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Frenzied: Your hero loses control in battle, falling into a killing rage wheich can endanger allies. If the frenzy takes hold, he or she won't accept surrender and will fight to the death. Your hero has 0 Intellect, and must succeed in a desperate Willpower action in any exchange where there are still conscious foes to fight. ONce in the frenzy, your heo cannot stop attacking, pull punches, or do anything to lessen damage; only by making a new desperate Willpower action can you quell the rage. If anyone restrains the hero, you must make a desperate Willpower action to avoid making that individual the target of your hero's next attack. A Frenzied character never succeeds in these actions. Examples: Wolverine, Venom. Guilt-Ridden: Your hero is plagued by guilt over a past failure, usually involving death or serious injury. Whenever he or she is placed in a similar situation, the hero falls to 0 in all ability scores. Examples: Giant-Man (making sentient robots), Rogue (absorbing memories). Hateful: Your hero has a consuming hatred for something (not just a single person). He or she will go far to find the object of revulsion and destroy it. If Your hero doesn't rush to obliterate the object of antipathy upon encountering it, he or she is reduced to 0 in all abilities. Examples Bastion (mutants), Punisher (criminals), Man-Thing (fear). Kid: Your hero is under 13. Beyond the obvious disadvantagees (can't drive, can't vote, can't reach the top shelf), the hero has a 0 intellect for any Intellect action. This hindrance is ignored if he or she has a skill that reduces difficulty for the purpose of that action. Examples: Franklin Richards, most of Power Pack. Lightweight: Your hero is superhumanly strong, but has little impact when he or she strikes a foe. When your hero succeeds at a physical attack, Strength is 0 for totalling damage. Thus, the Strength score can affect only whether the attack succeeds, not damage. Cards |
are used as normal for figuring damage. Your hero must have an 11+ Strength to have the Lightweight hindrance. Examples: Loki, Enchantress. Monstrous: Your hero doesn't look remotely human, or is so disfigured that normal humans (those with 0 Edge) run in fear on sight. Your hero has a 0 Willpower when trying to convince someone with an Edge of 0 not to flee. Those with the Monstrous hindrance needn't make action against others' Monstrous appearances. Examples: Man-Thing, Nightcrawler. Naive: Your hero is innocent of the ways of society. He or she trusts in the inherent goodness of all creatures and assumes that all others do as well. Your hero has 0 ability scores for making and dodging surprise attacks, and you must always declare your hero's actions first. Examples: Longshot, Silver Surfer. Non-Corporeal: Your hero does not have a physical body. This reduces his or her Strength and Agility to 0 unless he or she somehow in in mental control of a real body. This hindrance does not provide this control, however. Wile non=-corperal, the hero cannot be affected by physical attacks. Examples: Proteus, the Shadow King. Obsessive: Your hero has a consuming passion for something or someone, and strives to satisfy this desire. If your hero doesn't rush to the object of desire upon encountering it, he or she is reduced to 0 in all abilities. Examples: Arcade (games), Kraven (hunting). Overconfident: Your hero is without fear- but not in a good way. Failing to believe he or she can be harmed, your hero won't use full abiliies and weapons Until things et very bleak. Any card you play with a value of 7+ is treated as a 0 of that suit, and you can't declare pushes. this hindrance vanishes when you are reduced to 2 or fewer cards (or below 10 Health). Examples: The Leader, Ultron. |
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