
song section
0 = base song 
1 = Tense/dramatic 
2 = action 

You can think of the Tag as the name of the actor. This Tag is the 
"name" the trigger calls to send the actor into action. 
The Event is the where you put the Tag you want the trigger to call. 

Switchable Light
Let's start by making a small room (256 sq). Add a PlayerStart in one
corner. In another corner add an object that might be a switch. Add a
trigger (Expand Triggers and choose the Trigger with the big minus 
sign next to it --see image below) in the corner in front of your 
switch looking texture. 
  

Now in the Browser go to Classes. Expand Light and choose TriggerLight 
(the first one). Now add the TriggerLight in the center of the room, 
near the top.
Now we have all the actors, we just need to set it up.
First, set the Tag (under Events) of the light to something unique, 
like LIGHT1. Now open the trigger properties and under Events set it's
Event to LIGHT1 (or whatever tag you gave the light). Now wee need to
do a couple more things to the light. First open the TriggerLight 
properties window. Under TriggerLight make sure bInitiallyOn is set 
TRUE.

Now under Object/InitialState set it to Trigger Toggle. This will turn
 the light on or off as the trigger is activated. 
Okay, that should do it. Now Rebuild and then run the map. When you 
walk to the corner where the trigger is the light should go off. Take 
a couple steps back and then forward again and it should come back on.
Basically, whenever you activate the trigger it will toggle the light
to on or off. 
Breakdown:
The EVENT in the trigger properties tells the trigger WHAT to activate.
The TAG of the light names it so the trigger can activate it. Always
make sure the Tag of the actor you want activated and the Event of 
the trigger you want to activate it are the same. The light property 
set to initial on (bInitiallyon=True) can be set to off and then the 
trigger would turn it on). The Object/InitialState of the light is
set to toggle so that it will switch back and forth between on and 
off each time you activate it.
Explore:
Try setting the InitialState of the light to other settings besides 
TriggerToggle. Try TriggerControl: This should make the light go out
whenever you are in proximity of the trigger.
TriggerTurnsOn and TriggerTurnsOff are pretty self explanatory.
TriggerPound doesn't work on a TriggerLight actor.

NO WEAPONS START
In UnrealEd hit F6 open levelInfo then go to classes.
Click on Info-GameInfo-UnrealGameInfo then pick Vrikers game
In level properties Use Vrikers as defualt game type.
Youstart with only 12 health and your looking up.
But its not too bad I just added some health packs and made a sky
light :)

