crossPlayer_basic Overview.

crossPlayer_basic javascript reference.
  Overview.

The crossPlayer_basic is the first player / console in a serie, bringing a new more interesting look and feel to media publishing in a web-browser environment.

The crossPlayer_xxx is best described as a dynamic HTML skeleton with appliable skins. Skeletons vary between players depending on the layout they hold and by having specified name-conventions for the skin-graphics.

Each skin is a set of extremely compressed graphics customized for low-bandwidth. There is a couple of different pre-made skins available, but we encourage users to make new ones by supplying pretty much self explaining skin-templates for each player hoping that you'll share your work to others by making them available here at the the support center. Feel welcome to get in touch with us if you have questions or suggestions about making / using the skins.

Each player is capable of wrapping any media-type supported by crossProbe, still some player layouts are made with video in mind having a large area of the player-view for the media object itself. These players are most suited for Real G2, Windows Media Player, Macromedia Flash / Director media, since they provide a video area of some kind. While for instance, the Crescendo plug-in only does audio deliverance.

  The player skeletons automatically scales to fit the size you initially assign to the media-object. So, even if you decide to have a media object spanning 2000 x 2000 px that's alright for the player, but I assume your visitors will have some words to say about the design :)

  Conclusioned, choose a player suiting your mediacontent, not for the look of some fancy player skin. New skins are easy made by yerself from one of the templates.

crossPlayer_xxx require a Javascript 1.2+ compliant browser, since they use the layer-model as containers. In the reference we ofter refer to targets in the meaning of these layer-containers. By using layered targets, we can apply the true meaning of dHTML, whatever that is. Many of the loadable extensions add behaviors applyable for these targets, they can make the players dragable, enabling window / document fixing or having them move etc. just by applying them to the target with a simple command.


Using the crossProbe extensions, dHTMLed media publishing is not only made easy, it's made a piece of cake, even for your mama.