| cp.myPlayer.addButton cp.myPlayer.addButton ( ... ) property type: function. return value: true With this method buttons can be added into the crossPlayer interface. Any number of buttons can be added, but remember that when the total height exceeds the plug-in height the interface will stretch itself vertically to fit. This method takes 9 arguments to allow many options to the functionality if each button. If you want an argument to be overridden just set it to null. |
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| Argument 1; Link Href; The ordinary link thing. (<A HREF="..." ...>) |
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| Argument 2; Target for link set with argument 1. Common valid targets are; "_parent" "_blank" ( default ) "_self" "_top ...targets can also be any other by name defined window, in framesets, pop up windows etc. |
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| Argument 3; Button title. Sets the image ALT attribute. |
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| Argument 4; Image src path or an Image-object. Relative or absolute. !TIPS! If your buttons are created and pre-loaded using the "new Image", then pass in that object. This results in a faster appearance of the player. Same goes for roll-over images. |
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| Argument 5; Rollover Image src path. If this argument is set, crossPlayer will automatically create a mouseover effect where the image referenced here goes visible on a mouseover event. If you don't want a mouseover FX, just state null here. |
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| Argument 6; Onclick javascript; shovel in a portion of stringified javascript here that you want executed on a click event. |
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| Argument 7; Mouseover javascript; same rules as Argument 6. |
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| Argument 8; Mouseover javascript; same rules as Argument 6. |
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| Argument 9; Reserved for custom image HTML attributes. (i.e. "HSPACE=10 VSPACE=5" ) |
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| See the example area for various
ways of the addButton usage. |
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| crossPlayer_basic
reference Index. |
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