Super Mario Kart 64
- Drafting
- If you can't pass an opponent, try drafting him. Line your kart up
behind another racer. You'll see wisps of air come off your kart and you'll
speed up slightly. Not much, but enough to pass whomever you're following.
- Banana Trick
- Hit the brakes as soon as you hit a banana peel. Hold the brakes for
1 second, then release and hit the gas. This will prevent you from skidding
or losing a balloon in Battle Mode.
- Ghost Riders
- You're probably familiar with the standard ghost racers (the ones you
create in Time Trial mode), but did you know the course was haunted before
you arrived?
To play against the official course ghosts, enter Time Trial mode and
complete a track within the time shown below. After beating this time,
immediately RETRY and you'll be see the message, "Now Meet the Course
Ghost."
Course Time to Beat
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00
- Mario 64 Castle
- On the Royal Raceway after the big jump there will be a yellow road
to the right. If you follow it, it will bring you to the Mario 64 castle.
- Mirror Mode
- To race the tracks in mirror mode, you must win a gold cup in all 150cc
events. Good luck!
- Short Cuts
Koopa Troopa Beach: Many people believe this is only accessible
with a mushroom power-up, but this is false. Gamers can make the jump off
the ramp without a power-up. Just aim straight into the cave, use jump
(the right shoulder button) make sure not to hit the walls, and jump right
out from under the waterfall.
Just before you get to the first rock arch, instead of going under the
arch go to the right of arch. After making the turn, head slightly to the
right and the water parts giving you land to ride on cutting off some of
the route. Be careful as you finish this part; there are a lot of crabs
to slip on.
Wario Stadium: Move to the right wall at the very begining.
As you approach the third hill on the ground, start to turn left. Drive
up the fourth hill and toward the wall. Right before you hit the wall jump.
You should fly over the wall and skip half the course!
For an even better shortcut, perform the trick above and after you land
go along the normal course until you get to the first turn after the shortcut.
Instead of turning right turn left. Head toward the wall and aim yourself
a little to the right of the finish line. Drive toward the wall and jump
immediately before you hit the wall. If you can pull this off you'll finish
a lap in under 30 seconds!
Hydro Pond -- After driving through about half the course, your
driver will enter the ghost house. Upon entering, take a right, but not
as sharp as normal, and you'll pass by a wall on your left. Instead of
aiming toward the bats, you'll aim slightly left and pass on the left side
of the wooden pole. This might look like suicide, but jump over the edge
of the star-shaped pool and you'll pass up that first-place player.
Rainbow Road -- Right at the start of the race there is a large
hill from which each racer makes a slight jump. Oftentimes if you're aiming
too far left or right your racer will fly off the course, which is not
a short-cut. Here's the deal: just as the slope begins to descend, press
JUMP and you'll fly much higher and farther than ever. This shaves seconds,
and in the second and third laps, your racer should jump right over the
heads of those difficult-to-see Chomps.
For a bigger boost, turn to the left as soon as you jump. If you're
quick enough you should land on the track about halfway through the lap!
Yoshi Valley -- This course is a tangle, as shown in the introductory
map, but here are a few short cuts that will enable you to beat just about
anybody. Follow the course until you hit the mazey part. Immediately go
left and stay left. The first part of the short-cut is to stay left and
on the narrow part of the course.
After managing to do that, you'll hit a little checkered ledge, and
you'll see a big red and white sign on the left pointing right. This is
the hard part. Accelerate as fast as possible and stay to the far right.
As soon as the rail on the left side ends pull a hard left powerslide off
the road. You'll continue the powerslide onto the upcoming road after you
land, and if you do it right, you'll have shaved off at least 10 seconds
or lead the pack. Of course, this one takes a lot of practice, but once
mastered, it can't be beat.
Donkey Jungle Park -- Near the beginning of the race is a self-propelling
ramp which sends your racer across a giant river. This one is quite simple.
Instead of jumping straight off it, aim to the far left and you'll be ahead
of the crowd by a few seconds. It works.
Second, this course is full of sharp turns. Use the mushroom power-ups
as you pass across the jungle terrain and though you'll be hit by coconuts,
you'll still end up farther ahead than if you didn't.
Third, there is one cave on this course that disrupts many players because
of its weird angles and hard-to-follow path. But look at the ground and
there is a light-colored path, which makes it far easier to follow
Fourth, upon entering the cave, accelerate to the maximum and aim towards
the steep slope. If your racer is going fast enough then pull a hard left
powerslide and you'll slide right up the slope, shaving a few seconds ..