Weekly Thoughts On Reboot

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Reboot Thoughts II
Reboot (Dot) CD Thoughts

updated: 9/2/00

Well, though they took Reboot off for a time again, the show still gives me plenty to think about, thus some more essays. I started a new page to separate the first two months of Reboot thoughts for easier reading. So, for all those who did not read all the entries below, go on and do so, and then enjoy (hopefully) the new season (so to speak)!


I am now looking at the Dot figure that came with the Reboot CD, and I am reminded yet again how action figures are rarely good representations of their subjects. For instance, I used to be a big Xena fan, and still have a picture of the Warrior Princess, but the action figure is rather lame. The same can be said about the Dot figure, though obviously given the unique nature of the original, this is not that surprising. Anyhow, the figure is about five and half inches and rests on a stand. Dot is in her red dress that she wore to sing during Enzo's birthday party (the song is on the CD) and is wearing red gloves and her signature black shoes. The face is really the problem; it is so fake looking with a stupid smile — a problem by the way that recurs in many representations, since a real face is so hard to create with plastic. Actually, the best representations are for those things we could never see, such as mythical gods and goddess and biblical figures. Well, I can take solace with the fact it is a bit better than the mini-Dot I got before. And after all, it is not supposed to be the real thing, but just a reminder of her, a way to have a close representation of a favorite character of your very own. Also, there is hope future figures will be better made.

The ability to in some way have a personal piece of Reboot of your very own shows itself in many ways with action figures and the like being but a small part, especially given how hard they are to find these days. A more direct way people get in touch with their inner Reboot (so to speak) is by writing their own Reboot fiction, many which can been found in some of the links found on my Reboot Links page. I myself never tried, but quite a few have, many writing some quite good stories (and others bad ones, as some sites point out, but it is all for fun, so bad reviews should not really discourage you). This fan fiction movement has exploded in the age of the Internet, including some changes of favorite shows we might not even want to think about (such fiction is sometimes called "slash"). The burst of creativity just shows how important and exciting popular "fiction" such as Reboot can be. They also do more justice to Dot and company than these figures I have!


08/06/00

Government

July and August of this year bring the Democratic and Republican presidential conventions, which are basically ceremonial events that formally announce the main two candidates for president, and allow political types to have some fun. Nonetheless, the importance of this year's elections cannot be denied, leading many to be concerned, think, and discuss various political issues. This leads me to think about government in the Reboot universe, which actually is rather lacking. At the local level, there is the command.com (equivalent to a mayor of a city), though for Mainframe, it is somewhat unclear who fills this position. Phong apparently serves as his (?) special advisor, though some feel he himself is the command.com, though Phong speaks of the command.com in the third person.

During the Web Wars, it seems that it was Phong who put Dot into command of the troops (after Bob left), making her the command.com (as seen by her opening narration in the last four episodes). Making a military leader the commander of the whole system is somewhat primitive (akin to making George Washington president during the Revolutionary War or General Grant or Robert E Lee president during the Civil War), combining the military with the civil government in ways this country is loathe to do. On the other hand, we do not see the command.com do much of anything in ordinary times. If anything, the only time we see activity is when Phong (advisor to or actual command.com) helps in times of crisis to beat Megabyte or in some similar quasi-military matter, though his advice as an "old wise man" is sought on other occasions.

The presence of a relatively inactive government except in times of crisis is not that surprising given that Mainframe is rarely in a comfortably stable position for long. The presence of games, Megabyte, and later Daemon points to a constant period of crisis. Such a constant state of flux makes steady complex government akin to ours rather hard, leading to the importance of a select few (especially guardians) who have most of the responsibility to run and protect the city. These people appear to be selected (or accepted as leaders like Dot) by merit, though it seems unclear if the method of selection is election. Also, the relative isolation of the different cities helps to explain the weak connections present between them with a type of head council (with Turbo as head guardian) looking over the whole, though many of the individual inhabitants know only of their own cities. Therefore, the Reboot universe is rather different from ours in turn of government, more akin to warring sectors in the Star Trek universe, though I would love to know a bit more about their political system. ... hmm, wonder what political party the main characters would fall into; something to return to perhaps?


7/30/00

Painted Windows

This episode was more a means of showing off computer graphics (Hexadecimal somehow gets hold of the paint program and wrecks havoc) than anything else, but it still had a decent storyline, and in retrospect was a sign of things to come. The episode starts with some gossip of the Web being out of control and attacking other systems, and ends with Mike watching a mentally broken down Hexadecimal, a role that would indirectly lead to the entrance of the Web Creature into Mainframe soon enough. The episode also allows us to see Dot in a jogging outfit, and one of the few appearances of the Biker Chick as we see Bob's new motorcycle.

