this glitch from the early arcade versions? Well, it's back! You must be playing with Turbo Mode on. Do the frog no mercy (d, f, b+4) and hold up-back. Orchid will jump into the air and your opponent will turn back into a human. Now you can jump back and then press 6 to stomp on the frog from far away or you can perform a short combo. If anyone finds other cool stuff to do please send send it to me. Slide Humiliation-Finish your opponent with this combo: qcdb+2, 2. Now quickly perform the Humiliation (hcb+3) and Orchid will slide across the screen. Game Freeze Humiliation+Knock off roof-Play on one of the rooftop stages and get your opponent in "Danger" right next to the edge. Now jump back and throw a slow fireball with 1 from a full screen's distance and then do the humiliation (hcb+3). What happens is the fireball pushes them off the roof and they start to dance in midair. Then it shows them falling and the game freezes. This is one of the better glitches in the game. -Cinder- Weird knock down kick-Knock your opponent down and do a fierce torpedo (f, f+3) and as they get up press down and 4. Cinder will do a kick that will knock them down and possibly dizzy them. -Spinal- Stay morphed as Glacius-Play against Glacius and do this combo: Cdb, 3, f+2, 3, b+2, press and hold 3, d, d+release 3. The last part must be done very quickly. What happens is Spinal morphs into Glacius, does three uppercuts that miss and stays morphed as Glacius. As Glacius you can perform all of his moves and finishing moves, but you can't jump or else you will morph back into Spinal. This is a glitch that doesn't work for me all of the time and I'm not sure why. If anyone has any info about that please send it to me. 6. Game Genie This game Genie code allow for 80-hit combos: 3C61-D4DF DFC1-37AF You can do infinite-hit combos, but the counter stops at 80. This is quite cool if you add on an Ultra at the end. Here are some 80-hit combos for you: Combo-Cb, f+2, b+1, Cf, 5, b+1, Cf, 5, b+1, Cf, 5, b+1, Cf, 5, b+1, etc... Eyedol-Cb, f+1, Cb, 5, f+1, Cb, 5, f+1, Cb, 5, f+1, Cb, 5, etc... (I have also been able to do Cb, f+1, Cb, 5, f+1, Cb, f+1 maybe it's possible to keep doing Cb, f+1 up to 80. LMK if you can get it) Glacius-Cb, f+2, 2, b+2, 2, f+2, Cb, 2, f+2, Cb, 2, f+2, Cb, 2, f+2, etc... Riptor-Cb, f+4, Cb, 1, f+4, Cb, 1, f+4, Cb, 1, f+4, etc... Thunder-Cb, f+1, Cb, 2, f+1, Cb, 2, f+1, Cb, 2, f+1, etc... Orchid, Cb, f+6, Cb, 1, f+6, Cb, 1, f+6, Cb, 1, f+6, etc... Fulgore-Cb, f+4, Cb, 1, f+4, Cb, 1, f+4, Cb, 1, f+4, etc...