The SANDMAN Wesley Dodds | Fighting: | EX (20) |
| Agility: | GD (10) |
| Strength: | TY (6) |
| Endurance: | RM (30) |
| Reason: | EX (20) |
| Intuition: | RM (30) |
| Psyche: | GD (10) |
| Health: | 66 |
| Karma: | 60 |
| Resources: | EX (20) |
| Popularity: | 10 |
Abilities-Precognition: AM(50), manifests as abstract dreams.
Talents: Acrobatics Chemistry Detective/Espionage Engineering Guns Martial Arts A & E
Equipment- Gas Gun: EX (20) intensity sleeping gas. Wirepoon: With a wire of 300ft. Can also be used to grapple. RM (30) material strength. Gas Mask: Provides EX (20) protection to gas-based attacks.
Contacts- Dian Bellmont JSA NYPD
History- With money left to him by his father's estate, Wesley Dodds decided to take up the career of fighting crime to put the money to better use. Creating a gun that shoots out a green gas that puys others to sleep, he donned a trenchcoat, hat and gas mask to become the Sandman. Finding the role of adventurer exciting, he later joined the Justice Society of America.