We also learn an interesting thing about Hexadecimal (who is interestingly not really evil here, just chaotic; she retains charm as a character), namely the fact that her different faces seem to have a personality, a quite literal many faces of Hexadecimal situation arising. I allude here to the "Three Faces of Eve" (an old movie), but the show itself not only wows us with graphics, but with several movie and tv references (perhaps the most obvious being "The Twilight Zone" with shades of "Psycho," Norman's stillness at the end of the film comparable to Hexadecimal at the end of the episode), though many probably go over the head of many of the viewers who are too young to recognize many of them. My sister saw a bit of the episode as I watched it on tape and commented that it was a weird show, as it must have seemed to be, but it was a pretty nifty one as well.


7/23/00
Identity Crisis

This two part episode is full of notable moments, including:

  • Temporary Distortions of Reality, allowing Dot to have an "It's A Wonderful Life" moment in which she sees what will happen if she lost the game and was not around [including a teenage Enzo]
  • Evidence of who the user might be: at first the user has trouble with a military themed game, later plays "The Funhouse," suggesting at least one user is a little kid
  • The first appearances of notable recurring characters such as Cyrus and the evil doctor
  • The sight of Dot Matrix in a cute business suit and Bob in sunglasses; later Dot blows a kiss
  • Great lines like Dot being called the "feminine thing" by Hack and Slash, "out of the frying pan and into the sewer," and doing things "[at the] last minute" being a good thing

    Nonetheless, central to the episode are PIDs, or personal identification codes, which allow each person to have their own identity and be free. Dot Matrix had an identity crisis of her own, when it seems that she helped Megabyte get the hold of a whole sector's PIDs, as she tried to free them from his control. The alternate future Dot sees is one in which each person has a bar code, their identity controlled by another (and apparently no hair). The message is clear: our identity and personality is very special, it is what makes each of us an unique person in control of our own destiny (Phong reminds Dot that we, not chance, control what happens to us -- a bit of a simplification actually, since chance plays a big role in our lives too).

    Freedom requires us to have such control of our lives, which makes identity theft so problematic in this age of computerized records and transactions. Not only is such personal control so important for a free society, matters of identity are very important to many who watch the show. Childhood, especially the teen years, is a time where we form a personal identity, and struggle with others (especially parents) who we feel violate our right to control it. Furthermore, it is a time when we run into many struggles and disappointments that make us question ourselves, question if it is worthwhile to try, when the chance of failure is always there. Hopefully, the person involved will continue to try, realizing all is not so bad, and the future is still there to be created by our actions.


    The Crimson Binome

    7/14/00

    "The Crimson Binome" has many of the things that make "Reboot" so enjoyable, including a good story, interesting and fun characters (here Captain Capacitor and his crew, especially his sister Princess Bula), and many in-jokes. From the opening scene with the "Punchcard and Qwerty" puppets (instead of Punch and Judy), the episode has several jokes (including a reference to "Gilligan's Island") of this nature, along with the usual Bob bon mots (such as "I'm a guardian, I know everything"). Good thing Bob does show his skill at wordplay, since he let the software pirates come in, cause much michief, and even steal his glitch, while he sang -- badly. The real hero, yet again, is Dot (that's Admiral Dot to you), who apparently has a degree in economics or something, given that verbal duel she has with the good captain (or soon to be good) at the end of the episode. And we even get a prelude to Mouse.

    The episode as usual teaches a lesson while entertaining us. The overall point is obvious: free enterprise economy trumps piracy, or simpler yet, crime does not pay. A lesser theme: guardians should spend less time singing and fixing their cars, if the result will be a threat to their home and friends. And speaking of friends, Bob again makes clear that friendship is an ongoing theme on the show. The Crimson Binome asks him his name, and Bob says that he only gives out such information to his friends. Furthermore, when a friend was in trouble, Dot Matrix and company made sure to go out there and save him. Friendship and teamwork yet again are shown to be core values to uphold, a lesson worth repeating.


    7/7/00

    The Tiff

    One of my favorite early episodes of "Reboot" is "The Tiff," which is adapted into a nice little children's book by TK Post (yes I own a copy). The episode involves an early example of the struggle between Bob and Dot's different styles, one fly by his pants, the other very organized. The struggle shows itself in the recurring difference of opinion of how best to raise Enzo, when Bob keeps Enzo out later than Dot feels is right. This results is the only big fight between the two that we see, one that gets so bad that Dot loses her cool and punches Bob (off camera in most cuts of the episode). The episode also provides some good character episodes (Mike makes his first appearance, Phong's wise but befuddled nature shows itself, and Floating Point is shown). The two make-up during in "Starship Alcatraz" (a very good game) by discovering that each style is important in its own way, making them a great team.

    The episode provides the often reoccuring them that teamwork is important, teamwork that gains strength by each person providing his/her own special strengths. It also reaffirms the hand of the censor, which kept even fantasy violence and mayhem away until change of production to Canada in the Third Season. There is the aforementioned off camera punch (other First Season episodes also make sure to keep any serious threats away from our heroes as well, even those we know will not be a problem), and also the painless use of firearms. As web mistress Mouse tells us, Bob nearly never uses a gun, and the ones used here only encases its victims in a bubble (thus his use of a pin to escape). Thus, in a world where even the relatively benign computer games usually include some form of gun and fantasy violence, Reboot (at least early on) provides a milder alternative.