The spoilers are (99%) complete, here they are:
Boushh (1)
Power: 3 Ability:4 Armor:4
Deploy:6  Forfeit: 7 

Deploys only to a site (-2 on Tatooine or Coruscant) as an Undercover Spy. While Undercover at an opponents site, prevents opponent from modifying or cancelling your Force Drains at opponent's related sites. Immune to Attrition < 3.

See-Threepio (2)
Power 1 

Deploys only to a Jabba's Palace site. Once per game, when replacing another C-3PO, retrieve 3 force. When in battle with your other droid and a Rebel, adds one battle destiny. R2-D2 deploys and moves for free to same location.

 Bossk with Mortar Gun (1)
Power: 4 Ability: 2
Deploy: 5  Forfeit: 3 

Adds 2 to the power of anything he pilots. Permanent weapon is Bossk's Mortar Gun (may fire for free; draw destiny; may substract or add 1 if at same site as a bounty; choose one character with that destiny number present to be captured.)

IG-88 in IG 2000 (1)
Power 3 Maneuver 3 Hyperspeed 3 
Deploy 5 : Forfeit 4 

May add 2 passengers. Permanent pilot is IG 88, who adds 2 to power and 3 to maneuver. May initiate battle. When in a battle you initiate, adds one battle destiny. Ion Cannon may deploy aboard.






YOU CAN EITHER PROFIT BY THIS/OR BE DESTROYED
Deploy Tatooine:Jabba's Palace & Audience Chamber (with Han frozen there, he may not be moved when frozen). Opponent may deploy up to 2 aliens in Audience Chamber. While this side up, opponent may not Force Drain at Audience Chamber and you may not force drain at Tatooine locations. You may not play Frozen Assets. Luke, C-3PO and R2-D2 are deploy -2 at Jabba's Palace sites. Master Luke deploys for free. Flip this card if Han is on Tatooine and not a captive. Place out of play it Tatooine is blown away.
Immediately retrieve 5 force (or 10 if Han has power < 4) once per game. While this side up, cancels the text of Bad Feeling Have I. Your unpiloted starfighters may deploy to exterior Tatooine locations. During your control phase, opponent loses 1 force for each battleground location occupied by Han, Luke, Leia, Chewie, or Lando. Flip this card if Han is captured or not on the table. Place out of play if Tatooine is blown away.

Well, I was fortunate to view 4 EJP cards, here they are as well as others.: Also, there appears to a be a LS Fett, we'll see. Boushh Leia and a LS objective have been confirmed. Their stats and text isn't yet known though. I've also been told these are the names of the rest of the cards: See-Threepio, IG-88 in Ship "You can either profit from it/Or Die from it" (LS objective) Court of the Vile Gangster/I will Enjoy Watching You Die (DS objective) and Bossk with Mortar Gun

Zuckuss In Mist Hunter

Destiny:1

Lore: Zuckuss is a dangerous adversary, especially when aboard his own starship. Mystical omens enable the Gand to predict enemy maneuvers in starship combat.

Power:2 Maneuver:3 Hyperspeed:5

Game Text: May add 1 pilot and 3 passengers. Permanent pilot is Zuckuss, who provides ability of 4 and adds 2 to power. Unless opponent has total ability > 6 piloting here, opponent's total battle destiny = 0. Deploy:5 Forfeit:4 (I) (P) (N) (Scomp)

Mara Jade

Lore: Spy. Ordered to kill Luke Skywalker. Assumed the identity of a dancer named Arica in order to sneak into Jabba's palace.

IMPERIAL
ALIEN
DESTINY 1
POWER 4
ABILITY 5 
FORCE-SENSITIVE
DEPLOY 5
FORFEIT 7
PILOT
WARRIOR 

Game text: Adds 2 to power of anything she pilots. Power +2 if Emperor on table. May be targeted by Vaderšs Obsession and Epic Duel instead of Vader. Once per game, may deploy a weapon on her from Reserve Deck; reshuffle. Immune to attrition less than 4.

Mara Jade's Lightsaber

Lore: As part of her training to become the Emperor's Hand, Mara Jade learned from Palpatine himself how to effectively fight with a lightsaber.

CHARACTER WEAPON DESTINY 1

Game text: Use 1 Force to deploy on Mara Jade. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny is greater than defense value.

Dengar With Blaster Carbine

Lore: Corellian bounty hunter. Skilled athlete. Expert shot. Has worked many times for Jabba the Hutt. Carries a long-standing grudge against Han Solo.

 ALIEN
DESTINY 2
POWER 3
ABILITY 2
DEPLOY 5
FORFEIT 3
PERMANENT WEAPON
PILOT WARRIOR 

Game text: Adds 2 to power of anything he pilots. Permanent weapon is Dengaršs Blaster Carbine (may target a character, creature or vehicle for free; target hit, and its forfeit = 0, if destiny +1 is greater than defense value; may be fired twice per battle).

Jodo Kast

Lore: Bounty hunter and scout. Perfectionist. Equipped with Mandalorian armor and a jet pack. Doesn't mind being mistaken for Boba Fett. Occasionally works for Black Sun.

 ALIEN
DESTINY 2
POWER 3
ABILITY 3
ARMOR 5
DEPLOY 4
FORFEIT 3
WARRIOR 

game text: When in battle, if opponent draws more than one battle destiny, may cancel one. Once per turn, when firing a rifle or blaster, may target for free and add 2 to total weapon destiny. May be targeted by Hidden Weapons. May fly (landspeeed = 3).

Thanks to Theforce.net for these. BTW, the Mara card is the coolest looking card I've ever seen, way better than DLOTS, or even Foil DOS. Back