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CALLINGS

Why is your hero a hero? Okay, it is a pretty cooljob, but your hero still has to have a reason for being a hero. That's where your hero's calling comes in.

Each calling has four cards which relate to it in the standard Fate Deck. In some cases, a hero may seem to have more than one calling (like Wolverine, who sometimes seems to fit in the Vengeance or Soldier callings). In these cases, pick the calling that best fits the hero at this point in this or her career.

Four callings are villainous and are marked with an asterisk (*). These callings - Demolisher, Greed, Vengeance, and World Domination - give a powerful "freedom": the freedom from moral responsibility. The Narrator may require an occasional Willpower action before allowing heroes to commit acts that run counter to their callings. This includes but is not limited to theft, use of crippling force, and especially murder. (Of course, super heroes can break and enter into a super-villain's lair without performing this action, though the law still frowns upon it.)

The callings are:

Adventurer: Your hero seeks to recapture a spirit of adventure that humanity has lost. He or she will go to often foolhardy lenghts to revitalize this hedonistic, adventuresome spirit. Examples: Hawkeye, Hercules, Nightcrawler, Wasp.

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