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Map Key:

Buildings:
1=Earth E
2=Spear GM, sell brandy 500, buy fruit 200.
3=Leather E
4=Fever Quest
5=Air E
6=Clan Leader's Home:
-Merchant Letter Quest
-Portal Quest
7=Prophesy Quest
8=Find BrotherQuest
9=Regenerate GM
10=Talifer the Cleric*
11=Idol Quest
12=Alchemy GM, Disarm E
13=Bow E, Alchemy Quest
14=Identify M, Antidote Quest
15=Sick(see4), brother(see8), Merchant E
16=Sick(see4), Plate E
17=Sick(see4), Body E
18=Sick(see4), Body Building E
19=Sick(see4)
20=Sick(see4), Armsmaster M
-------------------------------
A=Armoury
B=Bank
E=Elementalist (sells Fire, Air, Water and Earth Spells)
G=Training Grounds
H=Adventurer's Inn (hire)
I=Inn
M=Magic Shop
P=Alchemist (potions)
T=Temple
W=Weaponry
X=Dungeon

Wells:
a=if luck<16, +2 luck
b=regenerate HP to max (fountain)
c=if total gold<100, +1000 gold
d=+15 Intellect temp
e=Fire Res. (pedestal)
f=Challenge (random)
o=Obelisk
$=Chest
+=Cannon


Teleporters:
g-h
i-j
k-m
n-p

*=PC Location (number of *=number of PCs)
Note: This shows where you first meet a PC. Non-hired PCs, as well as fired PCs, can all be found in The Adventurer's Inn (marked H). They later go to Ravenshore as well (will always be found in either). In any case, you need to talk to them at least once first, and the little asterisks (*) will tell you where to meet them.

There are 5 dungeons* in this area:
1)Abandoned Temple. Quite easy. You can do it with 2-3 characters at level 1, or even alone if you are careful. Lots of little baby snakes and very slow serpentmen that you can take out with bows. Watch out for the traps though. Hint: red does not always denote danger...save often.
2)Abandoned Temple. Not really another dungeon, just the back door exit :)
3)Uplifted Library. Small, but fairly tough for beginners. Leave it for your next visit to the islands.
4)Plane of Earth. Do I need to tell you this is no place to go playing around at level 1? Yet I was surprised to see fairly easy monsters there. I guess you could do it if you really wanted to, but better concentrate on those pirates for now!
5)Pirate Outpost. If you're looking at this map, you probably just started the game, so I don't want to spoil you yet. All I can say is that this dungeon is not yet available, but it will appear in the future. By the time it does, your party will be strong enough to handle it with ease :)
Oh, also note that the two chests next to it are also not available at first, they appear later and are not really worth much :(

*=by "dungeons" I simply mean doors which, when crossed, would take you to an inside area. In the case of Dagger Wounds, two of these are connected to the same dungeon, The Abandoned Temple.


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